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Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Nov 27, 2014 7:25 pm
by Intigracy

Bottom post of the previous page:

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Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Nov 27, 2014 9:56 pm
by allura
i genuinely wish i had never restored this map. i made it because hbl wanted me to AND jordie's words on it in #coderbus indicated he wasn't interested in continuing it. now that jordie's completely shat all over the map i hate it

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Nov 28, 2014 12:15 am
by Septavius
allura wrote: DID I MENTION SCRAMBLED SINGULO? NO ONE LIKE THATS! NO ONE LIKES THAT NO ONE LIKE THATS! NO ONE LIKES THAT NO ONE LIKE THATS! NO ONE LIKES THAT NO ONE LIKE THATS! NO ONE LIKES THAT NO ONE LIKE THATS! NO ONE LIKES THAT
i like it

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Nov 28, 2014 12:45 am
by MrStonedOne
allura wrote:RESCRAMBLING OF THE FUCKING SINGULO
What the fuck is scrambled singulo?

How can one scramble or unscramble or re-scramble it on a map level?

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Nov 28, 2014 1:19 am
by Intigracy
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Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Nov 28, 2014 5:54 am
by Wyzack
Put a newscaster in the detectives office please

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Mon Dec 01, 2014 2:25 am
by MMMiracles
For all that is holy please turn the disposal chute into a separate room, anyone who feels the need to toss themselves down a chute has access to the cargo warehouse and it gets really annoying.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Tue Dec 02, 2014 3:24 am
by Cipher3
MMMiracles wrote:For all that is holy please turn the disposal chute into a separate room, anyone who feels the need to toss themselves down a chute has access to the cargo warehouse and it gets really annoying.
This is true. Just add part-tile windows alone the chute and a windoor with cargo access, and that'll be fine.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Tue Dec 02, 2014 3:39 am
by Wyzack
Also cargo is easily the shittest sec assignment on the whole station. You get a tiny ass office compared to the kickin rad ones in medical and science, and you do not have access to the cargo bay so you literally cannot police your own department. You have to sit outside and use disposals if you wanna get in.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Tue Dec 02, 2014 11:37 am
by miggles
usage of the new glass tables is much too liberal
theyve replaced almost all the normal ones, it looks silly

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Tue Dec 02, 2014 9:08 pm
by Raven776
Mining there is still a kickass new idea though...

Can we just agree that mining is fun on asteroid station?

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 03, 2014 5:29 am
by miggles
also
toxins needs a tachyon thingy
atmos needs a turbine
and what allura said about the containment field is right, that disassembled field is totally disgusting

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 03, 2014 7:16 am
by allura
whew man like a nigga makes 3 or 4 small cosmetic changes when they fix a map and theyre all reverted in 3 updates what are you fuckin lobotomized?
this map is still total horseshit, it being run as an official map is killing this server and killing me

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 03, 2014 7:46 am
by Random Players
Killing the server? Average pop seems to have increased.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 03, 2014 1:42 pm
by Wyzack
Yeah we have more people now than we did before asstation. But it is pretty rough around the edges and needs some work. Aside from the shit that has already been said, there should be more boxes of replacement lights around maint. Given how often we get electrical storms and how seldom we have a janitor replacing them all is annoying as hell

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 03, 2014 4:31 pm
by allura
there's the same amount of fucking people as we had back in meta, i was just being a fag to be a fag
this map isn't "rough around the edges", it's an unbalanced cesspool of incompetent mapping and absolute fucking incompetence. the design is, and always has been, complete shit, the map is full of shitty unorthodox ideas integrated by jordie and hbl that no one likes, it's fucking huge and broken and hideous and shouldn't even be a thing, it's not only hideous but functionally/technically horrible (pipes and wires), and the single dev is a complete shitlord who has no clue what he's fucking doing. this map's restoral by my hands was the single most autistic and fucking queershit thing to ever happen to this server, and i'm going to go kill myself

