CatwalkStation - Testmerge and RELEASE!

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EuSouAFazenda
Joined: Sat Jul 17, 2021 1:34 pm
Byond Username: EuSouAFazenda
Location: Brazil

CatwalkStation - Testmerge and RELEASE!

Post by EuSouAFazenda » #745280

CatwalkStation is READY!

https://github.com/tgstation/tgstation/pull/86442

This is the thread for any and all feedback! I'll still be listening in other places but this is my main place I'll look for feedback. This thread will serve both for the testmerge and also for when it releases as well. This is the FAQ for Catwalk, with updated list of the feedbacks I already have gotten, have already done or won't https://hackmd.io/@kNRZ9uxhShS3s2N9scOXxQ/BJgfF0JhR

Let's get this party started :burger: :burger: :burger:
Last edited by EuSouAFazenda on Tue Sep 03, 2024 9:24 pm, edited 1 time in total.
I remade the beach away mission
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banement
Joined: Thu Nov 24, 2022 7:26 pm
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Re: CatwalkStation - Testmerge and RELEASE!

Post by banement » #745304

im unsure if this is just my tg master but some areas of maintenance lack areas. also, considering you can just use wirecutters on the catwalks, it takes just one bored dude to knock out the power
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TheSmallBlue
Joined: Thu Oct 31, 2019 3:55 pm
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Re: CatwalkStation - Testmerge and RELEASE!

Post by TheSmallBlue » #745436

The github link in your post is wrong!

The right link is https://github.com/tgstation/tgstation/pull/86442
When human I go by Bluti Kabooti, when AI I go by Azure
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EuSouAFazenda
Joined: Sat Jul 17, 2021 1:34 pm
Byond Username: EuSouAFazenda
Location: Brazil

Re: CatwalkStation - Testmerge and RELEASE!

Post by EuSouAFazenda » #745454

banement wrote: Tue Sep 03, 2024 4:28 pm im unsure if this is just my tg master but some areas of maintenance lack areas. also, considering you can just use wirecutters on the catwalks, it takes just one bored dude to knock out the power
Fixed the areas.
The power issue is delicated and requires either some really smart remapping of wires or fully moving the SMES room somewhere else; it's not an easy fix but it is something on my to-do list, thank you
TheSmallBlue wrote: Tue Sep 03, 2024 8:37 pm The github link in your post is wrong!

The right link is https://github.com/tgstation/tgstation/pull/86442
Thank you! Fixed. Okay but https://github.com/tgstation/tgstation/pull/86288 is also a pretty swell PR as well
I remade the beach away mission
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EuSouAFazenda
Joined: Sat Jul 17, 2021 1:34 pm
Byond Username: EuSouAFazenda
Location: Brazil

Re: CatwalkStation - Testmerge and RELEASE!

Post by EuSouAFazenda » #745469

banement wrote: Tue Sep 03, 2024 4:28 pm im unsure if this is just my tg master but some areas of maintenance lack areas. also, considering you can just use wirecutters on the catwalks, it takes just one bored dude to knock out the power
RE this: I took a look at it and there's a wire under a wall (icky I know but it's the best I could have done) near the SMES so the wires go off in two directions there, so no "rat chew a wire now 100% of the station lost power" shenanigans. Also, most of the wires for the departments are done through the first Z-Level rather than the catwalks so this isn't much of a problem; I checked, it should not be a problem in actual gameplay. Nice catch tho, I definitely should have thought about that before
I remade the beach away mission
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