Umbrage: Shadowling Redux (delayed?)

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.

Do you want shadowlings back?

Yes!
36
56%
Doesn't matter to me.
10
16%
No!
18
28%
 
Total votes: 64

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D&B
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Re: Umbrage: Shadowling Redux

Post by D&B » #249165

Bottom post of the previous page:

Armhulen wrote:
D&B wrote:Why not remove devil and add this instead then
devil would be the better choice since there is literally no way to be a devil right now but it's technically not conversion
>Sign this paper to become sin touched
>You get advantages for becoming sin touched
>Devil becomes stronger the more sin touched there are
>There's a way to un-sintouch people via lawyer

Hmmmmm
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
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Re: Umbrage: Shadowling Redux

Post by Armhulen » #249168

D&B wrote:
Armhulen wrote:
D&B wrote:Why not remove devil and add this instead then
devil would be the better choice since there is literally no way to be a devil right now but it's technically not conversion
>Sign this paper to become sin touched
>You get advantages for becoming sin touched
>Devil becomes stronger the more sin touched there are
>There's a way to un-sintouch people via lawyer

Hmmmmm
you're confusing sin touching with signing the contract
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Re: Umbrage: Shadowling Redux

Post by DemonFiren » #249169

By that logic ayylmao anal probing is also conversion.
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non-lizard things:
Spoiler:
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Re: Umbrage: Shadowling Redux

Post by Wyzack » #249175

Removing devil literally does not change a god damned thing. Devil never comes up, so removing it will not decrease the prevalence of conversion antags at all
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Re: Umbrage: Shadowling Redux

Post by Armhulen » #249239

I don't want any gamemodes to go REEEEEEEEEEEEEEE
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Re: Umbrage: Shadowling Redux

Post by ShadowDimentio » #249241

Kor is the only one that does because he thinks players are totally retarded and can't juggle more than three conversion modes in their brain at once.
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Re: Umbrage: Shadowling Redux

Post by Luke Cox » #249332

The universe isn't going to explode because the balance is upset by one gamemode. Also, I think a distinction needs to be made between modes with no conversion (traitor, ling, ops, wizard), modes where all the antags can convert (blood cult, clock cult), and modes where one or a select few antags can convert (rev, shadowling). The second one requires every member of the team to have a complete knowledge of the mechanics, while in rev and shadowling, only the headrevs/shadowling need to worry about the mechanics behind it.
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Re: Umbrage: Shadowling Redux

Post by Xhuis » #249340

I agree with most of your points, but veils actually need to know stuff about the umbrage and some other mechanics that they'll get access to. Converted revs have no mechanics but clicking on a sprite until it becomes horizontal.
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Re: Umbrage: Shadowling Redux

Post by Luke Cox » #249401

It varies, but for the most part asymmetric antags have a leader that has access to all the mechanics, and minions that have simple tasks that require only a basic knowledge of mechanics. Symmetric antags like cultists on the other hand are all equal and require full knowledge of the mode.
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Re: Umbrage: Shadowling Redux

Post by Armhulen » #249416

veils should still have the same principal as the thralls: kidnap, and bring back to the umbrage. but yes, Luke has a good idea of it
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Re: Umbrage: Shadowling Redux

Post by Luke Cox » #249417

Ideally, veils should have very simple mechanics. Shadowling thralls had it simple too: cover face, kidnap people, bring them to shadowling.
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Re: Umbrage: Shadowling Redux

Post by ShadowDimentio » #249424

Reminder for my idea for a new shadowling thrall system. 10 thralls total, 3 can be promoted to min-shadowlings, only 1 proper shadowling. "Winning" is achieved by offering a trall's life to build a [THING], which everyone defends for X amount of time before the shadowling wins. The [THING] can be built at any time but converting more lowers the cooldown and adds more people to the defense.
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"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
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Re: Umbrage: Shadowling Redux

Post by Armhulen » #249492

ShadowDimentio wrote:Reminder for my idea for a new shadowling thrall system. 10 thralls total, 3 can be promoted to min-shadowlings, only 1 proper shadowling. "Winning" is achieved by offering a trall's life to build a [THING], which everyone defends for X amount of time before the shadowling wins. The [THING] can be built at any time but converting more lowers the cooldown and adds more people to the defense.
we don't need another defend X, I don't enjoy those at all and we already have like ten.
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Re: Umbrage: Shadowling Redux

