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Re: Sprite Requests
Posted: Fri Jul 17, 2015 1:07 am
by ZyloWalsh
Bottom post of the previous page:
phil235 wrote:
Thanks for the sprites!
I like the eject and cycle equipment (although only the one w/o number is needed since the amount of equipment on mech can vary from 0 to 6).
The air and light look good but I'm afraid just having the word "light" and "air" isn't sufficient to make it easily identifiable, it could use an image instead of a simple rectangle.
"View mode" is ambiguous. It should be "view stats" at least. Also, here again, I'd prefer a big image rather than just words. The action buttons are already pretty small so we don't want players to have to a long close look to distinguish the words on each button before clicking.
I like the colors, it will help players not confuse mech action buttons with the other ones.
Okay, here are all of the action buttons.
EDIT: Just realized I didn't include "smoke". It should be in the dmi now.
Re: Sprite Requests
Posted: Sat Jul 25, 2015 11:12 am
by Not-Dorsidarf
I think the base ninja suit (The one without the glowing green shit) actually looks pretty close to what you're after
Re: Sprite Requests
Posted: Thu Jul 30, 2015 2:56 am
by Luke Cox
After several cult rounds where people wouldn't GET AROUND THE FUCKING NAR'SIE RUNE, I would like a custom sprite for the Summon Nar'sie rune. Black with a red glow would look best. Somebody in the minor suggestion threads showed interest in implementing it.
Re: Sprite Requests
Posted: Thu Jul 30, 2015 4:37 pm
by Gun Hog
Luke Cox wrote:After several cult rounds where people wouldn't GET AROUND THE FUCKING NAR'SIE RUNE, I would like a custom sprite for the Summon Nar'sie rune. Black with a red glow would look best. Somebody in the minor suggestion threads showed interest in implementing it.
That would be me. Make it sexy and animated! I could probably give it a luminosity level to make it stand out even more.
Re: Sprite Requests
Posted: Thu Jul 30, 2015 8:36 pm
by ThanatosRa
How hard would a Fat Sprite project be right now?
Re: Sprite Requests
Posted: Thu Jul 30, 2015 8:38 pm
by Nienhaus
ThanatosRa wrote:How hard would a Fat Sprite project be right now?
Quoting myself
Nienhaus wrote:An0n3 wrote:Now bring bat fat sprites. Two great things that go great together (when forced on the participants).
Have fun getting a spriter for that.
I'll take payment.
Re: Sprite Requests
Posted: Thu Jul 30, 2015 8:40 pm
by ThanatosRa
Nienhaus wrote:ThanatosRa wrote:How hard would a Fat Sprite project be right now?
Quoting myself
Nienhaus wrote:An0n3 wrote:Now bring bat fat sprites. Two great things that go great together (when forced on the participants).
Have fun getting a spriter for that.
I'll take payment.
Oh I missed that.
That bad huh.
Re: Sprite Requests
Posted: Thu Jul 30, 2015 8:43 pm
by Nienhaus
It's just take a while honestly.
Edit:Btw the cost would be like, a pizza.
Re: Sprite Requests
Posted: Fri Jul 31, 2015 9:01 pm
by ThanatosRa
>no money
shit.
Re: Sprite Requests
Posted: Fri Sep 04, 2015 1:48 pm
by AnonymousNow
I was one of those people who suggested stacked rod sprites, but I'm thinking that it may now be appropriate for other material stacks, if possible.
Either 1/1, 2/2, 3/3, 4/4, 5/5-50, or 1/1, 2/2, 3/3-50, please.
Re: Sprite Requests
Posted: Mon Sep 21, 2015 2:01 pm
by 420weedscopes
oh no j_mads was talking about hydroponics sprites near me
the fever
the THIRST
Re: Sprite Requests
Posted: Tue Sep 22, 2015 2:04 pm
by Gun Hog
I would like a sprite for a Science themed space suit which is also a bomb suit, for the RD. Very low priority, it is not likey to actually be implemented. But, you know, just in case.
