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The great mysteries of SS13

Posted: Tue Jan 10, 2017 6:10 pm
by CPTANT
Why can't I wear a belt without wearing a jumpsuit?


Why don't ghosts move over to other Z-levels when they hit the edge of the map?


Why don't harvester's have night vision wile Nar'sie breaks all lights?

Re: The great mysteries of SS13

Posted: Tue Jan 10, 2017 6:18 pm
by Armhulen
why does a tesla cancel out a small singularity, leaving only a small explosion?

Re: The great mysteries of SS13

Posted: Tue Jan 10, 2017 6:21 pm
by Wyzack
why can i be pulled around and not get away when handcuffed, but have no trouble walking away when i have no arms?

Re: The great mysteries of SS13

Posted: Tue Jan 10, 2017 6:23 pm
by Alipheese
Why do I need a jumpsuit to store things? Spess men have assholes.

Re: The great mysteries of SS13

Posted: Tue Jan 10, 2017 7:16 pm
by CPTANT
Alipheese wrote:Why do I need a jumpsuit to store things? Spess men have assholes.
Where do you think the storage implant stores its items?

Re: The great mysteries of SS13

Posted: Tue Jan 10, 2017 7:22 pm
by TribeOfBeavers
Wyzack wrote:why can i be pulled around and not get away when handcuffed, but have no trouble walking away when i have no arms?

I always imagined they were dragging you around by the handcuffs. I bet it is pretty difficult to drag an armless person around though, not much to hold onto.

Re: The great mysteries of SS13

Posted: Tue Jan 10, 2017 9:14 pm
by Wyzack
could you not just as easily grab the cuff of their shirt unless they are naked?

Re: The great mysteries of SS13

Posted: Tue Jan 10, 2017 10:11 pm
by Xhuis
Why does coffee and a fireman's suit protect you from the vacuum of space?

Re: The great mysteries of SS13

Posted: Tue Jan 10, 2017 10:44 pm
by Saegrimr
CPTANT wrote:Why can't I wear a belt without wearing a jumpsuit?
This actually bothers me and I wish it would be fixed.

Re: The great mysteries of SS13

Posted: Wed Jan 11, 2017 9:07 am
by oranges
The answer to all these questions is

because that is the way it is

Re: The great mysteries of SS13

Posted: Wed Jan 11, 2017 9:23 am
by Davidchan
Why can I draw oxygen from a tank in my pocket but not one in my backpack.

Why is the Syndicate so dead set on destroying this station when it's own crew will do that job for them in just a few hours.

Why does a gravitational singularity move about the station rather than implode the station in around it?

Why does it take more metal to build a computer than it does to build a wall, or a table and 2 chairs?

Why can't I use magboots to give the clown the stomping of his life?

Why does a shotgun fire if someone saws the barrel, the primers are on the other end!

What the fuck is co2?

Re: The great mysteries of SS13

Posted: Wed Jan 11, 2017 2:36 pm
by Arianya
Davidchan wrote:Why can I draw oxygen from a tank in my pocket but not one in my backpack.
Backpacks are sealed so that you can go into space without everything flying out as the oxygen inside the backpack is jettisoned, this unfortunately means you cannot connect a hose, as it would break the seal.
Why is the Syndicate so dead set on destroying this station when it's own crew will do that job for them in just a few hours.
Because they're sending a message to Nanotrasen about setting up stations in that region of space

(spoiler: NT doesn't learn)

Why does a gravitational singularity move about the station rather than implode the station in around it?
Frame of reference, and abstraction. The station is the one moving around the gravitational singularity from micro-oscillations in the orbit of the station, but the gravitational singularity doesn't spaghettify the station because its less fun that way.
Why does it take more metal to build a computer than it does to build a wall, or a table and 2 chairs?
Some metal is lost in making more fiddly, small components such as nuts, bolts, etc. so the computers have more "waste" created then the plain wall that is basically just 4 beams welded together with a sheet of metal on top.

