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Cherry bombs could use a small nerf

Posted: Fri Jun 10, 2016 10:01 pm
by Drynwyn
Being able to carry around fifty syndicate minibombs in your belt slot is just plain silly.


EDIT: For those who don't know cherry bombs are a botany plant that mutate from blue cherries. After you use them in hand, they explode after a few seconds. You can carry LITERALLY fifty of them in a plant bag in your belt- at 100 potency they go off with the same force as a minibomb.

Re: Cherry bombs could use a small nerf

Posted: Fri Jun 10, 2016 10:08 pm
by TechnoAlchemist
what are cherry bombs

Re: Cherry bombs could use a small nerf

Posted: Fri Jun 10, 2016 10:08 pm
by Zilenan91
I think he means IEDs? IEDs don't need a nerf

Re: Cherry bombs could use a small nerf

Posted: Fri Jun 10, 2016 10:08 pm
by Cik
a botanist plant that's basically a minibomb

Re: Cherry bombs could use a small nerf

Posted: Fri Jun 10, 2016 10:38 pm
by Incomptinence
We talking IED or actual gibs here?

Re: Cherry bombs could use a small nerf

Posted: Fri Jun 10, 2016 10:58 pm
by Drynwyn
Incomptinence wrote:We talking IED or actual gibs here?
Gibs. At 100 potency they explode with more force than a minibomb.

Re: Cherry bombs could use a small nerf

Posted: Fri Jun 10, 2016 10:59 pm
by paprika
[youtube]8YI1zFQF-T8[/youtube]

>botany power creep doesn't real you guys

Re: Cherry bombs could use a small nerf

Posted: Fri Jun 10, 2016 11:03 pm
by Incomptinence
Yeah that might be a bit much!

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 1:33 am
by Xhuis
Hi - maker of cherry bombs here. I didn't think of the plant bag when I made this - sorry! I'll have a nerf up soon enough, but I think that the explosion power can stay. Chemistry can already produce better with much less effort.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 2:37 am
by ShadowDimentio
I concur.

The mantra of botany has always been "extreme lethality if you put in the effort". Deathnettles are undisarmable and stronger than eswords, amatatoxin kills you dead if you dose someone and run, kudzu strikes terror into the hearts of anyone... Adding minibombs is hardly a concern.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 2:43 am
by Shaps-cloud
Xhuis wrote:Hi - maker of cherry bombs here. I didn't think of the plant bag when I made this - sorry! I'll have a nerf up soon enough, but I think that the explosion power can stay. Chemistry can already produce better with much less effort.
You need bluespace beakers in order to get gibs from water + potassium, and I'm not sure if black powder grenades would even function

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 3:08 am
by confused rock
make cherry bombs larger with potency as well
at potency where it actually gets more dangerous than at most like 40 damage it stops fitting in plant bags, at potency where it can breach it won't fit in pockets, and good luck shoving your fat ass cherries anywhere but lobbing a mega minibomb cherry on your belt

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 4:17 am
by lumipharon
Water pot nades are shit without bluespace beakers.
Nitro is shit full stop.
Blackpowder technically works, but it's really only good for a large scale bomb, not a nade, as it has this gay ass delay between the grenade VANISHING and the actual explosion 2 seconds later.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 5:45 am
by PKPenguin321
>carrot shivs are debated and detested because 12 throwforce would make them OP, despite not fitting in plant bags
>merged after much conflict and there were no balance problems
>literal bombs added to botany that you can fit 50 of into a bag
>no question about merging and has balance problems

YES I AM UPSET

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 5:46 am
by Zilenan91
I'm 99% sure these were hidden behind something else so they'd be merged because I don't remember them in any PRs

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 5:56 am
by lumipharon
PKPenguin321 wrote:>carrot shivs are debated and detested because 12 throwforce would make them OP, despite not fitting in plant bags
>merged after much conflict and there were no balance problems
>literal bombs added to botany that you can fit 50 of into a bag
>no question about merging and has balance problems

YES I AM UPSET
I would have complained, but the pr titles started like 'hypoponic tray changes', rather than the more accurate 'adds growable minibombs'.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 6:42 am
by Xhuis
lumipharon wrote:I would have complained, but the pr titles started like 'hypoponic tray changes', rather than the more accurate 'adds growable minibombs'.
It also stated that there were new plants, and this rumor about the strength of a minibomb is false. It is less destructive than a minibomb at 100 potency - the only thing that it has more of is light damage (broken floor tiles). Please stop spreading misinformation.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 6:55 am
by PKPenguin321
i think what happened was that cherry bombs were added in post. the initial commit didn't contain them iirc.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 7:13 am
by Takeguru
They're great keep them as-is

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 7:13 am
by lumipharon
Xhuis wrote:
lumipharon wrote:I would have complained, but the pr titles started like 'hypoponic tray changes', rather than the more accurate 'adds growable minibombs'.
It also stated that there were new plants, and this rumor about the strength of a minibomb is false. It is less destructive than a minibomb at 100 potency - the only thing that it has more of is light damage (broken floor tiles). Please stop spreading misinformation.
I literally just finished a round where I made 100 potency cherry bombs, and they were blowing holes to space/people said some dudes got gibbed, so I unno man, it's not a big difference.

