War ops is entirely pointless when shotguns exist
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War ops is entirely pointless when shotguns exist
>Declare war
>Crew sells everything on the station and orders so many shotguns every grayshit has 2 shotguns inhand and one on their back
>shielded hardsuits mean nothing against 5 pellets negating your shield
>They have so many weapons and so much ammo its pointless
Why the fuck is recoil not a thing for shotguns?
War is literally the worst thing operatives can do and other ops are at the mercy of their retarded team leader. Every op being in a mauler wouldn't have any hope against the shotgun toting assistant hoards.
In other words...
War... war has changed.
>Crew sells everything on the station and orders so many shotguns every grayshit has 2 shotguns inhand and one on their back
>shielded hardsuits mean nothing against 5 pellets negating your shield
>They have so many weapons and so much ammo its pointless
Why the fuck is recoil not a thing for shotguns?
War is literally the worst thing operatives can do and other ops are at the mercy of their retarded team leader. Every op being in a mauler wouldn't have any hope against the shotgun toting assistant hoards.
In other words...
War... war has changed.
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Re: War ops is entirely pointless when shotguns exist
Turns out you can't buy immunity from everything! Hit from long range or try bombs or hit-and-run tactics.
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- cedarbridge
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Re: War ops is entirely pointless when shotguns exist
OPs are still forgetting that war or no war their objective is still always "get that fukkin disk." I know they don't know this because every op, without fail, will go to the 4 winds on their own, get assblasted and then whine in deadchat about how bad every other op is. None of these ops will ever approach the captain or even glance at their pinpointers. There's crew with guns you have to fight and that's more important than getting the mission done, for some reason.
Stop trying to brawl a 50+ crew station with 5 dudes and start operating.
Stop trying to brawl a 50+ crew station with 5 dudes and start operating.
- CPTANT
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Re: War ops is entirely pointless when shotguns exist
I think defeating war ops is currently a bit too easy.
Perhaps lowering the delay between the war decleration and the ops arriving on the station a bit would help?
Perhaps lowering the delay between the war decleration and the ops arriving on the station a bit would help?
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Oldman Robustin
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Re: War ops is entirely pointless when shotguns exist
Warops are still scary as fuck, they just need to be smart.
I would advise getting elite hardsuits over shielded ones and just pack adrenals for the occasional stun.
Elite Suit = 60% bullet protection
Shielded Suit = 15% bullet protection
With syndie medborgs only costing 25 and having a pretty robust kit, its absolutely criminal if you don't bring at least 2 along with an assault borg. I cant stress how important it is to get extra player-controlled teammates at a low cost. I struggle to think of reasons for people to take reinforcements over another medborg. Ops should also avoid point sinks like the LMG and just focus on tried and true tactics.
I hate combat shotguns still but of all the people who can complain about them, I think warops have the least compelling argument.
I would advise getting elite hardsuits over shielded ones and just pack adrenals for the occasional stun.
Elite Suit = 60% bullet protection
Shielded Suit = 15% bullet protection
With syndie medborgs only costing 25 and having a pretty robust kit, its absolutely criminal if you don't bring at least 2 along with an assault borg. I cant stress how important it is to get extra player-controlled teammates at a low cost. I struggle to think of reasons for people to take reinforcements over another medborg. Ops should also avoid point sinks like the LMG and just focus on tried and true tactics.
I hate combat shotguns still but of all the people who can complain about them, I think warops have the least compelling argument.
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Re: War ops is entirely pointless when shotguns exist
Shielded Hardsuit is a new player trap, I'm honestly half tempted to remove it, though it has a viable usage in non-War Ops scenarios.
War Ops do need to play the objective, but they should take advantage of their expanded arsenal to do so.
Just because you now can buy a lot more expensive guns, doesn't mean you can get away with running in solo.
War Ops do need to play the objective, but they should take advantage of their expanded arsenal to do so.
Just because you now can buy a lot more expensive guns, doesn't mean you can get away with running in solo.
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Re: War ops is entirely pointless when shotguns exist
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Re: War ops is entirely pointless when shotguns exist
Shielded suits useless?
LMAO, those things allow you to kite indefinitely.
LMAO, those things allow you to kite indefinitely.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: War ops is entirely pointless when shotguns exist
Cargo being able to order unlimited shotguns is pretty stupid though.
