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tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
D&B wrote:What are welding helmets?
Shaps wrote:D&B wrote:What are welding helmets?
Hooray, more gearchecks and punishments if you don't carry around a mandatory half backpack's worth of gear that was mandated by one person making a PR
Thundercoot wrote:The extra step of welding the metal cover should be replaced with two steps that don't require a welder. Maybe you need to use a crowbar to pry the cover off a little, then you need to use a wrench or any other small strong weapon (like a knife) to loudly remove the cover by smashing it off.
D&B wrote:Shaps wrote:D&B wrote:What are welding helmets?
Hooray, more gearchecks and punishments if you don't carry around a mandatory half backpack's worth of gear that was mandated by one person making a PR
I mean in this case if it carries the same punishment you could just weld down the walls and decon them.
And it's not like traitors can't get explosives. The only thing this affects is greytiders and people that need to break in but honestly just break a window at that point.
Davidchan wrote:D&B wrote:Shaps wrote:D&B wrote:What are welding helmets?
Hooray, more gearchecks and punishments if you don't carry around a mandatory half backpack's worth of gear that was mandated by one person making a PR
I mean in this case if it carries the same punishment you could just weld down the walls and decon them.
And it's not like traitors can't get explosives. The only thing this affects is greytiders and people that need to break in but honestly just break a window at that point.
Or you know, any other antag that isn't a syndicate traitor but may have a reason to want to get into a specific area, specifically things like conversion modes. Syndicates already get emags to quick open doors, why are we making this a thing? The only way I could see this even being needed is that if you could cut the bolts and thus able to crowbar a door open without needing a multitool/wire cutters.
kevinz000 wrote:I /think/ from observing what airlocks are reinforced, he just put the security levels in the subtypes of the airlocks which are SPAWNED INTO THE MAP AT ROUNDSTART. I'm still too lazy/on phone so I'm not gonna check code yet and hope coreoverload does his revert.
oranges wrote:bruh it's only on security and command what's all the whining about.
/obj/machinery/door/airlock/command
icon = 'icons/obj/doors/airlocks/station/command.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_com
normal_integrity = 450
security_level = 1
/obj/machinery/door/airlock/security
icon = 'icons/obj/doors/airlocks/station/security.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_sec
normal_integrity = 450
security_level = 1
+#define AIRLOCK_SECURITY_NONE 0 //Normal airlock //Wires are not secured
+#define AIRLOCK_SECURITY_METAL 1 //Medium security airlock //There is a simple metal over wires (use welder)
+#define AIRLOCK_SECURITY_PLASTEEL_I_S 2 //Sliced inner plating (use crowbar), jumps to 0
+#define AIRLOCK_SECURITY_PLASTEEL_I 3 //Removed outer plating, second layer here (use welder)
+#define AIRLOCK_SECURITY_PLASTEEL_O_S 4 //Sliced outer plating (use crowbar)
+#define AIRLOCK_SECURITY_PLASTEEL_O 5 //There is first layer of plasteel (use welder)
+#define AIRLOCK_SECURITY_PLASTEEL 6 //Max security airlock //Fully secured wires (use wirecutters to remove grille, that is electrified)
Screemonster wrote:
- Code: Select all
/obj/machinery/door/airlock/command
icon = 'icons/obj/doors/airlocks/station/command.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_com
normal_integrity = 450
security_level = 1
/obj/machinery/door/airlock/security
icon = 'icons/obj/doors/airlocks/station/security.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_sec
normal_integrity = 450
security_level = 1
nah, sec and command have it too. Anything with any non-zero value at all now needs a welder to get through at minimum.
- Code: Select all
+#define AIRLOCK_SECURITY_NONE 0 //Normal airlock //Wires are not secured
+#define AIRLOCK_SECURITY_METAL 1 //Medium security airlock //There is a simple metal over wires (use welder)
+#define AIRLOCK_SECURITY_PLASTEEL_I_S 2 //Sliced inner plating (use crowbar), jumps to 0
+#define AIRLOCK_SECURITY_PLASTEEL_I 3 //Removed outer plating, second layer here (use welder)
+#define AIRLOCK_SECURITY_PLASTEEL_O_S 4 //Sliced outer plating (use crowbar)
+#define AIRLOCK_SECURITY_PLASTEEL_O 5 //There is first layer of plasteel (use welder)
+#define AIRLOCK_SECURITY_PLASTEEL 6 //Max security airlock //Fully secured wires (use wirecutters to remove grille, that is electrified)
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