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 03, 2014 4:53 pm
by cocothegogo
you're edgy

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 03, 2014 5:07 pm
by Wyzack
Did you ever think that maybe you hate it more than everyone else? It was pretty well received, based on the poll we had. I am not against going back to based metastation, but now that the server has had a taste of ass they may not want to go back. I wish metacide would come back, he was kickin rad

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 03, 2014 5:50 pm
by Miauw
holy shit atmos is horrible.
its confusing as heck and the air pipe (not distro) is caught between fifty other pipes so you cant use it for anything and aaaaa

don't get me wrong this map is cool but i like to tinker with things as an atmos tech and this makes that really really hard. the external pipes arent even next to eachother.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 03, 2014 6:00 pm
by Raven776
It could definitely use some changes to atmos and wiring...

It's HUGE too... And somewhat confusing at first, but I do enjoy the separation of departments like robuttics and mining from science and cargo respectively.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 03, 2014 6:02 pm
by Steelpoint
Wiring and pipping can stand to be revamped. Right now they mostly run through the main halls instead of going through maintenance.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Dec 04, 2014 4:49 pm
by iyaerP
The bridge could use a multitool, and the lights in the captain's quarters don't seem to work correctly on roundstart. The APC can be on and have lights set to manual on, but still not be powering and lighting.

Also, the asteroid "base" has only a 2x2 sealed room for asteroid cult, and one of those 4 squares has a table in it. The comparable room in boxstation is like 3x4. This became relevant in a cult round last night where there wasn't physical room for us to make a rune and stand around it to chant. Also, re-pressurizing the tiny 2x2 room is very hard with no room to maneuver.

Other than that, I like it very much, much more than metastation. Although one thing that meta has going for it that asteroid station doesn't is the little wall-placards that show the station layout map. Those would be nice, so I don't have to alt-tab to the map image at the top of this thread every few minutes to see where I am going.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Dec 04, 2014 8:25 pm
by Wyzack
Jordie has not really responded to any of the feedback in here? Is any of it going to be considered for implementation?

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Dec 05, 2014 10:31 am
by Jordie0608
Wyzack wrote:Jordie has not really responded to any of the feedback in here? Is any of it going to be considered for implementation?
Indeed it is, I do read this thread but have found it easier to reply to all the feedback in a big post when an update it made; most of my response it just "fixed" or "I'll try to fix it".

Which by the way, won't next be until this PR is merged since Git is a pain.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Dec 05, 2014 10:49 am
by TheBibleMelts
Botany needs an overhaul. It's incredibly cramped, and there's no backpack water tanks.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Dec 05, 2014 1:43 pm
by Wyzack
Excellent, thanks. Was just making sure.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Sat Dec 06, 2014 9:54 pm
by Shadowlight213
The AI core on the shuttle has no power, meaning its a death sentence for any AI that gets transferred there.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Mon Dec 08, 2014 7:15 pm
by iyaerP
Mining could use a medkit or two. On sibyl we have ours and the one that we can steal from cargo. Having one available would make mining much nicer.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Tue Dec 09, 2014 12:24 am
by Knaive
there are no plasma tanks in atmos

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Tue Dec 09, 2014 9:40 pm
by fleure
I might be forgetting how the crusher is supposed to work, but all of the metal and glass it produces just sits on the same tile as the crusher, and are hidden by the machine's sprite, so they don't get sent to the stacking machine round the corner.