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Re: War ops is entirely pointless when shotguns exist
Especially when shotguns are pretty much the best weapon available in the game(that you can get normally in a round).Kor wrote:Cargo being able to order unlimited shotguns is pretty stupid though.
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Re: War ops is entirely pointless when shotguns exist
And also the most used excuse for keeping double eswords
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Re: War ops is entirely pointless when shotguns exist
Are they good against ballistics?XDTM wrote:And also the most used excuse for keeping double eswords
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Re: War ops is entirely pointless when shotguns exist
How about being able to buy BSA strikes on station areas for a modest cost.
You get the option between cargo, RnD, Medbay and Bridge. Where it hits is random, but contained between those areas.
You get the option between cargo, RnD, Medbay and Bridge. Where it hits is random, but contained between those areas.
Spoiler:
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Re: War ops is entirely pointless when shotguns exist
You know or send one guy in the Ops drop pod immediately into cargo, drop a bomb onto the other console, then escape into space to get picked up while the rest of the team is still arming.D&B wrote:How about being able to buy BSA strikes on station areas for a modest cost.
You get the option between cargo, RnD, Medbay and Bridge. Where it hits is random, but contained between those areas.
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Re: War ops is entirely pointless when shotguns exist
Exports were a MISTAKE, stocks are THE FUTUREKor wrote:Cargo being able to order unlimited shotguns is pretty stupid though.
Voted best trap in /tg/ 2014-current
- DemonFiren
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Re: War ops is entirely pointless when shotguns exist
Can't we go back to the glory days of communism?
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Re: War ops is entirely pointless when shotguns exist
You can't send the pod until 20 minutes.Saegrimr wrote:You know or send one guy in the Ops drop pod immediately into cargo, drop a bomb onto the other console, then escape into space to get picked up while the rest of the team is still arming.D&B wrote:How about being able to buy BSA strikes on station areas for a modest cost.
You get the option between cargo, RnD, Medbay and Bridge. Where it hits is random, but contained between those areas.
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Re: War ops is entirely pointless when shotguns exist
What if War Ops added a few more team members for free, scaled by station pop? They would be full members with their own uplinks like the default 5.
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Re: War ops is entirely pointless when shotguns exist
How about a tc purchase that hijacks all combat shotgun purchases and redirects them to the operatives?
Haha
Or in all seriousness tc purchase to have a syndie crew hijack the cargo shuttle for like 5-10 minutes
Haha
Or in all seriousness tc purchase to have a syndie crew hijack the cargo shuttle for like 5-10 minutes
Last edited by Bombadil on Mon Feb 27, 2017 7:00 pm, edited 1 time in total.
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Re: War ops is entirely pointless when shotguns exist
Saegrimr wrote:You know or send one guy in the Ops drop pod immediately into cargo, drop a bomb onto the other console, then escape into space to get picked up while the rest of the team is still arming.D&B wrote:How about being able to buy BSA strikes on station areas for a modest cost.
You get the option between cargo, RnD, Medbay and Bridge. Where it hits is random, but contained between those areas.
Can't do that starfox gotta wait 20 minutes to launch the ship
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Re: War ops is entirely pointless when shotguns exist
Wait seriously? Including the pod? Is that a War Ops only thing?Bombadil wrote:Saegrimr wrote:You know or send one guy in the Ops drop pod immediately into cargo, drop a bomb onto the other console, then escape into space to get picked up while the rest of the team is still arming.D&B wrote:How about being able to buy BSA strikes on station areas for a modest cost.
You get the option between cargo, RnD, Medbay and Bridge. Where it hits is random, but contained between those areas.
Can't do that starfox gotta wait 20 minutes to launch the ship
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Re: War ops is entirely pointless when shotguns exist
Add a special item that allows ops to board the cargo ship and invade from cargo
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- cedarbridge
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Re: War ops is entirely pointless when shotguns exist
Gotta make the OPs wait so the crew has 20 minutes to rush mechs and cargo before they can arrive. Its not fair unless every assistant is carrying a dozen explosive lances.Saegrimr wrote:Wait seriously? Including the pod? Is that a War Ops only thing?Bombadil wrote:Saegrimr wrote:You know or send one guy in the Ops drop pod immediately into cargo, drop a bomb onto the other console, then escape into space to get picked up while the rest of the team is still arming.D&B wrote:How about being able to buy BSA strikes on station areas for a modest cost.