Post by Luke Cox » #249502

Definite -1 on the "defend thing". Both the cults already have that. Umbrage should feel like a horror movie, with people vanishing and unsettling things happening, and slowly escalate into a bloodbath.
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Re: Umbrage: Shadowling Redux

Post by Armhulen » #249505

umbrages shouldn't have conversion bases because the whole point is that they move around but i completely support veils and/or upgraded veils placing black gunk once most of the station has either become thralls or is MIA


you know, like the goo in resident evil 7. no actual effect, but damn that would look sick
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Re: Umbrage: Shadowling Redux

Post by Xhuis » #249557

I might allow umbrages to "mark" a certain amount of veils and give them robust powers that drain from the umbrage's own psi. It would have to be restricted, because there will likely be more than one umbrage. Or maybe just one; I really don't know yet. I wouldn't make them vulnerable to light, though. That would make them less useful because they could never leave maintenance. They would certainly have a tell, though.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
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Re: Umbrage: Shadowling Redux

Post by Screemonster » #249613

How about having the minions produce negative light for a period after using their abilities? One of them uses their powers, they'd better forget any kind of stealth for a while on account of the tiles around them being visibly darker from the spooky-ass shadow following them around.

(of course, this won't be quite such an obvious tell if they stick to areas that are already dark)
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Re: Umbrage: Shadowling Redux

Post by Steelpoint » #249618

Firstly I think this deserves a new thread or the OP is remade to get people up to speed on what's going on, instead of being forced to trawl through the long discussion to get up to speed.

Secondly I do support trying to rework Shadowling, or in this case the Umbrage, though I am biased since I was the one who heavily pushed, and am solely responsible, for the creation of a Shadowling game mode years ago. (in the sense that I really kept pushing for this game mode due to me seeing great potential in it)

I think the most critical components to get right with Shadowling 2.0 is to introduce a hard or soft cap with the amount of thralls the Shadowling/Umbrage can control, and that the Shadowling should not have short cool down evasion abilities, but that its evasion skills have a medium to long cool down period. In addition, and as Oldman wisely suggested, I think the Shadowling end game should be defending X for Y minutes.

The Shadowlings infinite Thralls and infinite ability to dodge the crew doomed it to failure. If these are fixed, then everything else is a simple balancing act.
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Re: Umbrage: Shadowling Redux

Post by Xhuis » #250198

I dislike having even more territory defense final goals, and the community seems overall sick of them save for a few - you and Robustin, for instance. I will try my hardest to give them something more interesting than that.
Cooldowns are being replaced with the psi system, as you have seen in previous posts.
Shadowlings' ascension threshold served as a cap, but I will likely rework how thralls/veils affect umbrages.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Umbrage: Shadowling Redux

Post by Dagdammit » #250625

Assuming too many conversion antag rounds are a problem: pulling an entire game mode seems like a real dumb/unnecessary solution. Decide what percentage of rounds should be conversion antag, e.g. 40%. Server decides whether gametype for next round will be conversion, then picks the game mode from whichever pool (conversion or non-conversion) was selected.

Some lore thoughts:
  • It would be entirely in keeping with SS13's dumb retro sci-fi schtick for Sling lore to somehow involve dark matter.
  • I like the idea that slings exist in the vast darkness between isolated stars, and only became aware of our existence when we passed through their territory (hell, through THEM) during that Orion Trail era of interstellar expansion. Other related ideas I like...
  • That they only began to take humanoid shapes once they started feeding on our psionic essence. You are what you eat, after all.
  • That the shadowlings appearing on space station 13 are in some ways the sling equivalent of shaft miners. They've traveled into a fairly hostile environment because they've discovered that valuable resources can be found there. In this case, the resource is the latent psi energy of the local extremophile fauna- an assortment of meat-based organisms that evolved to survive in close proximity to the hellish radiation they call "sunlight".
Mechanical thoughts:
  • I really would love anything that amps up the "oh crap" factor of a sling bearing down on you (to do the pass-through thing). Maybe an effect whether the sling has a temporary aura of darkness- literally imposing a maximum limit on the light levels for the tiles around them. So you see the light getting dimmer up ahead and then realize the darkness is bearing down on you.
  • It could be interesting if sling ascension was more like the level 5 biohazard announcement- a call to action where the entire crew has to fight the sling in their boss-monster form. (Idea- there's no actual announcement. Instead, the stars go out, and the station is now floating in a pure black void.)
  • Maybe upon their ascension a sling becomes an immobile target the crew will try and hunt down, like a gang dominator which slowly heals itself. The sling becomes a disembodied force which rides upon the shoulders of its thralls and empowers them- it can't ASSUME DIRECT CONTROL, but it can toggle between them freely, heal or resurrect them, make decoy shadow copies, use powers to buff them or attack nearby targets... "Thrallname's shadow twists and lashes out at Jimmy Greytide!" "Jimmy Greytide's arm goes flying off in an arc!"
P.S: Xhuis, need any sprite work done for this?
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Re: Umbrage: Shadowling Redux

