Remove the singularity in favour of the supermatter

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Remove the singularity in favour of the supermatter

Post by onleavedontatme » #259927

And have the final stage of the supermatter failure be collapsing into a stage three singularity.

The supermatter is a more interesting engine with several stages of failures and warnings rather than just "whoops the round is over."

The singulo is still the most interesting destruction to watch though, so that will still be the end stage.

I think this is probably the best compromise I can come up with between people who are frustrated with rounds frequently being cut short, and people who like the singularity.
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Re: Remove the singularity in favour of the supermatter

Post by Shaps-cloud » #259929

Actually a pretty interesting idea, at least there's a level of "oh shit we have to fix this now" before it goes critical that would give engineers some sort of reason for existing past turning on the emitters. Hell, it'd even fit IC since supermatter is already incredibly compressed matter, it'd make sense that firing a bunch of energy into it irresponsibly could cause it to collapse into a black hole
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Re: Remove the singularity in favour of the supermatter

Post by danno » #259932

yes lets do this fuck
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Re: Remove the singularity in favour of the supermatter

Post by Not-Dorsidarf » #259935

I was about to get pissy but I love the idea of the supermatter collapsing into a singularity instead of just going boom
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Re: Remove the singularity in favour of the supermatter

Post by oranges » #259938

As much as the singulo has been an iconic part of ss13 forever I think we do need to move to an engine that has more interesting engineering challenges and is more engaging.

The fact you can still get the singulo if you put a bit of elbow grease in is the cherry on the top with this change.
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Re: Remove the singularity in favour of the supermatter

Post by Qbopper » #259943

Not a bad idea for a test change IMO
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Re: Remove the singularity in favour of the supermatter

Post by D&B » #259945

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Re: Remove the singularity in favour of the supermatter

Post by BeeSting12 » #259959

And if the engineers want a singularity, they can put field generators around it to contain it!
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Re: Remove the singularity in favour of the supermatter

Post by Shaps-cloud » #259961

Making the supermatter the only engine and then basing all powernet/engineering stuff around it, as well as thoroughly expanding on how it functions is an excellent direction to move in. The SM has infinitely more potential for expansion of mechanics than the singulo and tesla ever will

Also what beesting said, maybe, depending on the implementation I guess
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Re: Remove the singularity in favour of the supermatter

Post by captain sawrge » #259963

I'd be all for having SM as the main engine and expanding more upon it.
Possible different failures, such as super super low chance of /vg/'s SM cascade, some kind of event (resonance cascade like half life?) where a megafauna and/or hostile mobs start to spawn on the station, SM explosion, etc. idk
Minor events as it delaminates, localized EMPs, some people start hallucinating, maybe it causes a fire to break out somewhere, idk
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Re: Remove the singularity in favour of the supermatter

Post by Qbopper » #259969

Shaps wrote:Making the supermatter the only engine and then basing all powernet/engineering stuff around it, as well as thoroughly expanding on how it functions is an excellent direction to move in. The SM has infinitely more potential for expansion of mechanics than the singulo and tesla ever will
quality idea IMO, it's a lot more indepth than "tanks go in collectors, turn PA on, turn PA to 0"
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Re: Remove the singularity in favour of the supermatter

Post by Reece » #259985

Might give me something to do besides building a gas chamber into the engineering lobby.
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Re: Remove the singularity in favour of the supermatter

Post by Tokiko2 » #259989

While you are doing this, could you expand the gas interaction a bit? Currently, only o2 and n2 do something special to the shard, it would be nice to have all gasses do something unique maybe. Possibly even a TEG integration to make it even more complex.
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Re: Remove the singularity in favour of the supermatter

Post by IcePacks » #259992

hi i'm here to derail the thread

this is a great idea but make a combustion engine possible again
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Re: Remove the singularity in favour of the supermatter

Post by Atlanta-Ned » #259993

Let's do it.
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Re: Remove the singularity in favour of the supermatter

Post by AnonymousNow » #259994

The frequency of the singularity escaping and prematurely ending rounds is frustrating, but the singularity itself is an iconic part of the SS13 experience and themes, and we absolutely cannot lose it. I'm not sure how I feel about Kor's opening suggestion; having the singularity be ready to set up and run is part of our heritage, even with the alternative power sources that we have now.