You get the option between cargo, RnD, Medbay and Bridge. Where it hits is random, but contained between those areas.
Can't do that starfox gotta wait 20 minutes to launch the ship
- Wyzack
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Re: War ops is entirely pointless when shotguns exist
Why not just trial removing the launch restriction? The station will still have a heads up the ops are coming which is pretty huge in and of itself
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Re: War ops is entirely pointless when shotguns exist
Wait, wait, wait. Hold up. Hear me out. Hold up.
Maybe we could just
You know
Not declare war
Maybe we could just
You know
Not declare war
- cedarbridge
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Re: War ops is entirely pointless when shotguns exist
That's what I was thinking. I don't know that the station really needs 20 minutes to churn out the mechs and shit to match the ops when they already out manpower them.Wyzack wrote:Why not just trial removing the launch restriction? The station will still have a heads up the ops are coming which is pretty huge in and of itself
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Re: War ops is entirely pointless when shotguns exist
Yeah
I think either trial removing the launch restriction entirely or lowering it drastically
I think either trial removing the launch restriction entirely or lowering it drastically
- Wyzack
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Re: War ops is entirely pointless when shotguns exist
Hearing that the ops are coming still gives you a chance to put the disk into a cheese wheel and put that cheese wheel into a backpack full of other cheese wheels before fortifying the captain with the whole crew around him
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Re: War ops is entirely pointless when shotguns exist
shields suck, buy elite
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Re: War ops is entirely pointless when shotguns exist
Don't forget to deepfry it every step for maximum protection.Wyzack wrote:Hearing that the ops are coming still gives you a chance to put the disk into a cheese wheel and put that cheese wheel into a backpack full of other cheese wheels before fortifying the captain with the whole crew around him
- cedarbridge
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Re: War ops is entirely pointless when shotguns exist
We just said we're planning on reducing the timer.lzimann wrote:Don't forget to deepfry it every step for maximum protection.Wyzack wrote:Hearing that the ops are coming still gives you a chance to put the disk into a cheese wheel and put that cheese wheel into a backpack full of other cheese wheels before fortifying the captain with the whole crew around him
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Re: War ops is entirely pointless when shotguns exist
I have yet to lose as awperative, the SMG after you buy an ammo bag is incredibly effective. If you keep getting meatshot by chucklefucks with shotguns follow these tips:
1: Shoot them
2: Rush the disk faster
3: Git gud
1: Shoot them
2: Rush the disk faster
3: Git gud
Spoiler:
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Re: War ops is entirely pointless when shotguns exist
What did nukies expect? if you declare warops on a station with more than 30 pop you will lose no matter what weapons they have
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Re: War ops is entirely pointless when shotguns exist
ha. is this about the round last night?
because i was the QM, sorry mining and I got shit done
because i was the QM, sorry mining and I got shit done
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Re: War ops is entirely pointless when shotguns exist
No, this is about every round with war ops. War ops always lose. They are outnumbered and outgeared.Doctor Pork wrote:ha. is this about the round last night?
because i was the QM, sorry mining and I got shit done
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Re: War ops is entirely pointless when shotguns exist
i mean yeah, thats the tradeoffInsaneHyena wrote:No, this is about every round with war ops. War ops always lose. They are outnumbered and outgeared.Doctor Pork wrote:ha. is this about the round last night?
because i was the QM, sorry mining and I got shit done
oranges wrote:pork, the nondescript, commoner king, literally so stealth you could just your normal name in OOC and nobody would know, long may he reign as the secret commander
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Re: War ops is entirely pointless when shotguns exist
Maybe the pay off for war declaration is just too small?
- ShadowDimentio
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Re: War ops is entirely pointless when shotguns exist
>Outnumbered and outgeared
Outnumbered I'll give you but I once tore through five of the crew's most robust as war awp without taking a hit, awp gear is infinitely better than the stuff the crew can scrape together, you just have to get good.
Outnumbered I'll give you but I once tore through five of the crew's most robust as war awp without taking a hit, awp gear is infinitely better than the stuff the crew can scrape together, you just have to get good.
