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Re: AquaStation Development Thread

Posted: Tue Jun 13, 2017 7:18 pm
by FantasticFwoosh

Bottom post of the previous page:

Hellooooo, still any interest in this project?
With remie's own project here, this could go very nicely for separating the depth layers by vertical levels.

Re: AquaStation Development Thread

Posted: Tue Jun 13, 2017 9:49 pm
by Xhuis
Not at the moment from me, no. The code is still on GitHub, and I know paprika forked it a week or so back, but other than that nope.

Re: AquaStation Development Thread

Posted: Thu Jun 15, 2017 7:08 pm
by Lumbermancer
[youtube]SiAG5NYE05Q[/youtube]

Re: AquaStation Development Thread

Posted: Thu Jun 15, 2017 7:10 pm
by FantasticFwoosh
Lumbermancer wrote:[youtube]SiAG5NYE05Q[/youtube]
Poly says wrote: Call shuttle, toilets have blown again, lynch the CE Squaaawk! blub blub blub
Eitherway, though thats a crude demonstration, that's really cool to see it in practice.

Re: AquaStation Development Thread

Posted: Fri Jun 16, 2017 11:52 am
by Remie Richards
Thanks for digging up my ancient prototype... I guess?

Re: AquaStation Development Thread

Posted: Fri Jun 16, 2017 12:16 pm
by Lumbermancer
Welcome.

Re: AquaStation Development Thread

Posted: Wed Aug 16, 2017 4:38 am
by PKPenguin321
after shadowling is done can we have this

Re: AquaStation Development Thread

Posted: Wed Aug 16, 2017 8:09 am
by Remie Richards
shadowling won't last.

Re: AquaStation Development Thread

Posted: Wed Aug 16, 2017 8:10 am
by Armhulen
Remie Richards wrote:shadowling won't last.
wrong

Re: AquaStation Development Thread

Posted: Wed Aug 16, 2017 9:40 am
by Tokiko2
Did you ever make a more complex water somewhere or is the one in the branch the newest one? I'm tempted to take it and expand upon it.

Re: AquaStation Development Thread

Posted: Wed Aug 16, 2017 4:32 pm
by Qbopper
Remie Richards wrote:shadowling won't last.
lol

Re: AquaStation Development Thread

Posted: Thu Aug 17, 2017 11:01 am
by Remie Richards
Not sure what you're laughing at spongebucket, it won't.

Re: AquaStation Development Thread

Posted: Thu Aug 17, 2017 2:04 pm
by FantasticFwoosh
Given slings are a non-antag generic race now and can be encountered abstractly (from legion drops, xenobio chems etc) is there even much demand to make them a full on antagonist again? Or will it simply cause issues like non-antag devil's & changelings where they are effectively castrated of their offensive capabilities and people valid them for no good reason?

Especially since a sling going godmode ends the round with immediate effect and we have plenty of those already with 2 cult modes.
Id much prefer stomping around on a sea floor taking potshots at hostile fishmen with a harpoon gun. Or at least enjoy a swimming pool holodeck room

Re: AquaStation Development Thread

Posted: Thu Aug 17, 2017 6:26 pm
by Anonmare
FantasticFwoosh wrote:Given slings are a non-antag generic race now and can be encountered abstractly (from legion drops, xenobio chems etc) is there even much demand to make them a full on antagonist again? Or will it simply cause issues like non-antag devil's & changelings where they are effectively castrated of their offensive capabilities and people valid them for no good reason?

Especially since a sling going godmode ends the round with immediate effect and we have plenty of those already with 2 cult modes.
Id much prefer stomping around on a sea floor taking potshots at hostile fishmen with a harpoon gun. Or at least enjoy a swimming pool holodeck room
Those are shadowpeople, not shadowlings

Re: AquaStation Development Thread

Posted: Thu Aug 17, 2017 6:37 pm
by FantasticFwoosh
Does it particularly matter? people are likely to mistake one for the other and its only as close as perhaps a small aesthetic difference (if the shadowling sprites on discord go through) and a glare ability is added absolutely as insignificant as ashwalkers to lizards in their mechanics and purpose. My memory of shadowling isn't particullarly rose tinted either.

Its cult-rev (like we need more conversion or cult bloat) basically, you go round glaring & clockcult ring converting people to compare it to current gameplay for a instant round end once pre-requisites are complete. To my understanding until that has happened, shadowlings have been retconned to just be shadowpeople and all the mechanics of its former mode assimilated.

Re: AquaStation Development Thread

Posted: Thu Aug 17, 2017 11:32 pm
by PKPenguin321
Can the spaceman swim