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Poll about cash lemons

Posted: Sat Aug 20, 2016 3:22 am
by ma44
Seeing how many people grow cash lemons or their opinion on them

Re: Poll about cash lemons

Posted: Sat Aug 20, 2016 5:55 am
by PKPenguin321
used to be a fun fluff item now they're ruining cargo, remove

Re: Poll about cash lemons

Posted: Sat Aug 20, 2016 6:54 am
by Cobby
As it currently stands, lemons drop 1k if you have 80 potency or more [aka a 20 percent gap].

With the PR I submitted [self-shilling :)] it raises the requirement to be between 98-100 potency [meaning anything below 98 at least halves your cargo profits].

That's if you even use the moneymelon method, which luckily only a few people do [aka people who play botany alot, myself included]. However, when done, it can really mess with the round moreso than people would prefer. See the "Thanks Goof" link in signature for reference.

Re: Poll about cash lemons

Posted: Sat Aug 20, 2016 7:13 am
by TheNightingale
Getting 100 potency isn't hard; you just add 2u unstable mutagen to it until you like the numbers.

Re: Poll about cash lemons

Posted: Sat Aug 20, 2016 7:43 am
by Shaps-cloud
A neat feature that was abused and driven into the ground. It's impossible for some people in the community to be happy with just having a neat side feature, if it's at all possible to exploit something, certain people have to go through with doing it to an obnoxious degree and take it to its logical conclusion, which ends up getting it nerfed for everyone else.

Re: Poll about cash lemons

Posted: Sat Aug 20, 2016 2:04 pm
by bandit
Vestigial feature from when money was useless

Re: Poll about cash lemons

Posted: Sat Aug 20, 2016 3:06 pm
by DemonFiren
At some point in the far future we will remember the days money grew on trees, and mourn them.

Re: Poll about cash lemons

Posted: Sat Aug 20, 2016 4:21 pm
by PKPenguin321
also nice job splitting the poll into 30 options instead of one or two so that we can all see the results in a clear and concise way