In terms of stopping it from wrecking so many rounds, it's difficult (read: impossible, if you count the people who'll complain about anything) to find a balance for stopping its frequent escape without changes being declared too hugboxy. The singularity SHOULD be dangerous; it SHOULD get free often, through neglect and sabotage. Something like an engineering channel warning beacon that needs to be set up is an idea (eg. a canary beacon that's designed to get sucked into a singularity if it grows too powerful when placed at a specific point, and send out a warning message on death, just before the singulo gets too big).
IcePacks wrote:make a combustion engine possible again
Also this.
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Re: Remove the singularity in favour of the supermatter

Post by onleavedontatme » #259998

Tokiko2 wrote:While you are doing this, could you expand the gas interaction a bit? Currently, only o2 and n2 do something special to the shard, it would be nice to have all gasses do something unique maybe. Possibly even a TEG integration to make it even more complex.
If we have a single engine that you can actually interact with rather than a series of redundant ones that instantly destroy everything around them I hope we can expand on it yeah
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Re: Remove the singularity in favour of the supermatter

Post by kevinz000 » #259999

Can we atleast give the R-UST a try? It is interesting too.
It requires maintainence near constantly unless you're good and ruins things if you fuck it up but not to an extent where it's an instant round over.
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Re: Remove the singularity in favour of the supermatter

Post by Wyzack » #260000

I cannot believe there has not been a single assblasted i hate change buttbaby rampage in this thread yet. This is a fantastic idea make it happen
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Re: Remove the singularity in favour of the supermatter

Post by Atlanta-Ned » #260004

Wait, nope, don't do this. Delaminations aren't tracked in the DB so we don't have the numbers to back this up. Sorry team.
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Re: Remove the singularity in favour of the supermatter

Post by Saegrimr » #260009

Tokiko2 wrote:While you are doing this, could you expand the gas interaction a bit? Currently, only o2 and n2 do something special to the shard, it would be nice to have all gasses do something unique maybe. Possibly even a TEG integration to make it even more complex.
This.

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Re: Remove the singularity in favour of the supermatter

Post by Qbopper » #260010

Wyzack wrote:I cannot believe there has not been a single assblasted i hate change buttbaby rampage in this thread yet. This is a fantastic idea make it happen
honestly hard to believe and the one negative post was pretty reasonable
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Re: Remove the singularity in favour of the supermatter

Post by onleavedontatme » #260011

Saegrimr wrote:
Tokiko2 wrote:While you are doing this, could you expand the gas interaction a bit? Currently, only o2 and n2 do something special to the shard, it would be nice to have all gasses do something unique maybe. Possibly even a TEG integration to make it even more complex.
This.

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Re: Remove the singularity in favour of the supermatter

Post by captain sawrge » #260012

AnonymousNow wrote:The frequency of the singularity escaping and prematurely ending rounds is frustrating, but the singularity itself is an iconic part of the SS13 experience and themes, and we absolutely cannot lose it. I'm not sure how I feel about Kor's opening suggestion; having the singularity be ready to set up and run is part of our heritage, even with the alternative power sources that we have now.
>This thing is terrible and awful and causes so many problems
>BUT ITS NOSTALGIC AND SYMBOLIC WE HAVE TO KEEP IT IN
ok.
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Re: Remove the singularity in favour of the supermatter

Post by IcePacks » #260014

Atlanta-Ned wrote:Wait, nope, don't do this. Delaminations aren't tracked in the DB so we don't have the numbers to back this up. Sorry team.
you can still make combustion engines happen tho right
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Re: Remove the singularity in favour of the supermatter

Post by Luke Cox » #260020

>No singularity in SS13

HERSEY
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Re: Remove the singularity in favour of the supermatter

Post by Cobby » #260023

Why do we NEED a dangerous engine roundstart thooooo....


