/vg/station lighting

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Re: /vg/station lighting

Post by PKPenguin321 » #265418

Bottom post of the previous page:

Iatots wrote:
PKPenguin321 wrote:
Iatots wrote:
Sligneris wrote:ITT: People don't realize they can just grab a flashlight; instead they expect PDA light to solve all their problems.
You can just not get poisoned.
You can just dodge the bullets.
You can just not die.
You could just have an argument
You could read the rest of that conversation instead of making low effort comments.

When did the normal response to "feature X rework screws its balance" become "powergame harder"?
Was it HG that trained you to eat shit and ask for seconds?
Not an argument
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Reece
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Re: /vg/station lighting

Post by Reece » #265422

This lighting is eye strain bad, especially as it doesn't work properly to start with, barely being able to see is annoying, barely being able to see, and then having to pause, turn off your light sources one at a time, and then back on because the next chunk of darkness just failed to register a flashlight as being on is fucking painful.

Other than that really cool, pretty and atmospheric, I like how the consoles glow the different colours and think this an overall good change. Just needs some tweaking.
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Re: /vg/station lighting

Post by cedarbridge » #265438

Iatots wrote:
PKPenguin321 wrote:
Iatots wrote:
Sligneris wrote:ITT: People don't realize they can just grab a flashlight; instead they expect PDA light to solve all their problems.
You can just not get poisoned.
You can just dodge the bullets.
You can just not die.
You could just have an argument
You could read the rest of that conversation instead of making low effort comments.

When did the normal response to "feature X rework screws its balance" become "powergame harder"?
Was it HG that trained you to eat shit and ask for seconds?
We're reaching that stage where "pick up a flashlight to see in the dark" is "powergaming"
:whiskey:
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Re: /vg/station lighting

Post by Saegrimr » #265439

Reece wrote:and then having to pause, turn off your light sources one at a time, and then back on because the next chunk of darkness just failed to register a flashlight as being on is fucking painful.
Not exclusive to the new system at all. This has been a combination of lag and whatever else for a while now.

Some of the colored lights could use some desaturation, and the wall buttons thing, but yeah this shit is 9/10 "it's okay" -IGN
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Re: /vg/station lighting

Post by cedarbridge » #265441

Saegrimr wrote:
Reece wrote:and then having to pause, turn off your light sources one at a time, and then back on because the next chunk of darkness just failed to register a flashlight as being on is fucking painful.
Not exclusive to the new system at all. This has been a combination of lag and whatever else for a while now.

Some of the colored lights could use some desaturation, and the wall buttons thing, but yeah this shit is 9/10 "it's okay" -IGN
There's a PR to tone down the BRIGHT GREEN BLOOM you get from massed glowshrooms so that's good at least. I almost mass deleted them they're so much brighter than wall lights.
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Re: /vg/station lighting

Post by A3STH3T1CS » #265488

Told coderbus goonlighting is terrible and asked about the pros vs the cons and was told "because all the other servers have it"

Oranges also told me that he hopes my computer explodes and I die while some other shitposters ganged up on it.
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Re: /vg/station lighting

Post by Haevacht » #265490

A3STH3T1CS wrote:Told coderbus goonlighting is terrible and asked about the pros vs the cons and was told "because all the other servers have it"

Oranges also told me that he hopes my computer explodes and I die while some other shitposters ganged up on it.
I hope tgstation13 continues being successful
It was only me who ganged up on what he was spewing.

Claming he wants to help podpeople then refusing to fix the bug with them, it's hilarious.
I don't know new lighting or I'd fix it myself.
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Re: /vg/station lighting

Post by A3STH3T1CS » #265493

Haevacht wrote:Claming he wants to help podpeople then refusing to fix the bug with them, it's hilarious.
I don't know new lighting or I'd fix it myself.
How do you openly mock someone for not knowing the same things you do and think you look cool doing it?
Are you that self-absorbed in Orange's asshole you have no idea how to form a proper argument?

I wouldn't expect much from a third-rate personality like you though, so I forgive you.
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Re: /vg/station lighting

Post by Haevacht » #265496

I don't claim I could fix it.
You did.

And I fucking hate oranges, we just shared an opinion on you.
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Re: /vg/station lighting

Post by A3STH3T1CS » #265498

Haevacht wrote:I don't claim I could fix it.
You did.(?)
And I fucking hate oranges, we just shared an opinion on you.
Why would I dare put any learning/work into something after being told to go die?
Seemingly unlike you, I have more pride than that.

Enjoy fueling your masochistic needs by building a portfolio owned by an egocentric fruit.
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Re: /vg/station lighting

Post by MrStonedOne » #265512

/vg/lights is already at the top of my list to re-work now that pb&j is finished with it.

