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Kevinz000's pAIs

Posted: Thu Dec 15, 2016 12:00 am
by Archie700
They're pretty much nigh-invulnerable dronespeed all access assistants now.

Now you can greytide remotely!

Re: Kevinz000's pAIs

Posted: Thu Dec 15, 2016 1:00 am
by kevinz000
fixes, buffs, and nerfs are WIP chill out angie

Re: Kevinz000's pAIs

Posted: Thu Dec 15, 2016 7:11 am
by Grazyn
It would be nice if they were unable to holo project and move when held by someone. At least they would fulfill their original role instead of wandering off and disappearing forever

Re: Kevinz000's pAIs

Posted: Thu Dec 15, 2016 7:32 am
by Cobby
> harmyellers can now pull

hmmmmmmmmmmmmmmmmmmmmmm

Re: Kevinz000's pAIs

Posted: Thu Dec 15, 2016 10:02 pm
by danno
test your shit dumbass hahahaha

Re: Kevinz000's pAIs

Posted: Thu Dec 15, 2016 10:05 pm
by Atlanta-Ned
remove the mekhi

Re: Kevinz000's pAIs

Posted: Thu Dec 15, 2016 10:13 pm
by Copybass
I like anything that improves pAIs and makes them not eternally ignored but mine up and walked away on me last night and ended up just transforming and butting their head into things instead of being my survival buddy, so it kinda doesn't follow the idea of pAIs just in that a pAI should be immediately following their requirement of serve your master - I'm fine with a pAI doing what it wants, but if it just transforms and does its own thing that's not even within its minimalist law - Normally you would be able to go "Well this is a bugged pAI" or "This pAI seems to be malfunctioning" and force delete. When it's become a green corgi and ran its little legs into maint you're not gonna catch it and delete it, it's gone forever. This is a ghost role but it's also one that in its own cute little way can improve a round when done right.

Overall perhaps Mekhi pAIs should be tabled for now. Bam jokes

Re: Kevinz000's pAIs

Posted: Thu Dec 15, 2016 10:26 pm
by Cik
i'm not sure if making them mobile was a good idea. pAIs need to be good, not turned into something else (that also may be good)

just give them modules that are cheap, numerous, moderately powerful, that's all they need really.

Re: Kevinz000's pAIs

Posted: Thu Dec 15, 2016 10:32 pm
by Copybass
Cik wrote:i'm not sure if making them mobile was a good idea. pAIs need to be good, not turned into something else (that also may be good)

just give them modules that are cheap, numerous, moderately powerful, that's all they need really.
I mean the mobility thing is okay, but would be better if it was hyper limited range and also noninteractive - A true holo. The mobile thing should be something like an upgrade to pAIs where you need robotics to build a shell like a bot and you can get your pAI puppy with you in physical pettable form.

Come to think of it though the only thing I TRULY ABSOLUTELY want for a pAI? Is a word bubble next to my master, one that indicates it is an AI voice, that doesnt overlap the master's word bubble. Something lower on the sprite to show it's coming from their pocket or something. There's so many times I miss what a pAI says or a pAI misses what I say because there's no indication where it's coming from. Would also change the "Where the fuck is that harmalarm screaming from" pain that antag has to go through.

Re: Kevinz000's pAIs

Posted: Fri Dec 16, 2016 4:44 am
by Ignies
Copybass wrote: I mean the mobility thing is okay, but would be better if it was hyper limited range and also noninteractive.
I fully agree with this, bind the holo to the actual PAI, make them separate entities, and give it a limited range so it dissapears if it wanders too far.

I dont know if its currently supported or not, but some interactions could be allowed with remote signallers or something like that, lets take robotics for example, being able to be hooked to the exosuit fabricator to print stuff out.

Re: Kevinz000's pAIs

Posted: Fri Dec 16, 2016 5:00 am
by D&B
F R E E D R O N E

Re: Kevinz000's pAIs

Posted: Fri Dec 16, 2016 2:35 pm
by Haevacht
Needs to stop breaking everything.