(Why can you make girders without a welder? Space magic)
Why can't I use magboots to give the clown the stomping of his life?
NT implanted safeties require that magboots be flush with the hull before turning on, since a raised foot before turning on could harm both the user and the station hull as the foot accelerates aggresively towards the floor.
Why does a shotgun fire if someone saws the barrel, the primers are on the other end!
Because trigger safety is hard to practice while sawing through metal and wood without a vice.
What the fuck is co2?
Carbon Dioxide :honk:

Re: The great mysteries of SS13

Posted: Wed Jan 11, 2017 8:51 pm
by Oldman Robustin
Wyzack wrote:could you not just as easily grab the cuff of their shirt unless they are naked?
Its much easier for a sec officer to maintain his grip on someone's handcuffs compared to trying to restrain someone by the collar of their shirt (what an awful way to maintain control of a violent individual).

Not even a mystery fam.

Re: The great mysteries of SS13

Posted: Thu Jan 12, 2017 9:25 pm
by XDTM
Saegrimr wrote:
CPTANT wrote:Why can't I wear a belt without wearing a jumpsuit?
This actually bothers me and I wish it would be fixed.
Because of every non-belt item that can go in the belt slot, which would make no sense without jumpsuit.

Re: The great mysteries of SS13

Posted: Thu Jan 12, 2017 9:30 pm
by TheNightingale
Arianya wrote:
Davidchan wrote:Why can I draw oxygen from a tank in my pocket but not one in my backpack.
Backpacks are sealed so that you can go into space without everything flying out as the oxygen inside the backpack is jettisoned, this unfortunately means you cannot connect a hose, as it would break the seal.
Then how can you take stuff out of your backpack in space?

Re: The great mysteries of SS13

Posted: Thu Jan 12, 2017 11:05 pm
by PKPenguin321
XDTM wrote:
Saegrimr wrote:
CPTANT wrote:Why can't I wear a belt without wearing a jumpsuit?
This actually bothers me and I wish it would be fixed.
Because of every non-belt item that can go in the belt slot, which would make no sense without jumpsuit.
It'd be easy to put a var on belt items saying if they're an actual belt or not

Re: The great mysteries of SS13

Posted: Thu Jan 12, 2017 11:17 pm
by Jacough
Alipheese wrote:Why do I need a jumpsuit to store things? Spess men have assholes.
Assholes were removed when poo was removed. As for how spessmen poop without assholes
Spoiler:
Bluespace colons

Re: The great mysteries of SS13

Posted: Fri Jan 13, 2017 4:21 am
by Lumbermancer
Why can't I get fat from over-eating?

Re: The great mysteries of SS13

Posted: Fri Jan 13, 2017 4:24 am
by D&B
If rounds weren't so short, what's the maximum amount of de facto speed one could build up with flight suits?

Re: The great mysteries of SS13

Posted: Fri Jan 13, 2017 4:46 am
by PKPenguin321
D&B wrote:If rounds weren't so short, what's the maximum amount of de facto speed one could build up with flight suits?
To find out, we'd have to build up speed for twelve hours.

Re: The great mysteries of SS13

Posted: Fri Jan 13, 2017 6:51 am
by Doctor Pork
why did some jackets and all labcoats have pockets but now they dont?

Re: The great mysteries of SS13

Posted: Fri Jan 13, 2017 1:19 pm
by Iatots
Why are hotdogs pastries?

Re: The great mysteries of SS13

Posted: Fri Jan 13, 2017 4:49 pm
by D&B
PKPenguin321 wrote:
D&B wrote:If rounds weren't so short, what's the maximum amount of de facto speed one could build up with flight suits?
To find out, we'd have to build up speed for twelve hours.
Would you need to use half toggles, or one full speed toggle?

Re: The great mysteries of SS13

Posted: Fri Jan 13, 2017 6:25 pm
by calzilla1
D&B wrote:
PKPenguin321 wrote:
D&B wrote:If rounds weren't so short, what's the maximum amount of de facto speed one could build up with flight suits?
To find out, we'd have to build up speed for twelve hours.
Would you need to use half toggles, or one full speed toggle?
Singulair or multiple universes

Re: The great mysteries of SS13

Posted: Fri Jan 13, 2017 8:11 pm
by Sweets
Why don't ghosts move over to other Z-levels when they hit the edge of the map?
Click the black edge and get back to me.