Re: Sprite Requests
Posted: Sat Oct 03, 2015 6:22 pm
by Amnestik
New chapel pews would be nice
Or at least north/south angles for the old ones, as the 'altar' hasn't been oriented that way since about 2011
In fact: an altar, collection plate, holy water font, communion chalice, communion wafers, paten, all that shit would be pretty neat
Re: Sprite Requests
Posted: Tue Oct 06, 2015 2:09 pm
by tuypo1
I would like to request a Maneki-neko spirit.
Prefrebly a model that works on springs that last for a few minutes before needing to be restarted but an electronic model or even just a static image without a moving arm would still be great. (In fact I can easily do enough to make the spring loaded action look right myself probably (with a constantly moving arm that is I lack the skills to animate an arm))
https://en.wikipedia.org/wiki/Maneki-neko
Re: Sprite Requests
Posted: Thu Oct 08, 2015 12:09 am
by DaemonBomb
Amnestik wrote:New chapel pews would be nice
Or at least north/south angles for the old ones, as the 'altar' hasn't been oriented that way since about 2011
In fact: an altar, collection plate, holy water font, communion chalice, communion wafers, paten, all that shit would be pretty neat
https://tgstation13.org/phpBB/viewtopic.php?f=11&t=4865
Re: Sprite Requests
Posted: Wed Oct 21, 2015 2:58 pm
by Bawhoppennn
A few sprites I would like are
Bottled water.
Weird ancient alien tiki stone things of nondescript cultural origin (with maybe a purplish glowing version)
A syndicate engineer hardsuit, probably just a black and red streaked version of a normal engineering hardsuit.
A generic hardsuit, probably just grey and silver like the EVA suit colors.
A military hardsuit, dunno what it would look like.
Some small frog with a hopping sprite.
A swat helm variant that is just plain looking.
An AK-47.
A Laser AK-47.
Some sort of Russian Transport Chopper and a Helipad turf sprites (4x4 tiles) probably something like this:
Military tactical goggles.
Some black keycard scanner with a red/green light and an off version of it.
A soviet and a pirate ID card, with a hammer and a sickle and skull and crossbones respectively.
A wooden crossbow.
A generic grey rock.
Alot to ask for but I have plans :^)
Re: Sprite Requests
Posted: Fri Oct 23, 2015 5:10 am
by tuypo1
I think theres already a syndi engineering suit on the derelict
Re: Sprite Requests
Posted: Fri Oct 23, 2015 6:30 am
by newfren
tuypo1 wrote:I think theres already a syndi engineering suit on the derelict
It's a soft suit, not a hardsuit, and it borrows a lot more from the syndicate spacesuit than it does from engineering's hardsuits, which I think is what they wanted.
Re: Sprite Requests
Posted: Fri Oct 23, 2015 5:56 pm
by J_Madison
Sniper
(D)MR
PDW
Three guns.
One sniper, name: C50-S. 5 bullets to a magazine. Bolt actions. (requires the rifle to be "cocked" twice; BOLT OPEN (empty bullet out) BOLT CLOSE, introduce loaded bullet
to load a live bullet).
One marksman rifle: C42-MR. 10 bullets to a magazine.
One personal defense weapon: C15-PDW. 12 or 15 bullets to a magazine. (2 shot burst or 3 shot burst dependant on how many bullets the gun will have)
I need the following:
Bullet shell .338 and .338 used shells.
.338 bullet box.
.338 stripper clip loaded with 1, 2, 3, 4, and 5 bullets.
.338 stripper clip empty (0 bullets).
Sniper with (loaded magazine)
Marksman rifle loaded with magazine.
Marksman rifle unloaded/without magazine.
Marksman rifle magazine loaded.
Marksman rifle magazine empty.
Personal defense weapon loaded.
Personal defense weapon without magazine.
Personal defense weapon magazine loaded.