Any materials I do manually place onto the conveyor belt on the other side also does not get sorted onto the belt towards the stacker, they get sent to the disposals mass driver. Also, the belt leading up to the mass driver just move the items back and forth in opposite directions on the first two tiles of the belt.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Tue Dec 16, 2014 2:41 am
by Jordie0608
Version 8 was finished and went live a few days ago and I completely forgot to make a post about it.
Spoiler:
Knaive wrote:there are no plasma tanks in atmos
There's no plasma tanks in atmos on any map
palpatine213 wrote:The AI core on the shuttle has no power, meaning its a death sentence for any AI that gets transferred there.
I tried some solutions to this but none of them worked properly without a significant change to the escape shuttle so the AI core there has been removed until that gets done.
iyaerP wrote:and the lights in the captain's quarters don't seem to work correctly on roundstart. The APC can be on and have lights set to manual on, but still not be powering and lighting.
It happens, and used to happen, elsewhere as well. CorruptComputer did some testing with it and determined that we have literally no idea what causes it.
fleure wrote:so they don't get sent to the stacking machine round the corner.

Any materials I do manually place onto the conveyor belt on the other side also does not get sorted onto the belt towards the stacker, they get sent to the disposals mass driver.
Intentional, box's stacker is the same manner; a bit silly and could stand to be changed so it does I guess.
The following issues mentioned here were fixed in addition to others mentioned on the changelog:
Spoiler:
Erbbu wrote:Robotics surgery could use a sink for muh immulsions.
Anonus wrote:The medical desk needs a button or two to open the doors, so doctors can let people in from the desk like on box and metastation.
lumipharon wrote:Yeah, the medsec outpost has THREE! door controls, but not the actual reception area.

Both the gibber and the crematorium are not accessible from maint. As well as meaning the chaplain and hef can't get into maint as easily (although there is still maint access at the main chapel) it means it's harder to sneakily destroy bodies.

Edit: The maint bar, that room own in the SW corner with the booze storage and shit, the south wall bit, that's vertically one tile below the booze storage.

Edit 3: There are no r-walls beside the evidence room door, which compromises the security of the brig, as that's literally the only spot in that doesn't have them. Oh and the sec maint door just leads directly onto the main corridor, so it's function the same as the front door (except no shutters), which is pretty lame. The 2 rechargers are in the main brig area instead of the sec office, which makes them rather unsecure, when you have non sec in the brig.
Wyzack wrote:Put a newscaster in the detectives office please
Cipher3 wrote:This is true. Just add part-tile windows alone the chute and a windoor with cargo access, and that'll be fine.
miggles wrote:toxins needs a tachyon thingy
Miauw wrote:holy shit atmos is horrible.
iyaerP wrote:The bridge could use a multitool
Also, the asteroid "base" has only a 2x2 sealed room for asteroid cult, and one of those 4 squares has a table in it. The comparable room in boxstation is like 3x4. This became relevant in a cult round last night where there wasn't physical room for us to make a rune and stand around it to chant. Also, re-pressurizing the tiny 2x2 room is very hard with no room to maneuver.
iyaerP wrote:Mining could use a medkit or two. On sibyl we have ours and the one that we can steal from cargo. Having one available would make mining much nicer.
fleure wrote:I might be forgetting how the crusher is supposed to work, but all of the metal and glass it produces just sits on the same tile as the crusher, and are hidden by the machine's sprite,
the belt leading up to the mass driver just move the items back and forth in opposite directions on the first two tiles of the belt.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Tue Dec 16, 2014 3:19 am
by Wyzack
Not sure if this got fixed, but there is a knife sitting on the table by the birthday cake. It has the sprite of a kitchen knife, but is just called "knife." I dont know how its damage compared but it cannot be used to slice cake or bread, nor will it work for butchering carp and spiders and stuff. Either remove it or replace it with an actual kitchen knife, because having a cake beside a knife that is arbitrarily unable to slice things is dumb.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 17, 2014 12:56 am
by Silavite
Can we have a turbine tacked onto atmos? Having no other way to power the station other than the singulo is disconcerting.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 17, 2014 2:51 am
by moyogo
I haven't been happy with the kitchen/bar/dining area since I started playing on this map. This design gives you a lot more working room. I was considering placing a mixing table behind the bar, but the bartender in the round didn't want it. Now I need to figure out how to map stuff. The door between the kitchen and botany was sorely needed.