I want a Low power engine [solars] and have to expand on it by BUILDING. The elders have already built the best engine-oriented building, The Antimatter.
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Re: Remove the singularity in favour of the supermatter

Post by IcePacks » #260032

hey gang if you can read beyond the topic of the thread you'll know that we can't implement this right now

also if you can read at least the first post you'd know that it wasn't a suggestion to remove it you mong
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Re: Remove the singularity in favour of the supermatter

Post by ShadowDimentio » #260037

>Title is "remove the singularity in favour of the supermatter"
>It's n-not about removing the singu guys, it's just replacing it until it explodes, then there's a singu

F- thread topic, C- idea.

I hate the idea of removing the singu in such a way, or removing it at all, but changing the supermatter shard to turn into a singu in lieu of just exploding is a perfectly good idea. Hell, I'd be down for adding the supermatter as an option for engineering at roundstart (spawn a deactivated shard in SS, has to be shot with the projector a few times until it activates), just DON'T REMOVE THE SINGU.
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Re: Remove the singularity in favour of the supermatter

Post by captain sawrge » #260041

ShadowDimentio wrote:>Title is "remove the singularity in favour of the supermatter"
>It's n-not about removing the singu guys, it's just replacing it until it explodes, then there's a singu

F- thread topic, C- idea.

I hate the idea of removing the singu in such a way, or removing it at all, but changing the supermatter shard to turn into a singu in lieu of just exploding is a perfectly good idea. Hell, I'd be down for adding the supermatter as an option for engineering at roundstart (spawn a deactivated shard in SS, has to be shot with the projector a few times until it activates), just DON'T REMOVE THE SINGU.
Why not? It's incredibly simple to the point of being shallow, its destructive capacity isn't so much fun as it is just frustrating, and it leaves way less open for additions to its mechanics.
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Re: Remove the singularity in favour of the supermatter

Post by Anonmare » #260043

I'd be down with that tbh
I like the idea of the SM doing fucked up things if it starts getting unstable, like:
Random bursts of EMPs in various areas
Machines exploding near the critical point
Hallucinations for anyone without protection
Rad spikes that get more frequent/intense as the SMgets hotter
A chance of a half-life style reasonable cascade, it'd be functionally identical to a portal storm
Perhaps the possibility of delamination? Maybe from a singularity eating another shard, so you have a supercharged singularity AND bluespace leaking in to deal with

It'd be appropriately round devastating but you have a chance against it.
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Re: Remove the singularity in favour of the supermatter

Post by oranges » #260045

Luke Cox wrote:HERSEY
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Re: Remove the singularity in favour of the supermatter

Post by ShadowDimentio » #260049

captain sawrge wrote:
ShadowDimentio wrote:>Title is "remove the singularity in favour of the supermatter"
>It's n-not about removing the singu guys, it's just replacing it until it explodes, then there's a singu

F- thread topic, C- idea.

I hate the idea of removing the singu in such a way, or removing it at all, but changing the supermatter shard to turn into a singu in lieu of just exploding is a perfectly good idea. Hell, I'd be down for adding the supermatter as an option for engineering at roundstart (spawn a deactivated shard in SS, has to be shot with the projector a few times until it activates), just DON'T REMOVE THE SINGU.
Why not? It's incredibly simple to the point of being shallow, its destructive capacity isn't so much fun as it is just frustrating, and it leaves way less open for additions to its mechanics.
What are you even talking about? The point of the singu wasn't to be an incredibly in-depth machine, it's a black hole in a box that the crew get all their power from somehow. That's the joke, it's a spectacle in how absurdly impractical and stupid it is, and how whenever it escapes it nearly always destroys the station. It's the perfect engine for a ramshackle deathtrap like SS13.

