Can we remove birdboat, efficiency and dream from rotation?

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Bombadil
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Can we remove birdboat, efficiency and dream from rotation?

Post by Bombadil » #205438

They are all shit.

Especially birdboat. Birdboat is definitely a low pop map. Should never be on sybil. Efficiency is old and outdated too
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Bluespace » #205456

But there's 2 people who like it and you'll be oppressing them and my code baby and progressive features and *sweats*

Maps should only ever rotate between meta and box.
I'm so tired of rolling antag on other maps because honest to god people act so shitty to end the round anyway.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by ShadowDimentio » #205463

No.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by firecage » #205467

No
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by TribeOfBeavers » #205469

Birdboat should have a maximum population, but the rest of the maps are all fine. People just like to meme about anything that isn't meta or box.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by lzimann » #205512

Birdboat can only go if the population is less than 30. So it rarely(if ever) rolls on sybil. And even on bagil I haven't seen it since forever.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by TribeOfBeavers » #205513

Ive seen it on Basil 6 or 7 times. Its always been super late at night, and the rounds usually end within 20 minutes as the engine inevitably explodes or half the crew kills themselves, usually both.

The one time we just skipped the supermatter entirely and used the thermal engine and the round managed to last an hour and a half or so.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Bombadil » #205525

We had it 3 rounds in a row it was hel
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by PKPenguin321 » #205554

birdboat has its moments, nuke ops on that map is incredibly fun due to how effective bombs are on it and the vast amount of space around every department

other maps are just shittier metastation though
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by oranges » #205569

remove everything but box.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by PKPenguin321 » #205583

oh but uh despite what i said a second ago go ahead and remove birdboat from rotation. if admins want to run it and ops now and then that's fine but it shouldnt be in the rotation normally because it can be pretty bad for modes like cult
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Falamazeer » #205584

I was a box supremacist, but now it's honestly kinda stale.
I just also hate meta, It's just similar enough to fuck with your day when you forget where you are.

Let's go back to uterus! bwahahahaha!
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Luke Cox » #205603

Dream and efficiency should be axed entirely. Birdboat should only be in the running during lowpop rounds. When I suggested the current map rotation system, I was thinking that it would be between Box, Meta, and one other map on rotation.
PKPenguin321 wrote: other maps are just shittier metastation though
Finally, something we can agree on
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Bluespace » #205606

I have yet to see a solid argument beyond "LOL GO CRY BOX BABY" for not removing map rotation.
People deliberately and constantly tank the round on purpose to ensure a shuttle call. Last time I saw dream come up, we lost an entire ten players.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by ShadowDimentio » #205619

Their own fault. If someone has so little investment in the round that they'll suicide on a perfectly functional map just because they don't like it then fuck 'em
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by PKPenguin321 » #205630

but why play dream or eff when you could play box or meta
they're objectively worse maps, sure they're "functional" but that doesn't make them any better
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Anonmare » #205634

Honestly if a map isn't being actively maintained it shouldn't be in rotation.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Gamarr » #205666

Absolutely detest efficiency and dream maps, and people hate them so much the rounds are almost always a form of suffering normally relegated to rev or changeling rounds.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Luke Cox » #205672

Bluespace wrote:I have yet to see a solid argument beyond "LOL GO CRY BOX BABY" for not removing map rotation.
People deliberately and constantly tank the round on purpose to ensure a shuttle call. Last time I saw dream come up, we lost an entire ten players.
Because while Box is nice most of us enjoy the variety. We've had multiple polls on this, you are overwhelmingly outnumbered. The problem isn't map rotation, it's that the aforementioned maps are shit.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Reece » #205716

Effeciency kept rolling on bagel to the point where an admin set the game to sandbox and let us meme for awhilethen force changed it to meta.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by ChangelingRain » #205728

Anonmare wrote:Honestly if a map isn't being actively maintained it shouldn't be in rotation.
I should point out that, at the moment, neither box nor meta are being actively maintained.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by oranges » #205730

https://github.com/tgstation/tgstation/ ... ap+Edit%22

Tell me how many of them are for maps other than box/meta (excluding space ruins)

how can you even make such ridiculous claims.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by MrEousTranger » #205759

I hate all three, you have my vote.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Gamarr » #205764

MrEousTranger wrote:I hate all three, you have my vote.
The one having a stipulation in its setting in rotation means it cannot run with more than 30 people, which is entirely alright to me even if the map is not one I am fond of. It is the other two that are forced in consistently without such considerations that make them travesties.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by InsaneHyena » #205779

remove birdboat
Go choke on a bag of dicks. Birdboat is the ultimate ss13 experience, and it's what all maps should strive to be like. I also like it's maints.
Bring back papercult.

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Re: Can we remove birdboat, efficiency and dream from rotati

Post by DemonFiren » #205782

InsaneHyena wrote:
remove birdboat
Go choke on a bag of dicks. Birdboat is the ultimate ss13 experience, and it's what all maps should strive to be like. I also like it's maints.
I pray to God that you're being ironic here.
Because else you may be objectively right.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by InsaneHyena » #205785

I've been shilling for Birdboat probably since the rotation was implemented, ligger. In my ideal world, rotation only includes birdboat and box. Or maybe just birdboat.
Bring back papercult.

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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Xhuis » #205798

BirdBoat is trash and always will be.
Dream is okay.
Efficiency isn't very good but is playable.
Box and Meta are what we all know by now.
If asked I'd say that the rotation is fine without BirdBoat.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by InsaneHyena » #205835

Ratvar is trash and always will be, the rotation is fine without Ratvar.
Bring back papercult.

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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Xhuis » #205895

Oh, so we've gone to bashing me instead of staying on topic. Stay classy, /tg/.
Anyways, I'll list my three main points as to why I dislike BirdBoat.
  • It has no Atmospherics system and is thus unrecoverable from bombs
  • The layout is largely nonsensical and is a bunch of unrelated rooms thrown together at random
  • The two-tile hallways are claustrophobic (this is minor)
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Sidon » #206033

Remove these three shit maps please

starting with birdboat :toysword: :toysword: :toysword: :toysword:
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Luke Cox » #206094

Xhuis wrote:Oh, so we've gone to bashing me instead of staying on topic. Stay classy, /tg/.
Anyways, I'll list my three main points as to why I dislike BirdBoat.
  • It has no Atmospherics system and is thus unrecoverable from bombs
  • The layout is largely nonsensical and is a bunch of unrelated rooms thrown together at random
  • The two-tile hallways are claustrophobic (this is minor)
To be fair, the lack of atmos could be a positive since lowpop rounds tend to drag out otherwise.
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Re: Can we remove birdboat, efficiency and dream from rotati

Post by Xhuis » #206171

Luke Cox wrote:
Xhuis wrote:Oh, so we've gone to bashing me instead of staying on topic. Stay classy, /tg/.
Anyways, I'll list my three main points as to why I dislike BirdBoat.
  • It has no Atmospherics system and is thus unrecoverable from bombs
  • The layout is largely nonsensical and is a bunch of unrelated rooms thrown together at random
  • The two-tile hallways are claustrophobic (this is minor)
To be fair, the lack of atmos could be a positive since lowpop rounds tend to drag out otherwise.
The lack of a vent and scrubber system is far more disastrous than just bombs. For one, you can't ventcrawl, making antags like morphs nigh impossible and Lesser Form on changelings completely pointless. Two, plasma leaks from a canister stick around forever since there's no doors in the halls (another problem I should have mentioned). Three, it makes atmospheric technicians have no use. At all.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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