kitchen redesign.jpg
kitchen redesign2.jpg
kitchen redesign3.jpg

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 17, 2014 2:54 am
by Cipher3
I like the current bar layout with a number of tables more. I also don't work in the kitchen, but the outer bar is best like it is.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 17, 2014 3:04 am
by moyogo
It could easily be reworked to have a number of tables. Giving the kitchen and bar more space required me to shift everything down a bit, so I took the tables that were too close to the wall out. Kitchen is horribly cramped,especially compared to box or meta; so is botany but I didn't have time to get to that.

edit: We could actually keep everything down there the same and just make the theatre hallway two tiles wide. It's a minor hallway in an area with more open space than it knows what to do with.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 17, 2014 8:10 am
by Jordie0608
Bleeding edge of the map has an expanded botany, it shouldn't be hard for us to make the kitchen bigger as well.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 17, 2014 3:04 pm
by moyogo
Jordie0608 wrote:Bleeding edge of the map has an expanded botany, it shouldn't be hard for us to make the kitchen bigger as well.
The most important thing really is the table adjacent to the microwaves.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 17, 2014 3:22 pm
by fleure
Wyzack wrote:Not sure if this got fixed, but there is a knife sitting on the table by the birthday cake. It has the sprite of a kitchen knife, but is just called "knife." I dont know how its damage compared but it cannot be used to slice cake or bread, nor will it work for butchering carp and spiders and stuff. Either remove it or replace it with an actual kitchen knife, because having a cake beside a knife that is arbitrarily unable to slice things is dumb.
Yeah I was really confused when I went to slice the cake and just put the knife inside of it.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Dec 18, 2014 1:50 pm
by allura
Image

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Dec 18, 2014 4:35 pm
by moyogo
Also there's no intercom in the general brig area.

edit: I also just tested the knife. It does the same damage as the kitchen knife with the added benefit of being useless for anything else.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Dec 18, 2014 6:45 pm
by Wyzack
The funny thing is that the description says it can cut any food, when in reality it can cut nothing

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Sat Dec 20, 2014 6:13 am
by iyaerP
The mining ore redmeption machine takes things only from the top slot and dispences them out of the bottom. Meaning that right now, miners need to break both windows to put in and take out ore and sheets.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Tue Dec 23, 2014 2:02 am
by danno
There are some enormous issues with this, jesus christ
- disposals spawns broken outside security
- chaplain's office maint is all access
- MAINTENANCE DOES NOT PROTECT YOU FROM RAD STORMS
- lawyer's office is literally a big empty closet (it looks so fucking bad, just take a look at the old one eve; add some plants, windows with a button to lock them down for private sessions)

overall the map isn't good, I really wish badger would switch to eff3 or someone would start maintaining meta again
library is awesome though. love the library.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Tue Dec 23, 2014 3:09 am
by ZyloWalsh
The engineering break-room needs to be moved east a bit. It is odd to sit in there and have the singo peel floor tiles off.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 24, 2014 12:10 am
by ZyloWalsh
The coin press needs its input_dir set.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Dec 24, 2014 12:58 am
by Wyzack
Yeah, as well as disposals dumping all trash in the sechall there is a floortile a few tiles south that keeps popping out of place. Probably related

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Sun Jan 18, 2015 12:55 pm
by kosmos
Was this project completely abandoned? Its wiki page was deleted by Jordie, saying it was removed from the /tg/ codebase.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Sun Jan 18, 2015 11:46 pm
by allura
corruptcomputer is remaking it

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Mon Jan 19, 2015 2:08 am
by TZK13
Jordie0608 wrote:There's no plasma tanks in atmos on any map
So pretty late here but yes there are, I sure hope you aren't confusing tanks with canisters like so many people seem to do. On Box there's a tank storage unit containing ten plasma tanks in the Atmos monitoring room which this station lacks.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Mon Apr 06, 2015 8:12 pm
by QuartzCrystal
Anyone got an update on this?