Post by Xhuis » #250627

Looks like my local repo has been corrupted. I lost a good bit of work but I thankfully back up to my remote constantly. Updates might be slow while I catch up.

Edit: Okay, file restoration is in progress. While I wait for that...

About your lore stuff:
Spoiler:
It would be entirely in keeping with SS13's dumb retro sci-fi schtick for Sling lore to somehow involve dark matter.
I suppose. Dark matter isn't really a physical form that can manifest if I'm not mistaken, but I could probably work it in. We have wizards, so realism is kind of out of the question.
I like the idea that slings exist in the vast darkness between isolated stars, and only became aware of our existence when we passed through their territory (hell, through THEM) during that Orion Trail era of interstellar expansion.
That's good, I like that. I generally left the reason they even came forward up to the players and figured that they were kind of just there, but I might actually make a real lore behind them.
That they only began to take humanoid shapes once they started feeding on our psionic essence. You are what you eat, after all.
Nice. It'd explain why they look vaguely like humans, too, but still have strange features, i.e. lack of facial features, crescent-shaped eyes, and sigils on the body.
That the shadowlings appearing on space station 13 are in some ways the sling equivalent of shaft miners. They've traveled into a fairly hostile environment because they've discovered that valuable resources can be found there. In this case, the resource is the latent psi energy of the local extremophile fauna- an assortment of meat-based organisms that evolved to survive in close proximity to the hellish radiation they call "sunlight".
They're definitely vulnerable to light because they come from a place with very little starlight. Headcanon says that there's just an anomaly of space gas and detritus that prevents any light getting in, meaning they don't see using light but rather some other form. Because nothing else exists, they feed from the errant signals sent out long ago, and eventually that grows into a hunger for thoughts. When the source finally comes by - the first interstellar expansion - they eventually transition to psi. Canonical explanation for abilities would need some bending, though.
About your mechanics stuff:
Spoiler:
I really would love anything that amps up the "oh crap" factor of a sling bearing down on you (to do the pass-through thing). Maybe an effect whether the sling has a temporary aura of darkness- literally imposing a maximum limit on the light levels for the tiles around them. So you see the light getting dimmer up ahead and then realize the darkness is bearing down on you.
That's actually one of the ideas I had! I think with our current lighting system, though, that "negative" light is very hard to accomplish, but assuming there's an easier or less intensive way to accomplish it I'd probably use it heavily.
It could be interesting if sling ascension was more like the level 5 biohazard announcement- a call to action where the entire crew has to fight the sling in their boss-monster form. (Idea- there's no actual announcement. Instead, the stars go out, and the station is now floating in a pure black void.)
Probably no announcement, but the stars fading out is an awesome idea. They wouldn't actually put the stars out, of course, but they'd certainly be powerful enough psionically by that point to create an illusion that encircled the entire station.
Maybe upon their ascension a sling becomes an immobile target the crew will try and hunt down, like a gang dominator which slowly heals itself. The sling becomes a disembodied force which rides upon the shoulders of its thralls and empowers them- it can't ASSUME DIRECT CONTROL, but it can toggle between them freely, heal or resurrect them, make decoy shadow copies, use powers to buff them or attack nearby targets... "Thrallname's shadow twists and lashes out at Jimmy Greytide!" "Jimmy Greytide's arm goes flying off in an arc!"
Not sure. The last five minutes of a shadowling round were great as people tried to escape to pods and the shuttle and prayed not to encounter the ascendant. Probably not; I still want ascendants (now called progenitors) to be a very powerful force that can casually walk around the station. They will certainly be killable now, though, and won't have no-cooldown instagibs like last time.
I don't need spritework from you, and I'll never get upset for not doing anything, but having someone able to sprite for me would be great. I'm all right with small-scale sprites - ability icons I'm happy with - but making anything from scratch is hard for me. I'll post if I need anything from you, and thanks!
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Umbrage: Shadowling Redux