Re: Kevinz000's pAIs

Posted: Fri Dec 16, 2016 6:04 pm
by calzilla1
PORT VG PAI

Re: Kevinz000's pAIs

Posted: Fri Dec 16, 2016 9:00 pm
by confused rock
fucking fuck this gay snowflake shit i hit it 10 times with a chair and it didn't die and its a gay fox thing fucking snowflakes god damn it you literally can't examine it fuck this shit fucking gay snowflake shit fuck shit

Re: Kevinz000's pAIs

Posted: Fri Dec 16, 2016 11:33 pm
by kevinz000
The unloved rock wrote:fucking fuck this gay snowflake shit i hit it 10 times with a chair and it didn't die and its a gay fox thing fucking snowflakes god damn it you literally can't examine it fuck this shit fucking gay snowflake shit fuck shit
Thank you for your valuable feedback. I will take what you said into consideration, citizen.

All shitposting aside I'm working on it.

Re: Kevinz000's pAIs

Posted: Fri Dec 16, 2016 11:41 pm
by Kel
kevinz000 certified """"""goodcode"""""

Re: Kevinz000's pAIs

Posted: Sat Dec 17, 2016 2:47 am
by Fiz Bump
Had a player report the other night that you can't print them off a protolathe. The option appears but nothing comes out.

Re: Kevinz000's pAIs

Posted: Sat Dec 17, 2016 4:34 am
by oranges
they're disabled

Re: Kevinz000's pAIs

Posted: Sun Dec 18, 2016 3:49 am
by DrPillzRedux
No they aren't. They're still on bagil and still absolute cancer.

Re: Kevinz000's pAIs

Posted: Sun Dec 18, 2016 6:04 am
by confused rock
Play sybil

Re: Kevinz000's pAIs

Posted: Sun Dec 18, 2016 12:53 pm
by Lumbermancer
I'm pretty sure it rendered normal drones obsolete.

Re: Kevinz000's pAIs

Posted: Sun Dec 18, 2016 1:59 pm
by Grazyn
As soon as they get physical interaction yes, rip drones ???-2016

Re: Kevinz000's pAIs

Posted: Sun Dec 18, 2016 3:17 pm
by Aloraydrel
New pAI's are a mistake

Re: Kevinz000's pAIs

Posted: Sun Dec 18, 2016 9:48 pm
by Grazyn
We have just reached maximum derpiness, nuke ops set the nuke in space but a pAI dragged it back inside thus killing the whole station. The pAI was from the station not the syndie base. Can't really get worse than this

Re: Kevinz000's pAIs

Posted: Sun Dec 18, 2016 9:55 pm
by cocothegogo
Copybass wrote:I like anything that improves pAIs and makes them not eternally ignored but mine up and walked away on me last night and ended up just transforming and butting their head into things instead of being my survival buddy, so it kinda doesn't follow the idea of pAIs just in that a pAI should be immediately following their requirement of serve your master - I'm fine with a pAI doing what it wants, but if it just transforms and does its own thing that's not even within its minimalist law - Normally you would be able to go "Well this is a bugged pAI" or "This pAI seems to be malfunctioning" and force delete. When it's become a green corgi and ran its little legs into maint you're not gonna catch it and delete it, it's gone forever. This is a ghost role but it's also one that in its own cute little way can improve a round when done right.

Overall perhaps Mekhi pAIs should be tabled for now. Bam jokes
make it so you can delete it's personality remotely

Re: Kevinz000's pAIs

Posted: Mon Dec 19, 2016 2:51 am
by MimicFaux
Or better yet make the ability to go holo-mode, a toggle that only the user can enable.

Re: Kevinz000's pAIs

Posted: Mon Dec 19, 2016 4:50 am
by kevinz000
I believe that I removed all ability to interact with the round short of vocal/PDA communication and spying on people at this point, but if they're still being a pain in the ass to deal with please do tell me and I'l hit it with something harder, like slowdown, or slowdown on hit, lower HP, no ventcrawling, or remote delayed killswitches. Something to make them stop being shits if they stil lare.

Re: Kevinz000's pAIs

Posted: Mon Dec 19, 2016 5:54 am
by D&B
Make them one hit kill like legion skulls.

And prone to atmos, fire and other kinds of damage :honk:

Re: Kevinz000's pAIs

Posted: Mon Dec 19, 2016 8:53 am
by Lumbermancer
Why do they even can move freely around? They should be confined to the pai computer. Like holoparasites, or holopads.