Personal defense weapon magazine empty.
Personal defense weapon with silencer.
Personal defense weapon without silencer.
Re: Sprite Requests
Posted: Fri Oct 23, 2015 6:44 pm
by DemonFiren
Image tags, can you use them?
Re: Sprite Requests
Posted: Fri Oct 23, 2015 7:07 pm
by J_Madison
DemonFiren wrote:Image tags, can you use them?
Dimensions. The forum wouldn't let me use them, otherwise I'd use it.
Re: Sprite Requests
Posted: Sun Oct 25, 2015 3:54 pm
by Thunder11
Re: Sprite Requests
Posted: Tue Oct 27, 2015 12:48 am
by PKPenguin321
Requesting inhands for a chainsaw that overlaps with a human arm the same way the armblade does.
I made a shitty sprite myself but I'm not happy with it (it doesn't even cover the human's hand) and I don't want to make sprites for every single direction + both hands.
What it looks like on-mob:
sprite request
Posted: Thu Oct 29, 2015 6:43 pm
by asskek
a mouse with a little pink bow if you would kindly
Re: Sprite Requests
Posted: Fri Oct 30, 2015 11:48 pm
by PKPenguin321
sprites that aren't codersprites for this PR
https://github.com/tgstation/-tg-station/pull/12741
basically all i need is a big-ass golden gangster necklace (preferably with a big $ sign), both a sprite for when it's on the floor and a sprite for when you're wearing it
Re: Sprite Requests
Posted: Thu Nov 05, 2015 5:07 pm
by Gun Hog
I would like a blue version of the on-weapon flashlight sprites. I plan on allowing normal flashlights to attach to energy weapons.
Re: Sprite Requests
Posted: Thu Nov 05, 2015 5:21 pm
by Wyzack
Is our current revolver sprite one of SS13's sacred cows donut change evar? Revolvers in general are so awesome but our current revolver sprite looks like fucking garbage. Could someone make a better one?
Re: Sprite Requests
Posted: Fri Nov 06, 2015 11:24 pm
by Not-Dorsidarf
Wyzack wrote:Is our current revolver sprite one of SS13's sacred cows donut change evar? Revolvers in general are so awesome but our current revolver sprite looks like fucking garbage. Could someone make a better one?
Matebas pretty good
Re: Sprite Requests
Posted: Fri Nov 06, 2015 11:31 pm
by Wyzack
Yeah the metabe looks amazing, would there be controversy if it replaced our current sprite?
Re: Sprite Requests
Posted: Wed Nov 11, 2015 2:29 am
by MMMiracles
I need a hole sprited, something that could look half-decent if layered over any tile. Something to just show depth for a tile that leads into pitch black.
It'd also be really nice if the tile can be smoothed so theres no real limit on how big the hole could look.
Re: Sprite Requests
Posted: Wed Nov 18, 2015 1:22 pm
by peoplearestrange
Can someone resprite the crono pack into a proton-pack (ghost-buster style)
Also a beige resprite of a jump suit would be awesome too.
Re: Sprite Requests
Posted: Thu Nov 19, 2015 1:01 am
by Scones
Wyzack wrote:Yeah the metabe looks amazing, would there be controversy if it replaced our current sprite?
Consider that a Mateba is not a conventional revolver, if it matters to you (Although I see no reason why it should, seeing as it is functionally identical in-game)
Re: Sprite Requests
Posted: Sun Dec 13, 2015 4:13 am
by kazeespada
I need hamster, dead hamster, dead hamster in a pool of blood, empty hamster wheel battery, hamster wheel battery with dead hamster, and hamster wheel battery with hamster wheel with hamster running(preferably animated)
Re: Sprite Requests
Posted: Sun Jan 10, 2016 10:09 am
by RedMcCloud
Webley-Fosberry autorevolver sprite as a new option for the det revolver
make it happen digg
(reviving this thread btw)
Re: Sprite Requests
Posted: Sun Jan 10, 2016 7:41 pm
by John_Oxford
J_Madison wrote:-snip-
The AW rifle you gave has a detachable box magazine, and isn't fed by a stripper clip.