Spoiler:
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Re: War ops is entirely pointless when shotguns exist
I posted an idea a while back for alternative ships the ops could order, one of them was a battle cruiser that would have a Bluespace mortar that would operate on the same math shit telescience uses. Basically an op could coordinate with another op on the ship to designate targets and using the magical powers of math shell the shit out of the area.D&B wrote:How about being able to buy BSA strikes on station areas for a modest cost.
You get the option between cargo, RnD, Medbay and Bridge. Where it hits is random, but contained between those areas.
- Iatots
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Re: War ops is entirely pointless when shotguns exist
Why not have deployable beacons for arty strikes a la CM?
- Oldman Robustin
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Re: War ops is entirely pointless when shotguns exist
Nope. Unless one person wastes a bunch of the group's points most warops are still sitting there just blowing TC's on silly stuff because there's a limit to how robust you can get from nukeop gear.Incomptinence wrote:Maybe the pay off for war declaration is just too small?
Given that we're regularly seeing highpop numbers that weren't possible a couple years ago, I think that scaling the ops up to 6 or even 7 makes sense though.
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Re: War ops is entirely pointless when shotguns exist
telecrystals can be exchanged for borgs and operatives!
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Re: War ops is entirely pointless when shotguns exist
Could include a cargo-blockade in the declaration, make it not possible to buy new shotguns (or new anything), if you're declaring war on something you don't want it to get more resources/equipment.
私は完璧
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Re: War ops is entirely pointless when shotguns exist
That's pretty solid.Remie Richards wrote:Could include a cargo-blockade in the declaration, make it not possible to buy new shotguns (or new anything), if you're declaring war on something you don't want it to get more resources/equipment.
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Re: War ops is entirely pointless when shotguns exist
I thought war ops was just "lol time to TDM", hence why no one wins because the ability to shoot 'just one more assistant' is too tempting than actually playing the objective.
Voted best trap in /tg/ 2014-current
- ShadowDimentio
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Re: War ops is entirely pointless when shotguns exist
I fail to see how forcing the crew to bank their entire loadout on R&D being done and miners showing up improves the game. Nukers get a fuckload of equipment, the crew has 20 minutes to pray that the miners work fast? Not very fun.Remie Richards wrote:Could include a cargo-blockade in the declaration, make it not possible to buy new shotguns (or new anything), if you're declaring war on something you don't want it to get more resources/equipment.
Spoiler:
- cedarbridge
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Re: War ops is entirely pointless when shotguns exist
Implying ops don't get swarmed by 30 assistants with explosive lances anyway.ShadowDimentio wrote:I fail to see how forcing the crew to bank their entire loadout on R&D being done and miners showing up improves the game. Nukers get a fuckload of equipment, the crew has 20 minutes to pray that the miners work fast? Not very fun.Remie Richards wrote:Could include a cargo-blockade in the declaration, make it not possible to buy new shotguns (or new anything), if you're declaring war on something you don't want it to get more resources/equipment.
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Re: War ops is entirely pointless when shotguns exist
I had that happen once, it was hilarious and nearly killed me.
Still nuked the station though.
Still nuked the station though.
Spoiler:
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Re: War ops is entirely pointless when shotguns exist
Shotguns need an actual damage nerf on the pellets anyway.
3 shots from one-two tiles away will down a fully shielded healthed nukeop
3 shots from one-two tiles away will down a fully shielded healthed nukeop
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Re: War ops is entirely pointless when shotguns exist
Just introduce scaling damage from a shotgun blast.
Make it that pellets that spread out start with maximum damage within two tiles of firing, and they quickly scale down in damage so at five tiles your dealing very minimal damage.
That or make shotguns much harder and expensive to get access to. I don't mind there being strong weapons on station, only so long as access to them is restricted.
Reminds me of how Goon lasers can two shot crit/kill unarmoured people.
Make it that pellets that spread out start with maximum damage within two tiles of firing, and they quickly scale down in damage so at five tiles your dealing very minimal damage.
That or make shotguns much harder and expensive to get access to. I don't mind there being strong weapons on station, only so long as access to them is restricted.
Reminds me of how Goon lasers can two shot crit/kill unarmoured people.
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