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Re: Asteroid Station!

Posted: Sat Jan 09, 2016 8:59 am
by Tsaricide

Bottom post of the previous page:

Escape shuttle seems to always have two tiles exposed to space while flying to centcom, one between the med and sec rooms and one at the top of medical.

Re: Asteroid Station!

Posted: Sat Jan 09, 2016 9:31 am
by Zilenan91
Yeah and a wall dissapears completely when it flies back. Also the engines are in space outside of escape at round start.

Re: Asteroid Station!

Posted: Tue Mar 01, 2016 10:55 am
by Yakumo_Chen
the buttons around the station are all broken, but more importantly why do the hallways have fucking light switches? Shitters just turn them off every round and it leads to people having to wander through the dark, longass hallways trying to find he fucking light switch so 80% of the station has light again.

Re: Asteroid Station!

Posted: Tue Mar 01, 2016 11:17 am
by DemonFiren
TBH the ability to turn of lighting in the main halls is cool af.

Re: Asteroid Station!

Posted: Tue Mar 01, 2016 11:22 am
by newfren
Botany is hilariously cramped for up to 3 botanists to be working in there. You want at least 6 trays per botanist, preferably more like 8.

Re: Asteroid Station!

Posted: Tue Mar 01, 2016 8:48 pm
by Cuboos
KILL HEMORRHOID STATION