Post by Armhulen » #250631

I am also 200% willing to sprite for this, even though I am looking into the swarm core right now.

lore wise: I actually do like the idea that they're coming here because they're addicted to brain juices, or something else in this realm. that is some untouched lore that you could cash out on xhius
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Re: Umbrage: Shadowling Redux

Post by Dagdammit » #251006

I didn't see it like an addiction, something that you pursue out of irrational hunger- more that it's a resource, like plasma or petroleum. Something they can use to prosper and expand.
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Re: Umbrage: Shadowling Redux

Post by Xhuis » #251017

I always figured that they weren't addicted like to a drug - psi is just their food. They need it to survive. Then again, maybe it is just a resource. Something they use to make them stronger, maybe like a kind of steroid? Maybe I could include umbrage rivalry, where consuming another one makes you much, much more powerful, and only one umbrage could become a progenitor in the end. Lots of potential here!
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
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Re: Umbrage: Shadowling Redux

Post by Xhuis » #251578

After my computer failed to boot, and lots of frustration and failed solutions, I'm formatting my computer. Don't expect updates for a good while.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Umbrage: Shadowling Redux

Post by PKPenguin321 » #251589

Xhuis wrote:After my computer failed to boot, and lots of frustration and failed solutions, I'm formatting my computer. Don't expect updates for a good while.
can you not offload all your files onto another hard drive before reformatting
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Re: Umbrage: Shadowling Redux

Post by Luke Cox » #251599

PKPenguin321 wrote:
Xhuis wrote:After my computer failed to boot, and lots of frustration and failed solutions, I'm formatting my computer. Don't expect updates for a good while.
can you not offload all your files onto another hard drive before reformatting
You can, just get the proper cables and hook it up to an eSATA port. 0/10 git gud Xhuis
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Re: Umbrage: Shadowling Redux

Post by Xhuis » #251612

PKPenguin321 wrote:
Xhuis wrote:After my computer failed to boot, and lots of frustration and failed solutions, I'm formatting my computer. Don't expect updates for a good while.
can you not offload all your files onto another hard drive before reformatting
No need to in this case. It took me around five minutes to reinstall everything, and I didn't lose a single line of code thanks to it being stored on my repository. Realistically I could continue developing right now, but I'm tired and need sleep so I can worry about that tomorrow.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Umbrage: Shadowling Redux

Post by Armhulen » #251627

well, i'm glad that didn't delay the project that much.
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Re: Umbrage: Shadowling Redux

Post by Xhuis » #252351

Um, about that. Bad news. Somewhere along the line, the branch got deleted. That means I've lost all progress for this gamemode in every tangible form.
Oh well. I'll start it up again when I make time. No use crying over spilt milk.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Umbrage: Shadowling Redux

Post by Armhulen » #252354

:oops:
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Re: Umbrage: Shadowling Redux

Post by ChangelingRain » #252374

Xhuis I'm pretty sure your branch is still somewhat existent; https://github.com/Xhuis/tgfork/commits ... ling_redux
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Re: Umbrage: Shadowling Redux

Post by Xhuis » #252377

Oh shit, it wasn't showing up. You're a lifesaver, thank you!!
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Umbrage: Shadowling Redux

Post by onleavedontatme » #252381

Daily reminder this isn't getting merged until we either axe cult/clockcult/rev or we get occlusion cones for vision so stealth is actually fun (I'd prefer the latter)
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Re: Umbrage: Shadowling Redux

Post by PKPenguin321 » #252396

Kor wrote:Daily reminder this isn't getting merged until we either axe cult/clockcult/rev or we get occlusion cones for vision so stealth is actually fun (I'd prefer the latter)
this is stupid. arbitrary limit on how many gamemodes we have is like cutting off an arm because hey we already have three other limbs what's the point of a fourth?
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Re: Umbrage: Shadowling Redux

Post by Steelpoint » #252399

Having more conversion based game modes is fine ONLY if the addition of additional conversion based game modes does not increase the chances of a conversion game mode occurring.

Meaning, for example, if cult/rev/clock have overall a 20% chance of occuring, then if we add Umbrage to it the % chance for the four game modes to occur should stay at 20%.