I made /tg/lights great

https://github.com/tgstation/tgstation/pull/12748
https://github.com/tgstation/tgstation/pull/13333

I will make /vg/lights great too.
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Re: /vg/station lighting

Post by Saegrimr » #265514

I remember those PRs. Those were fan-fucking-tastic.
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Re: /vg/station lighting

Post by cedarbridge » #265525

Spoiler:
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Not real sure what's causing it, but we get bugs like this all the time from the new light system.
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Re: /vg/station lighting

Post by Armhulen » #265532

foam is really good at bringing the lighting system to it's knees
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Re: /vg/station lighting

Post by DemonFiren » #265552

leave the bugs in
add a new traitor item: portable night generator
it creates a circle of pitch black impenetrable darkness around the wearer and people will just assume it's a lighting bug
perfect for low-cost maint stealth because lockers are way overrated
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Re: /vg/station lighting

Post by Iatots » #265581

cedarbridge wrote:
Iatots wrote: When did the normal response to "feature X rework screws its balance" become "powergame harder"?
Was it HG that trained you to eat shit and ask for seconds?
We're reaching that stage where "pick up a flashlight to see in the dark" is "powergaming"
:whiskey:
I get it, you have your gamma up from all those lifeweb sessions, that's why you'd think PDAs were substitutes to flashlights on /tg/lightning.
But try putting your feet in the shoes of someone who can barely see their own face:
How is "just get a flashlight" valid advice for someone who can't see their own feet let alone NAVIGATE in total darkness? How are they going to "get" that flashlight when the lights go down? Feel around? Memorize every tile of the station? Reach into their backpack for one they collected beforehand "just in case"?
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Re: /vg/station lighting

Post by Remie Richards » #265583

DemonFiren wrote:leave the bugs in
add a new traitor item: portable night generator
it creates a circle of pitch black impenetrable darkness around the wearer and people will just assume it's a lighting bug
perfect for low-cost maint stealth because lockers are way overrated
Well, negative light actually works, and there's a PR up that adds a mutation of glowshrooms called "shadowshrooms", so it's already meta-broken.
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Re: /vg/station lighting

Post by cedarbridge » #265621

Iatots wrote:
cedarbridge wrote:
Iatots wrote: When did the normal response to "feature X rework screws its balance" become "powergame harder"?
Was it HG that trained you to eat shit and ask for seconds?
We're reaching that stage where "pick up a flashlight to see in the dark" is "powergaming"
:whiskey:
I get it, you have your gamma up from all those lifeweb sessions, that's why you'd think PDAs were substitutes to flashlights on /tg/lightning.
But try putting your feet in the shoes of someone who can barely see their own face:
How is "just get a flashlight" valid advice for someone who can't see their own feet let alone NAVIGATE in total darkness? How are they going to "get" that flashlight when the lights go down? Feel around? Memorize every tile of the station? Reach into their backpack for one they collected beforehand "just in case"?
Nah mate, my gamma settings are pretty standard. No special brightness required. My eyesight is even pretty shit. If you can't see your own tile with the pda light on then I don't know what to tell you. Its very clearly visible. Not 1 level brightness and its certainly not going to be easy to navigate with only that. However, that "its not easy to see and navigate is the entire point of darkness. Unless you use your limited light resources to find a flashlight or lamp or whatever, you're going to have to fumble around in the dark. That's why having old PDA lights that just lit up entire rooms on everyone's belts was stupid. It made going through the trouble of actually making an area dark trivial because every rube on the station has a sun in their pocket. If you can't see with the light you have you call for help, if you can't get help then, as you put it, you fumble around in the dark with what minimal visibility you have until you find a light source. With the current lighting system almost half the station, including machines and consoles gives off a fair amount of light. But no, I don't see it as "powergaming" to keep a flash light with you. Especially since that's 90% of the reason most people kept their PDAs in the first place and the other 10% was sending rare PDa messages.
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Re: /vg/station lighting

Post by ShadowDimentio » #265623

It's a PDA light you spergs, take a step back and reflect that all these people are asking for is a slightly better PDA light. The balance of the game isn't going to fracture apart because you can see your own face with the PDA.
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Re: /vg/station lighting

Post by onleavedontatme » #265624

https://github.com/tgstation/tgstation/pull/24846

I changed it so you can get a whopping 4% of your vision with a PDA light and people are still whining it's too hugbox and it'd be way more hardcore to have a black screen if you forgot to visit tool storage to grab a flashlight roundstart.
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Re: /vg/station lighting

Post by ShadowDimentio » #265625

This just confirms the GOTTA BE HARDCORE GIT GUD HNNNGGGG crowd are the most autistic of all our many various autistic crowds.
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"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
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Lol"
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Re: /vg/station lighting

Post by TheColdTurtle » #265679

How does the negative light work anyways? Does it just absorb light or what?
Will this new lighting bring back shadowings?
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Re: /vg/station lighting

Post by D&B » #265686

Boy I sure do love playing with 40℅ time dilation
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Re: /vg/station lighting

Post by oranges » #265825

well at least it gives you somewhere to vent other than the irc
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