The Crafting Menu

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danno
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The Crafting Menu

Post by danno » #251793

It's fucking awful. Good christ it's so bad.
Why does it have to fill then entire screen
Why does there need to be a million different categories for each separate type of food and every little arbitrary form of craft
Contextual attack_by crafting was better than this. Even raw tablecraft was better than this

help!
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Wyzack
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Re: The Crafting Menu

Post by Wyzack » #251803

Goofball split the food into small catagories because the big list was making everyone crash, and despite the fact that no one knew how to fix it apparently tgui was coded so nice we could not remove it.
It was the only way to make chef playable again
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John_Oxford
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Re: The Crafting Menu

Post by John_Oxford » #251804

Wyzack wrote: tgui
do we all see the problem here
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danno
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Re: The Crafting Menu

Post by danno » #251808

it is painfully clear
Hornygranny wrote: wtf i like danno now
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I don't even play ss13 anymore, pretty much due to dannos stupid bullshit
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CPTANT
Joined: Mon May 04, 2015 1:31 pm
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Re: The Crafting Menu

Post by CPTANT » #252229

There is a crafting menu?
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Steelpoint
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Re: The Crafting Menu

Post by Steelpoint » #252233

Bottom right of you're user interface.

The main problem is how long it takes to surf through the main menus and how there's five hundred different food categories.
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