I have this laying around if its what your looking for, however.
Re: Sprite Requests
Posted: Mon Jan 11, 2016 12:15 am
by PKPenguin321
John_Oxford wrote:J_Madison wrote:-snip-
The AW rifle you gave has a detachable box magazine, and isn't fed by a stripper clip.
I have this laying around if its what your looking for, however.
as a concept this is pretty neat, BUT the gun looks like it's spurting semen at the end which is not kosher
Re: Sprite Requests
Posted: Mon Jan 11, 2016 9:10 pm
by John_Oxford
i laughed a little to hard at that.
you got a point though, there's not much room for a muzzle flash, even if i moved the gun back to the edge of the tile. but i'll work on it
Re: Sprite Requests
Posted: Wed Jan 13, 2016 12:23 am
by PKPenguin321
have you tried transparency? stunbatons use a really light transparent glow in their "active" sprite and it looks really nice, might work for a flash effect.
Re: Sprite Requests
Posted: Mon Jan 25, 2016 2:17 am
by PKPenguin321
i need sprites for my new feature:
https://github.com/tgstation/-tg-station/pull/14879
it should look like maybe some kind of little box with saws on it and stuff, i don't know
Re: Sprite Requests
Posted: Mon Jan 25, 2016 4:09 am
by Buggy
Could anyone create some sprites for my Silencium PR:
https://github.com/tgstation/-tg-station/pull/14870?
Silencium is the mime counterpart to Bananium. What it looks like is up to you, so long as its mime-ish, and keep in mind the theme is that its kinda transparent/invisible.
At minimum I really need the sheet/ore/tile/coin sprites for Silencium, and the part sprites for the Reticence. If you want to do Silencium walls and airlocks too that'd be fine, but otherwise I was just going to make them really transparent normal walls/airlocks.
Re: Sprite Requests
Posted: Tue Jan 26, 2016 5:07 am
by francinum
[00:04:57] <Chocobro> ask in the sprite requests thread and I'll hopefully remember tomorrow
At Their Behest.
Re: Sprite Requests
Posted: Tue Jan 26, 2016 6:25 pm
by 420weedscopes
thanks bud
you'll have to align them yourself in dreammaker
white version
enjoy
Re: Sprite Requests
Posted: Sun Jan 31, 2016 5:03 pm
by Amnestik
The nuke currently looks a doggy dick so it'd be nice of someone to fix it or better yet make a better one
Re: Sprite Requests
Posted: Tue Feb 02, 2016 10:32 pm
by TechnoAlchemist
I liked the old one
Re: Sprite Requests
Posted: Tue Feb 02, 2016 10:48 pm
by DemonFiren
TechnoAlchemist wrote:I liked the old one
This, to be honest, family.
Re: Sprite Requests
Posted: Tue Feb 02, 2016 11:26 pm
by PKPenguin321
TechnoAlchemist wrote:I liked the old one
same tbh
classic round green nuke best nuke
Re: Sprite Requests
Posted: Tue Feb 02, 2016 11:29 pm
by TechnoAlchemist
revertrevert
Re: Sprite Requests
Posted: Wed Feb 03, 2016 1:01 am
by Amnestik
that was going to be my original suggestion too, but i figured that because it even got changed a different one would be a good compromise
Re: Sprite Requests
Posted: Wed Feb 03, 2016 1:03 am
by invisty
I prefer the new one.
Overruled!
Re: Sprite Requests
Posted: Thu Feb 11, 2016 1:52 pm
by Thunder11
Re: Sprite Requests
Posted: Thu Feb 11, 2016 5:55 pm
by TechnoAlchemist
That just looks like a silver version of the syndicate revolver
Also - what sort of madman puts a silencer on a revolver