Edit: Also gaia is extremely easy to do and basically removes all effort from botany when done, which is a bit bleh.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 9:45 am
by confused rock
gaia is fucking shit deus is the real weed

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 9:52 am
by J_Madison
Another horribly broken feature by Xhuis.

Do you even test this shit dude. I'm gonna start Pulling reverts on your shit if you don't fix it.

First it's Shadowling that you did shit for tests and resulted in being disabled because thralls got undodgable and unreduceable 15 second stuns and mutes, then refused to change it.

Then it's your shitty alcohol update that make 30u of alcohol deadly. Like people were being critted/vomit stunned for shot glasses of alcohol.
Oh and you refused to fix that. Told us to suck it and we should fix it.

And now this. Do you even think to test your shit?

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 10:04 am
by phil235
There's also the issue of the plant bag dropping plenty of cherry bombs on a tile, then you trigger one cherry bomb. You end with 50+ explosions happening simultaneously, this is a source of lag.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 10:08 am
by Steelpoint
What a shit show.

Holy fuck how do you merge this shit? Do the maintainers actually LOOK at balance/item changes or do they love to shit all over someone adding TWO extra shots to a Laser Gun but are perfectly fine with growable fucking BOMBS that can be stacked to 50 units?

If I were to put up a change to give the HoS a Police Baton instead of a Stun Baton I would get 150 comments and all the maintainers shitting all over it, yet here we get a fucking PR that lets you GROW BOMBS go straight on through!

What a fucking joke.

---

Maybe next time I'll name my PR a "security refactor", add in a shit ton of minor sprite and map changes, but then bury in a small line that fucking makes Pulse Rifles standard issue for Officers.

If your going to bloody give Botanists damn Bombs to grow then maybe that shit should be in its own PR with a unique name.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 12:19 pm
by TheNightingale
Steelpoint wrote:Maybe next time I'll name my PR a "security refactor", add in a shit ton of minor sprite and map changes, but then bury in a small line that fucking makes Pulse Rifles standard issue for Officers.
Do it, but only if they're loyalty-pinned.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 4:39 pm
by ShadowDimentio
It's established that our maintainers have no consistency or standards whatsoever

Also if you mention security anywhere in your PR the difficulty in merging is multiplied tenfold.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 5:13 pm
by Wyzack
He has a point though. Sec cannot get jack shit but botany (who already has a ton of powerful things such as deathnettles, slips, ect) gets renewable supplies of minibombs after playing mutagen lottery for a few minutes

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 6:03 pm
by Xhuis
All right, I tried to be polite, but it seems it didn't work, so now I have to result to mature big text.
  • They are not minibombs. I specifically adjusted the values to make sure that they didn't have the radius of minibombs. Only potency 100 even come close to minibombs, because only potency 100 cherries can cause hull breaches if I read explosion code correctly.
  • There is a fix up on GitHub that makes them larger with potency. Anything above 50 potency is normal-sized and anything above 75 potency is bulky-sized.
  • Just because you like something doesn't mean you need to personally attack me. This happened with alcohol and it's happening again. Don't say "fix your shit" when you are fully able to do it on your own. I fixed alcohol with a single-digit change. It took me less than a minute, whereas people were complaining about it for weeks. Grow up. You are adults and should be more mature than that.
If you're going to bitch about ambrosia gaia, too, then I'm working on tweaks for that as well. Cheridan himself suggested that I add cherry bombs. They were originally just harmless cherries that started with a different reagent inside of them. Yell at him, not me.

Have a nice day!