Also the singu still existing doesn't "limit additions to its mechanics" you dumbass, you can add another option to engineering without turning around and burning down the other options that plenty of people have gotten fond of over the years for whatever reason. Improve, don't remove.
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Re: Remove the singularity in favour of the supermatter

Post by Luke Cox » #260055

What if we kept singulo/tesla but completely reworked containment and power collection to require constant maintenance?
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Re: Remove the singularity in favour of the supermatter

Post by onleavedontatme » #260056

What if instead we did the thing that takes literally 3 lines of code and does the exact same thing with the same end result of containment failure.
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Re: Remove the singularity in favour of the supermatter

Post by Luke Cox » #260057

Because it's fucking fun. Every department should have round enders imo.
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Re: Remove the singularity in favour of the supermatter

Post by captain sawrge » #260058

Luke Cox wrote:Because it's fucking fun. Every department should have round enders imo.
No it isn't
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Re: Remove the singularity in favour of the supermatter

Post by Luke Cox » #260059

Depending on how containment would be reworked, we could easily add multiple stages of failure to the singularity. If you really want singulo to be the end-stage engine, you're just stalling the problem with this idea.
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Re: Remove the singularity in favour of the supermatter

Post by Wyzack » #260060

captain sawrge wrote:
Luke Cox wrote:Because it's fucking fun. Every department should have round enders imo.
No it isn't
and no they shouldnt
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Joined: Thu May 08, 2014 3:15 am
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Re: Remove the singularity in favour of the supermatter

Post by ShadowDimentio » #260063

Luke Cox wrote:What if we kept singulo/tesla but completely reworked containment and power collection to require constant maintenance?
Making engi a more involved process would be completely good in my book. A good few steps would be to give engi a use for all their power like a laser that can mine/destroy stuff/sell energy, make having huge amounts of energy in the system dangerous by porting goon overcharging where APCs send out bolts of lightning and doors EXPLODE if you touch them, and make the engine equipment degrade/require refueling if used above a certain level.
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ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
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Re: Remove the singularity in favour of the supermatter

Post by ShadowDimentio » #260065

Luke Cox wrote:Because it's fucking fun. Every department should have round enders imo.
They already do. Medbay has viruses, cargo has the BSA/supermatter, botany has kudzu, science has bombs, engi has the engine.

The only one that doesn't is sec, and they're never antag.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
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Luke Cox
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Re: Remove the singularity in favour of the supermatter

Post by Luke Cox » #260067

The APC thing might be a little extreme. What I want is for an engineer or two to have to actually man the engine room and perform routine maintenance.
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ShadowDimentio
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Re: Remove the singularity in favour of the supermatter

Post by ShadowDimentio » #260069

Luke Cox wrote:The APC thing might be a little extreme. What I want is for an engineer or two to have to actually man the engine room and perform routine maintenance.
It incentivizes not just releasing the engine as antag by offering a different, potentially better alternative.

4D chess, baby.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
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Re: Remove the singularity in favour of the supermatter

Post by confused rock » #260070

But what happens to supermatter singularities?
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onleavedontatme
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Re: Remove the singularity in favour of the supermatter

Post by onleavedontatme » #260079

you're just stalling the problem
But the problem is that it happens too quickly, not that it happens at all. Rounds have to end eventually, but it'd be nice if they took longer than 15 minutes to do so.
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imblyings
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Re: Remove the singularity in favour of the supermatter

Post by imblyings » #260084

collapsing into a singularity is a genius compromise

for singularity supporters, it just means a longer set up time.
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Re: Remove the singularity in favour of the supermatter

Post by Slignerd » #260088

In favor of it if supermatter singularities get to grow to supermatter-charged stage when loose
It would appear that I'm a high RP weeb who hates roleplay and anime.
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Re: Remove the singularity in favour of the supermatter

Post by Qbopper » #260095

Luke Cox wrote:Because it's fucking fun. Every department should have round enders imo.
I know this is personal opinion but this is a fucking incredible quote

I don't think ive ever disagreed more with a sentence
Limey wrote:its too late.
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Luke Cox
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Re: Remove the singularity in favour of the supermatter

Post by Luke Cox » #260098

It's mostly because I feel like we're moving away from lethality. I like causing mass carnage as an antag, and I like dealing with it as a non-antag.
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AnonymousNow
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Re: Remove the singularity in favour of the supermatter

Post by AnonymousNow » #260104

Sligneris wrote:In favor of it if supermatter singularities get to grow to supermatter-charged stage when loose
Or have it so that absorbing a second shard makes them into a supermatter-charged singulo.
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