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Re: Socially segregated station

Posted: Thu Dec 03, 2015 11:00 pm
by Qbopper

Bottom post of the previous page:

The only problem I have with this idea is that while it's interesting and could be fun, the way map rotation seems to work it would probably be quite a few rounds before it switches to a traditional station and people could get burnt out easily

Re: Socially segregated station

Posted: Fri Dec 04, 2015 10:08 am
by ThanatosRa
Yes for unethical social experiment station.

Re: Socially segregated station

Posted: Fri Dec 04, 2015 11:09 am
by peoplearestrange
Qbopper wrote:The only problem I have with this idea is that while it's interesting and could be fun, the way map rotation seems to work it would probably be quite a few rounds before it switches to a traditional station and people could get burnt out easily
Nothing stopping admins from forcing this map for a few rounds longer etc.

Really interested in this map idea, could create some really fresh meta and decent gameplay. Nice!

Re: Socially segregated station

Posted: Sat Dec 05, 2015 7:57 am
by 1g88a
The mime works in hightown and the clown is kept in lowtown.

Re: Socially segregated station

Posted: Sat Dec 05, 2015 8:01 am
by newfren
1g88a wrote:The mime works in hightown and the clown is kept in lowtown.
I thought this map would be shit but now I'm suddenly 100% behind it.

Re: Socially segregated station

Posted: Tue Dec 08, 2015 9:03 pm
by Qbopper
peoplearestrange wrote:
Qbopper wrote:The only problem I have with this idea is that while it's interesting and could be fun, the way map rotation seems to work it would probably be quite a few rounds before it switches to a traditional station and people could get burnt out easily
Nothing stopping admins from forcing this map for a few rounds longer etc.

Really interested in this map idea, could create some really fresh meta and decent gameplay. Nice!
Yeah honestly I'm warming up to the idea a lot but due to the nature of it I would seriously hope it only gets played when admins are on, not even because of burnout but because of how easily it'll lead to people being shits

I'd love to see this though - hell, if no one else is doing it right now I might even try throwing something together

Imagine being on the poor side and having to scrounge for something like a multitool or gloves - hell, give the AI a lawset specific to the map, so like, people in the hightown take priority for the AI, etc

lots of places this could go

Re: Socially segregated station

Posted: Tue Mar 29, 2016 1:43 am
by yackemflam
Mind if I try to make my own version?

Re: Socially segregated station

Posted: Tue Mar 29, 2016 6:38 am
by DrPillzRedux
Go for it. I stopped playing quite a bit ago.

Re: Socially segregated station

Posted: Wed Jun 01, 2016 1:28 am
by CocaneStyle
Seems like an interesting idea, I have a suggestion on the station shape though.

I think an hourglass shape with security in the center would naturally funnel player interaction in a more natural way then a wide Rwall boarder with some gaps in it.

Re: Socially segregated station

Posted: Wed Jun 01, 2016 3:39 am
by Armhulen
CocaneStyle wrote:Seems like an interesting idea, I have a suggestion on the station shape though.

I think an hourglass shape with security in the center would naturally funnel player interaction in a more natural way then a wide Rwall boarder with some gaps in it.
this.

Re: Socially segregated station

Posted: Wed Jun 01, 2016 3:35 pm
by Jacough
I for one like the idea because we can take people infected with diseases and quarantine them to the low class section and make it even shittier by turning it into a shithole where disease runs rampant along with crime and poverty.

Re: Socially segregated station

Posted: Wed Jun 01, 2016 3:51 pm
by Armhulen
Jacough wrote:I for one like the idea because we can take people infected with diseases and quarantine them to the low class section and make it even shittier by turning it into a shithole where disease runs rampant along with crime and poverty.
I love the idea of the Virologist being a plague doctor.

Re: Socially segregated station

Posted: Wed Jun 01, 2016 4:14 pm
by allura
Um i just read this thread and i want to clarify that the only reason i told steelpoint that his idea was shit is because i felt he had the potential to make a great normal station. Wasting time on a gimmick station when you could be making something actually awesome is dumb

Re: Socially segregated station

Posted: Sat Jun 04, 2016 12:18 pm
by Cheimon
allura wrote:Um i just read this thread and i want to clarify that the only reason i told steelpoint that his idea was shit is because i felt he had the potential to make a great normal station. Wasting time on a gimmick station when you could be making something actually awesome is dumb
Thing is, we already have a couple of good normal stations. It's unlikely that another will be made that's somehow much better than both of them.

So with that in mind, why not base a map on a gimmick so it might actually get used?