Medical HUDShades

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.

Medical HUDshades?

Yes - Add them to Medbay, in the CMO's possession
14
36%
Yes - Add them to Centcom, in the ERTMO's possession
6
15%
Yes - Add them only to the code for now
3
8%
No - They're too overpowered
5
13%
No - I just don't like them
8
21%
No - Another reason
2
5%
Maybe/Other - Please put a note down in the comments below
1
3%
 
Total votes: 39

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AnonymousNow
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Re: Medical HUDShades

Post by AnonymousNow » #259327

Bottom post of the previous page:

ExcessiveCobblestone wrote:~
I guess, though it's still pretty annoying to be knocked out of a round in its opening minutes. Besides, putting on a pair of glasses is more kosher than making toxins. It's the difference between putting your energy gun in your armour slot as the HoP and raiding the armoury, in my opinion.
Wyzack wrote:
TribeOfBeavers wrote:~
this is probably a good compromise since using your medhud implant to make blue glasses is objectively worse than just implanting it and wearing normal sunglasses
I rather like this, since it means that, in theory, it could be done with any HUD implant (that has an injector of some sort, so as not to circumvent the limitations from surgery). Injecting a set of regular shades would get you these glasses; injecting a set of sunhudsec could get you a set of purple sunglasses with both HUDs (based on the existing sec+medhud eyepiece, though that would likely be too much in sunglasses form). I don't currently know how to create sunglasses that can be altered with another item, but I can look into it if this idea proves popular (and I really should, since "turn X object into Y object with addition of Z object" must be important as all hell...).

---

The Medshades have been merged! Thanks, AnturK. Based on the poll, a significant majority of forumgoers who've been in this topic want them to be added to the CMO's loadout, but since adding them to the code has caused quite a bit of faff, I'm going to wait a couple of weeks, maybe a month at most, before I try to find a home for them ingame based on discussions taking place here. Thanks for your support and criticisms here, people.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
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Slignerd
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Re: Medical HUDShades

Post by Slignerd » #259379

I think they just look ugly tbh
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BeeSting12
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Re: Medical HUDShades

Post by BeeSting12 » #259403

Yes, this was a great "quality of life" change. Next up, science and engineering shades!
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Anonmare
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Re: Medical HUDShades

Post by Anonmare » #259447

Yeah I'd say make it so that you can take an implant and add them to the shades, that seems pretty reasonable to me.

You could do it with other implants and make it possible to remove an implant from an exiting pair of sunglasses HUD so you can swap out the implants.
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Slignerd
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Re: Medical HUDShades

Post by Slignerd » #259463

are we really turning sunglasses into implant carriers now?

x-ray sunglasses are really gonna be fun
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MisterPerson
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Re: Medical HUDShades

Post by MisterPerson » #259535

Why does everything have to be glasses? If people can't use flashes to kill the CMO, they'll just make a stunprod or make chemical deathmixes or whatever other nasty shit.
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confused rock
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Re: Medical HUDShades

Post by confused rock » #259733

having fucking 7 options in the poll is just to make it look less like everybody hates it.
logically the people who wanted it in the ert did not want it on cmo, where it actually does something. adding only add to the code is basically no in the same form, as they simple believe adding it to the code is harmless. if you want fucking "maybe" you can just not vote. 19 don't want it on fucking cmo if you add it all up.
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Medical HUDShades

Post by cedarbridge » #259797

confused rock wrote:having fucking 7 options in the poll is just to make it look less like everybody hates it.
logically the people who wanted it in the ert did not want it on cmo, where it actually does something. adding only add to the code is basically no in the same form, as they simple believe adding it to the code is harmless. if you want fucking "maybe" you can just not vote. 19 don't want it on fucking cmo if you add it all up.
There are infinite permutations of how and where to place the item. That does not make all of those options that are not "give them to the CMO" no votes.
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Qbopper
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Re: Medical HUDShades

Post by Qbopper » #259843

cedarbridge wrote:
confused rock wrote:having fucking 7 options in the poll is just to make it look less like everybody hates it.
logically the people who wanted it in the ert did not want it on cmo, where it actually does something. adding only add to the code is basically no in the same form, as they simple believe adding it to the code is harmless. if you want fucking "maybe" you can just not vote. 19 don't want it on fucking cmo if you add it all up.
There are infinite permutations of how and where to place the item. That does not make all of those options that are not "give them to the CMO" no votes.
I was going to say something along these lines but you did it for me but I don't want it to look like you're the only one that feels that way so I made this post

Less shitposty: seriously, "I like the idea but not with [X]" isn't a way of padding the poll to look nicer, it's a way of saying "I like the idea but not with [X]"
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Cobby
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Re: Medical HUDShades

Post by Cobby » #259912

MisterPerson wrote:Why does everything have to be glasses? If people can't use flashes to kill the CMO, they'll just make a stunprod or make chemical deathmixes or whatever other nasty shit.
I mean if it's a vanity item or a reskinned medhud for the CMO then it would be pretty neat.

I hope he pursues the cosmetic route instead of pretending like it will give him any actual advantage since CMOs usually get cucked by everything but flashes [even revheads have a no-glasses-required stun <spraycan>]
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MisterPerson
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Re: Medical HUDShades

Post by MisterPerson » #260103

Well yeah but he's proposing they be HUD+sunglasses, not HUDglasses. I don't see the point of that.
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Slignerd
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Re: Medical HUDShades

Post by Slignerd » #260120

Personally, I think we should remove health HUD sunglasses from the code and instead just add regular sunglasses to CMO locker.

Since CMO already starts with a health HUD autoimplanter, there's no real need for snowflake hybrid items.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Medical HUDShades

Post by DemonFiren » #260140

Reducing the problem to "just go to maint or ask security holy fuck don't be so lazy"
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IcePacks
Joined: Sun Apr 20, 2014 4:46 am
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Re: Medical HUDShades

Post by IcePacks » #262453

no

medical work and security work are mutually exclusive
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Medical HUDShades

Post by cedarbridge » #262500

You're too late to the party, Pax.
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IcePacks
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Re: Medical HUDShades

Post by IcePacks » #262516

fuck

i could've saved so many lives

seriously though in what alternate universe do our validhunting, wounded-slaying, demure, seductive aggressors need sunglasses in addition to their huds
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AnonymousNow
Joined: Tue Jul 15, 2014 1:41 pm
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Re: Medical HUDShades

Post by AnonymousNow » #273925

I've been looking at this on and off for a few weeks, but it's to my understanding that there's a feature freeze right now, so I'll get back to it soon.
IcePacks wrote:seriously though in what alternate universe do our validhunting, wounded-slaying, demure, seductive aggressors need sunglasses in addition to their huds
I'm not sure who gave it to them in the first place, let alone put one in every single locker they have, but they're well-associated with the department, especially since they started appearing in their art.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Image

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Spoiler:
~Simplified for the sake of Wyzack's delicate feelings~
Fuck anti-roleplay suggestions and fuck Bay.

Xenomorphs a shit.
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