The problem in the past was that it seemed like almost half of the rounds picked were conversion based, and this lead to a lot of exhaustion from command and security staff for obvious reasons.
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Re: Umbrage: Shadowling Redux

Post by onleavedontatme » #252401

PKPenguin321 wrote:
Kor wrote:Daily reminder this isn't getting merged until we either axe cult/clockcult/rev or we get occlusion cones for vision so stealth is actually fun (I'd prefer the latter)
this is stupid. arbitrary limit on how many gamemodes we have is like cutting off an arm because hey we already have three other limbs what's the point of a fourth?
It's not arbitrary. We only have so many rounds in a day. Adding new modes means we play less of other modes, for better or worse.

In the case of adding more conversion hivemind theworldendswhenenoughpeoplegetconverted modes, I think it's for the worse.

If someone did the hard work of making actual stealth mechanics (you can't see directly behind you) then I'd be willing to give this a try, rather than having another "time to red alert and leave or walk out an airlock" mode for security and silicons.
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Re: Umbrage: Shadowling Redux

Post by PKPenguin321 » #252405

Kor wrote:
PKPenguin321 wrote:
Kor wrote:Daily reminder this isn't getting merged until we either axe cult/clockcult/rev or we get occlusion cones for vision so stealth is actually fun (I'd prefer the latter)
this is stupid. arbitrary limit on how many gamemodes we have is like cutting off an arm because hey we already have three other limbs what's the point of a fourth?
It's not arbitrary. We only have so many rounds in a day. Adding new modes means we play less of other modes, for better or worse.
just scale down the game mode odds of all the similar modes so that there's no net effect on how much of certain game types we see in a day or whatever then. you'd still play the same amount of "spooky conversion until world ends" rounds on average but there's more variety each time you do play one.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
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Re: Umbrage: Shadowling Redux

Post by oranges » #252410

prove you can make a gamemode worth keeping and it will be kept instead of just rotting like rev, cult, shadowling, blob and gang
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Re: Umbrage: Shadowling Redux

Post by ShadowDimentio » #252412

beerobot wrote:prove you can make a gamemode worth keeping and it will be kept instead of just rotting like rev, cult, shadowling, blob and gang
Are you retarded, not all gamemodes require constant maintenance. Shadowling was the only one on that list that needed it, and that was because all of its abilities were weird and gimmicky.

Rev is literally a TDM, it's perfectly fine as long as the conversions are never broken by new code.
Cult went through heavy changes that were almost all bad but I'd be fine with the current iteration of cult forever. It's perfect.
Shadowling got broken a lot but was fine gameplay wise, it was removed because like three bitchy people wanted it gone.
Blob is only a problem because it's so fucking rare that 9/10 times the blob(s) are unrobust and get dunked easily. If the odds were bumped up it'd be much better recieved.
Gang was shit because success was decided at roundstart if you started in a department with no other gangheads. If you did, you won. Period. That was cancer and I'm glad it's gone.
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Re: Umbrage: Shadowling Redux

Post by Gun Hog » #252417

I would be much happier if exactly half of our round types were something other than Traitor (DA and TatorChan are still Traitor). I certainly weclcome another conversion mode over this. And this does not even HAVE to be a full conversion mode like the rest!
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Re: Umbrage: Shadowling Redux

Post by ShadowDimentio » #252420

Seconded. Traitor takes up entirely too many of our rounds, it's getting stale.
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-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
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"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
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"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
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"These logs could kill a dragon much less a man"
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">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
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"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
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"There's a difference between fucking faggots and being a fucking faggot."
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">Paying over a $1000 for a lump of silicon and plastic
Lol"
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Re: Umbrage: Shadowling Redux

Post by Luke Cox » #252421

As long as it's 50% conversion 50% non-conversion in terms of spawn chance (assuming we don't differentiate between symmetrical and asymmetrical conversion, which we fucking should), there is no problem. Cults can be difficult for new players, but I don't think that this will.

