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oranges wrote:MMMiracles wrote:cacogen wrote:I'll reserve my possibly correct judgement until I don't end up being online to play it.
this is my third map and I don't think ive ever gotten a piece of feedback more useless than "i heard someone say it was bad so i im going to also say it's bad without having even looked at it"
right? lmao, enough to just discard his feedback completely no matter if he's played or not
saprasam wrote:map literally imploded tg servers
i dont know if its because you fucked atmos up or because you put multiple z-levels but it's horrid
2 tile wide hallways encourage durrhurring with a baseball bat
the tram gimmick gets old quick especially when everybody spams it for "the lulz!!!"
1 tile wide hallway to get to the other sides of the left & right station with NO RAILINGS
lower z-level of tram has railings while top side of tram has none??? what???????????????????????????????
and the most egregious sin of all, potentially the most evil thing you could ever do
you put the VAULT in the ARMORY
the BIGGEST fuck you to the entire station, and traitors with plutonium core objective
tl;dr: this map makes me malding
⠀technokek wrote:Cannot prove this so just belive me if when say this
⠀technokek wrote:Cannot prove this so just belive me if when say this
⠀technokek wrote:Cannot prove this so just belive me if when say this
⠀technokek wrote:Cannot prove this so just belive me if when say this
the asteroid parts dont have air beneath the rock so you take vacuum damage if you dig it out until pressure equalizes. Is this intentional? If not can you fix it so i can dig more its funMMMiracles wrote:The tram is an active project currently between two volunteers and will probably take the longest to iron out. I really do hope to get it nailed down soon because when it works I find it to be extremely enjoyable to watch the crew interact with it. I personally don't see the issue with the main method of travel being the tram, since otherwise you just have a generic hallway to walk through. Here at least you're actively being put into situations with other crewmembers where otherwise you'd simply pass each other sparingly.
As for the maintenance comments, I understand the difference between other stations is a bit off but I personally dislike the direction maintenance has gone with it becoming a stuffed loot fest with tons of pre-built rooms and gimmicks set up for players and I am actively trying to avoid reinforcing that mindset. I've taken some effort to stocking maintenance with loot spawners, side tunnels, and even basic mining equipment so creative crew can dig out their own pathways or stashes. Hell, the asteroid itself even spawns low-tier minerals like iron, silver, gold, and even very rarely plasma, diamonds, and uranium.
Super Aggro Crag wrote:the asteroid parts dont have air beneath the rock so you take vacuum damage if you dig it out until pressure equalizes. Is this intentional? If not can you fix it so i can dig more its funMMMiracles wrote:The tram is an active project currently between two volunteers and will probably take the longest to iron out. I really do hope to get it nailed down soon because when it works I find it to be extremely enjoyable to watch the crew interact with it. I personally don't see the issue with the main method of travel being the tram, since otherwise you just have a generic hallway to walk through. Here at least you're actively being put into situations with other crewmembers where otherwise you'd simply pass each other sparingly.
As for the maintenance comments, I understand the difference between other stations is a bit off but I personally dislike the direction maintenance has gone with it becoming a stuffed loot fest with tons of pre-built rooms and gimmicks set up for players and I am actively trying to avoid reinforcing that mindset. I've taken some effort to stocking maintenance with loot spawners, side tunnels, and even basic mining equipment so creative crew can dig out their own pathways or stashes. Hell, the asteroid itself even spawns low-tier minerals like iron, silver, gold, and even very rarely plasma, diamonds, and uranium.
MMMiracles wrote:As for the maintenance comments, I understand the difference between other stations is a bit off but I personally dislike the direction maintenance has gone with it becoming a stuffed loot fest with tons of pre-built rooms and gimmicks set up for players and I am actively trying to avoid reinforcing that mindset. I've taken some effort to stocking maintenance with loot spawners, side tunnels, and even basic mining equipment so creative crew can dig out their own pathways or stashes. Hell, the asteroid itself even spawns low-tier minerals like iron, silver, gold, and even very rarely plasma, diamonds, and uranium.
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:I don't understand how anyone could feel that way. Exploring DeltaStation's maintenance and collecting loot is a lot of fun.
cacogen wrote:I don't understand how anyone could feel that way. Exploring DeltaStation's maintenance and collecting loot is a lot of fun.
⠀technokek wrote:Cannot prove this so just belive me if when say this
MMMiracles wrote:Super Aggro Crag wrote:the asteroid parts dont have air beneath the rock so you take vacuum damage if you dig it out until pressure equalizes. Is this intentional? If not can you fix it so i can dig more its funMMMiracles wrote:The tram is an active project currently between two volunteers and will probably take the longest to iron out. I really do hope to get it nailed down soon because when it works I find it to be extremely enjoyable to watch the crew interact with it. I personally don't see the issue with the main method of travel being the tram, since otherwise you just have a generic hallway to walk through. Here at least you're actively being put into situations with other crewmembers where otherwise you'd simply pass each other sparingly.
As for the maintenance comments, I understand the difference between other stations is a bit off but I personally dislike the direction maintenance has gone with it becoming a stuffed loot fest with tons of pre-built rooms and gimmicks set up for players and I am actively trying to avoid reinforcing that mindset. I've taken some effort to stocking maintenance with loot spawners, side tunnels, and even basic mining equipment so creative crew can dig out their own pathways or stashes. Hell, the asteroid itself even spawns low-tier minerals like iron, silver, gold, and even very rarely plasma, diamonds, and uranium.
The problem with doing that is that it'd mean every time you dig into an external part, you'd be releasing a tile's worth of atmos into space and that probably doesn't bode well if you're digging inward from space. I can scatter some more generalized air canisters/space heaters in maintenance so you can do a quick and dirty pressurization on the rooms dug out.
⠀technokek wrote:Cannot prove this so just belive me if when say this
Sylphet wrote:Really liking tramstation. Multi-Z is great and I hope that we get to keep this map. Really like the radiation shelters. It could be interesting to see these expanded into panic rooms similar to Bay's Torch, but I haven't looked at the map itself to know if there's space. I love that engineering is on a separate z level together with maintenance, this just feels good in gameplay, for the two areas to be together. The tram is interesting, though I wonder what the options for sabotage are ? Being able to damage or destroy something so critical to the station would really help to set it further apart from the other stations, if this isn't already possible. I really like the room just below the kitchen and like that the kitchen and bar are separated.
Few minor complaints though - operating the tram feels weird. Is there a reason that there's no button inside of the tram to make it move, instead of clicking the floor ? Like, a button on the left side to send it to the left, and one on the right to send it to the right ? This feels very clunky as it exists now. Medical seems to be missing a break room. The positioning of the stasis beds in an area where people move often is a little ugh. If we're not going to have operating rooms in common use it would be nice to have them in a quieter area, or you get people standing over you, pushing past in combat mode mid surgery - not fun. The holofans along the tram line can cause problems with objects being stuck under them and becoming unrecoverable (people in chairs is the example I saw). This is super minor but the rock outside of the station is a little boring, it looks like solid red rock. It has no ... texture to it.
mrmelbert wrote:Blobs are absolutely hell to fight across the z-levels, especially if they're in perma or something. Having only one way down means you're stuck fighting it form one direction.
Every permablob i've seen pretty much went uncontested because of how ass it is to get there
⠀technokek wrote:Cannot prove this so just belive me if when say this
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