Revheads should scale to the # security personnel there are

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Bombadil
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Revheads should scale to the # security personnel there are

Post by Bombadil » #245157

^ FUCKING THIS


Oh we have 1 hos and a detective. 4 REV HEADS
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D&B
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Re: Revheads should scale to the # security personnel there

Post by D&B » #245159

Just lock and load
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[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
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ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
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Re: Revheads should scale to the # security personnel there

Post by ShadowDimentio » #245161

One revhead for the number of sec personnel divided by three rounded up.
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Bombadil
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Re: Revheads should scale to the # security personnel there

Post by Bombadil » #245164

ShadowDimentio wrote:One revhead for the number of sec personnel divided by three rounded up.
Yeah that sounds entirely faair
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ShadowDimentio
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Re: Revheads should scale to the # security personnel there

Post by ShadowDimentio » #245171

I know. Speaking from experience after the other day whereabouts 8 revs swarmed the three sec team and literally lit it on fire with plasma tanks rendering the place inhospitable and killing me, the HoS.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
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Arianya
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Re: Revheads should scale to the # security personnel there

Post by Arianya » #245182

You beat me to the punch.

Its literally gotten to the point where there are 3 roundstart sec (composed of the Warden, the HoS and the Detective) and just as many revheads, and its making rev a drag for security/heads, roles which already suffer attrition because they're not fun to play.

The main issue with a solution to this is that, to my understanding, the roundstart methodology goes thus

select gamemode -> roll antag -> pick jobs

This was done so that people could have sec in their preferences without losing out on their chance to be an antagonist.

But this does present an issue wherein the game can't constrain headrev numbers by number of sec personnel... because it doesn't know how many sec personnel there are until after its picked its revheads.

The alternative solution (that does work under the current system) is to force a number of filled security slots based off the number of revheads (which still scales to population)

"B-but forcing people who don't want to to play sec!"

Yes, its shitty, but atleast revs is team oriented enough that its not the same kind of experience as normal sec.

The only alternative fixes I can see are:

a) Make sec no longer a drag and more popular (good luck!)

b) Disable rev at higher populations until a solution is found.
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Re: Revheads should scale to the # security personnel there

Post by Incoming » #245196

...guys we already have this. I implemented this a long time ago, over a year ago.

https://github.com/tgstation/tgstation/pull/12724
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Arianya
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Re: Revheads should scale to the # security personnel there

Post by Arianya » #245199

Incoming wrote:...guys we already have this. I implemented this a long time ago, over a year ago.

https://github.com/tgstation/tgstation/pull/12724
Even by your given examples, this isn't really scaled well.
If there are 5 heads and no sec officers: 2 head revs

If there are 5 heads and one singular sec officer: 3 head revs
The CMO, CE and RD are all relatively easy for a small number of revolutionaries to take out, especially if they get their hands on a stun before hand (which includes just smashing a bottle on someones head)

This leaves the HoP (who does, atleast, start with a self defense weapon, but can still be relatively easily overwhelmed), the Captain (who has high self-defense capability but has no security to back him up if he slips/gets stunprodded/etc) and the HoS (who will most likely die the first time he tries to arrest someone unawares that the other people around him are revs.

Theres no cooldown on flashes, and I believe headrev flashes are immune to breaking other then by EMP, meaning that even two headrevs can generate their own personal army pretty damn quickly.

It may be time to re jig the formula to better accommodate existing balance.
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PKPenguin321
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Re: Revheads should scale to the # security personnel there

Post by PKPenguin321 » #245202

revheads are scaled with station heads
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Arianya
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Re: Revheads should scale to the # security personnel there

Post by Arianya » #245205

PKPenguin321 wrote:revheads are scaled with station heads
Thanks for the insightful post that was already made.
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Re: Revheads should scale to the # security personnel there

Post by PKPenguin321 » #245208

yes
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Lumbermancer
Joined: Fri Jul 25, 2014 3:40 am
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Re: Revheads should scale to the # security personnel there

Post by Lumbermancer » #245314

Considering rev is a team deathmatch mode, it should scale with sec, not heads.
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lzimann
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Re: Revheads should scale to the # security personnel there

Post by lzimann » #245332

Lumbermancer wrote:Considering rev is a team deathmatch mode, it should scale with sec, not heads.
It scales with both. Also, even if there was only one rev head, he can convert people really fast to the point it doesn't really make a difference having more revheads or not as long as he can stay out of trouble.
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Lumbermancer
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Re: Revheads should scale to the # security personnel there

Post by Lumbermancer » #245333

Having to get one guy to win makes all the difference in the world.
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