The real mystery is why do we have toilets if spacemen seem to have 100% efficiency stomachs and never excrete anything.

Also why the fuck can we not *fart

Re: The great mysteries of SS13

Posted: Sat Jan 14, 2017 9:47 am
by DemonFiren
>>>/goon/

Re: The great mysteries of SS13

Posted: Sun Jan 15, 2017 4:52 am
by starmute
Why is there a bomb making facility if the bombs are never given to the miners?
Why are there ripleys when mining has become a fight between life and death and ripley is a slow death.

Re: The great mysteries of SS13

Posted: Sun Jan 15, 2017 7:36 am
by oranges
Lumbermancer wrote:Why can't I get fat from over-eating?
You can?

Re: The great mysteries of SS13

Posted: Sun Jan 15, 2017 8:06 am
by starmute
oranges wrote:
Lumbermancer wrote:Why can't I get fat from over-eating?
You can?
Fatsprites removed years ago

We should all riot now.

Re: The great mysteries of SS13

Posted: Sun Jan 15, 2017 8:44 am
by Haevacht
You still get a fat effect.

Re: The great mysteries of SS13

Posted: Sun Jan 15, 2017 1:44 pm
by Lumbermancer
FAT

SPRITES

Re: The great mysteries of SS13

Posted: Mon Jan 16, 2017 12:56 am
by oranges
PKPenguin321 wrote:
D&B wrote:If rounds weren't so short, what's the maximum amount of de facto speed one could build up with flight suits?
To find out, we'd have to build up speed for twelve hours.
A press is a press, you can't say it's only half.

Re: The great mysteries of SS13

Posted: Mon Jan 16, 2017 12:57 am
by PKPenguin321
oranges wrote:
PKPenguin321 wrote:
D&B wrote:If rounds weren't so short, what's the maximum amount of de facto speed one could build up with flight suits?
To find out, we'd have to build up speed for twelve hours.
A press is a press, you can't say it's only half.
--/tg/ "Henry" oranges

Re: The great mysteries of SS13

Posted: Mon Jan 16, 2017 10:51 am
by Doctor Pork
CosmicScientist wrote:
Doctor Pork wrote:why did some jackets and all labcoats have pockets but now they dont?
Nanotrasen swapped clothes manufacturers to deny that corporation business. When all extra pocket clothes started coming with explosive devices inside and not all crew members knew about the pockets to remove said devices, the Nanotrasen supply department decided foreign policy took a backseat to the office politics of the HR department not understanding it was worth hiring replacements over using the original supplier.
But, couldn't they have just stitched on tags that say "This Outerwear Has Pockets" instead of going through all of that hassle? Why didn't they just make the pockets smaller? Who cried about it in the first place? Was it a bunch of SEC babbies? So many more questions.

Re: The great mysteries of SS13

Posted: Mon Jan 16, 2017 10:50 pm
by Lumbermancer
CMO labcoat still has pockets. Beg for the spare.

Re: The great mysteries of SS13

Posted: Tue Jan 17, 2017 6:15 am
by Doctor Pork
CosmicScientist wrote:
Doctor Pork wrote:
CosmicScientist wrote:
Doctor Pork wrote:why did some jackets and all labcoats have pockets but now they dont?
Nanotrasen swapped clothes manufacturers to deny that corporation business. When all extra pocket clothes started coming with explosive devices inside and not all crew members knew about the pockets to remove said devices, the Nanotrasen supply department decided foreign policy took a backseat to the office politics of the HR department not understanding it was worth hiring replacements over using the original supplier.
But, couldn't they have just stitched on tags that say "This Outerwear Has Pockets" instead of going through all of that hassle? Why didn't they just make the pockets smaller? Who cried about it in the first place? Was it a bunch of SEC babbies? So many more questions.
Because if the product is arriving with explosives inside, whoever is putting them in won't want to draw attention to that fact until it's time for a spessman to be limb spaghetti.
That's a good point.