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 6:05 pm
by ShadowDimentio
Xhuis are you a Goof sockpuppet

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 6:06 pm
by Xhuis
ShadowDimentio wrote:Xhuis are you a Goof sockpuppet
I prefer to think of myself as an unaffiliated sock puppet, thank you.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 6:23 pm
by onleavedontatme
People tend to pay attention to PRs with security in the name. Not as much scrutiny for mini-bombs tacked on to the end of a hydro tray PR less than 12 hours before it got merged.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 6:31 pm
by Xhuis
Image

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 6:50 pm
by Takeguru
>That fix PR
>Bulky things that might breach the hull

May as well make the tray spit out a hundred welder tanks every harvest

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 7:00 pm
by ShadowDimentio
>Bulky

Make them cap at normal sized.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 7:02 pm
by Xhuis
Can you people not make a cohesive decision? First you say that they should get bigger with size, so I make them get bigger with size, and make effective ones bulky because plant bags can hold normal-sized items and you also complained about plant bags. Now you're complaining that they should be able to fit in plant bags. Take the damn nerf and be happy with it.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 9:16 pm
by Takeguru
I said they were great as-is though

This also has absolutely no bearing on me getting back into botany recently

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 10:08 pm
by Atlanta-Ned
A nerf would be nice.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 11:06 pm
by Pilgrim
Daisy Holmes used a cherry bomb on the brig today. It put it in a pretty decent dent, destroying a door and spacing one or two tiles with lattices exposed. Rest of the damage was just busted tiles and windows.

Because it's Daisy I'm assuming those were maxcaps, and the whole explosion was about the size of a welder tank explosion. Maybe smaller.

These should be fine if they're hard to mass produce.

Re: Cherry bombs could use a small nerf

Posted: Sat Jun 11, 2016 11:09 pm
by iamgoofball
When will people learn that balance problems arent bugs

Re: Cherry bombs could use a small nerf

Posted: Sun Jun 12, 2016 1:21 am
by lumipharon
On another note, it's very easy to get cherry bomb plants to produce fruit EXTREMELY fast.
IE: It's hilariously effective to simply drag a gaia'd tray behind you with a mature bomb tree, and just chuck bombs every where. As an added bonuses, I believe hydro trays still block bullets, but I could be wrong.

Re: Cherry bombs could use a small nerf

Posted: Sun Jun 12, 2016 2:36 am
by Drynwyn
Xhuis wrote:All right, I tried to be polite, but it seems it didn't work, so now I have to result to mature big text.
  • They are not minibombs. I specifically adjusted the values to make sure that they didn't have the radius of minibombs. Only potency 100 even come close to minibombs, because only potency 100 cherries can cause hull breaches if I read explosion code correctly.
You read explosion code incorrectly- I caused 1-tile hull breaches consistently with Potency 50 cherry bombs.

Re: Cherry bombs could use a small nerf

Posted: Sun Jun 12, 2016 3:55 am
by Xhuis
All right, since there seems to be no end to the problems caused by this plant, I'm going to be removing it temporarily from the mutation list while I decide how best to re-implement it.

Re: Cherry bombs could use a small nerf

Posted: Sun Jun 12, 2016 3:57 am
by lumipharon
Explosives that make more fire and less boom aren't as much of a balance issue. But I think someone buffed the shit out of IED's to make them that.

Re: Cherry bombs could use a small nerf

Posted: Sun Jun 12, 2016 3:59 am
by Steelpoint
Or you can just not give growable explosives to botany?

Re: Cherry bombs could use a small nerf

Posted: Sun Jun 12, 2016 4:19 am
by Super Aggro Crag
is xhuis the new badcoder?

Re: Cherry bombs could use a small nerf

Posted: Sun Jun 12, 2016 4:35 am
by Xhuis
Super Aggro Crag wrote:is xhuis the new badcoder?
Well, I'm deliberately reverting a feature that I admit I made a mistaken in adding, so I would certainly hope not!
Steelpoint wrote:Or you can just not give growable explosives to botany?
Or you could stop bitching about it since I'm doing exactly what you're asking me to?

Re: Cherry bombs could use a small nerf

Posted: Sun Jun 12, 2016 4:44 am
by iamgoofball
do the needful

replace it with cherries that just have black powder

so you ignite the cherry bombs with a heating device

Re: Cherry bombs could use a small nerf

Posted: Sun Jun 12, 2016 5:29 am
by lumipharon
Blackpowder is terrible for small explosivess though. There's a huge ass delay after the reaction occurs - enough time to clear the screen and lube up your harmbaton.

Re: Cherry bombs could use a small nerf

Posted: Sun Jun 12, 2016 5:36 am
by yackemflam
This is IED all over again

Re: Cherry bombs could use a small nerf

Posted: Sun Jun 12, 2016 7:58 am
by iamgoofball
lumipharon wrote:Blackpowder is terrible for small explosivess though. There's a huge ass delay after the reaction occurs - enough time to clear the screen and lube up your harmbaton.
this is why you light the reaction THEN throw the cherries