If you're going to get fucking triggered over too many conversion modes, axe rev or something.
PKPenguin321 wrote:
Kor wrote:Daily reminder this isn't getting merged until we either axe cult/clockcult/rev or we get occlusion cones for vision so stealth is actually fun (I'd prefer the latter)
this is stupid. arbitrary limit on how many gamemodes we have is like cutting off an arm because hey we already have three other limbs what's the point of a fourth?
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Re: Umbrage: Shadowling Redux

Post by Dagdammit » #252499

Kor wrote:
PKPenguin321 wrote:
Kor wrote:Daily reminder this isn't getting merged until we either axe cult/clockcult/rev or we get occlusion cones for vision so stealth is actually fun (I'd prefer the latter)
this is stupid. arbitrary limit on how many gamemodes we have is like cutting off an arm because hey we already have three other limbs what's the point of a fourth?
It's not arbitrary. We only have so many rounds in a day. Adding new modes means we play less of other modes, for better or worse.

In the case of adding more conversion hivemind theworldendswhenenoughpeoplegetconverted modes, I think it's for the worse.

If someone did the hard work of making actual stealth mechanics (you can't see directly behind you) then I'd be willing to give this a try, rather than having another "time to red alert and leave or walk out an airlock" mode for security and silicons.
Kor, if you don't want more conversion antag rounds then make all conversion antag modes less frequent upon adding this one.
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Re: Umbrage: Shadowling Redux

Post by onleavedontatme » #252513

ShadowDimentio wrote:Seconded. Traitor takes up entirely too many of our rounds, it's getting stale.
Maybe you feel it's getting stale because you've played over three thousand rounds. If you've gotten to the point that you're bored by "core" SS13 and only desire endless BYOND combat you should consider taking a break from the game.

Conversion modes, and shadowling especially, are often very one dimensional. You have a tool kit the coders provided you on how you're "supposed" to play. You know who your allies are and have private communication with them. There is no time for building or doing some stupid gimmick. Both sides have to be focusing on powergaming the other from minute one or they're gonna get rolled.

Every single shadowling round I played, it went exactly the same, because there was no other way for it to go. They had their set of powers, they used them how Xhuis envisioned them being used (or they didn't, and they got cornered by people using flares). There was no diplomacy, backstabbing, creative interaction with systems, goofing around. It was just an assembly line of click on guy with power, channel another power, rinse and repeat. (Blob is bad for the same reasons. It pops in one of two spots, you go hit it with welding tools until RD is finished, and that is the round).

Narrowly focused modes with no room for creativity and antag tests/team huds are anathema to what makes SS13 stand out as a game*

*I still love Rev because the violence is fun, but that doesn't mean we need to duplicate that at varying levels of quality until it's half the game
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Re: Umbrage: Shadowling Redux

Post by Xhuis » #252536

Thank you, Kor. What you just said is the exact reason that I make feedback threads. For every whiny asshole that comes along and begs for a knee jerk removal, you have someone actually taking the time to type out a well thought-out post explaining why, and you were that person. Thank you. I'm going to keep all of this in mind when I continue working on this tonight. I don't want samey rounds like shadowling had. I want diversity and memorable stories that don't result from following a railroad track.

To everyone else, follow that example.
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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Re: Umbrage: Shadowling Redux

Post by Nabski » #252568

What if to fight the "mass rolling conversion train" each new recruit made them weaker in some way. The group as a whole would remain just as strong, it's just split up more.

The simplest example I could think of would be a spell cooldown. With 1 person it has a 10 second cooldown. Two 20, 3 30, ect. The spell is still averaging one cast per 10 seconds.

Would it be better to enthrall an entire department, or one person in each department?
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Re: Umbrage: Shadowling Redux

Post by Armhulen » #252573

clock tried the convert cooldown thing, and everyone is voting it to be axed. maybe every new convert spreads the goo, which will be an obvious tell that there is a shadowling?
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Re: Umbrage: Shadowling Redux

Post by ShadowDimentio » #252574

>Longer casting time with more converts

Haha yeah man it sure does sound fun to spend a minute standing still mindraping a guy.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
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"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
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-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
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Armhulen
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Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: bazelart
Location: The Grand Tournament

Re: Umbrage: Shadowling Redux

Post by Armhulen » #252576

ShadowDimentio wrote:>Longer casting time with more converts

Haha yeah man it sure does sound fun to spend a minute standing still mindraping a guy.
>they resist out of the cuffs

whew l a d
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Xhuis
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Re: Umbrage: Shadowling Redux

Post by Xhuis » #252577

ShadowDimentio wrote:>Longer casting time with more converts

Haha yeah man it sure does sound fun to spend a minute standing still mindraping a guy.
drawing it out makes it more fun ( ͡° ͜ʖ ͡°)
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
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