Perspective for floors adjacent to space

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Smoopadoop
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Perspective for floors adjacent to space

Post by Smoopadoop » #266140

I made these things. They go under floor tiles that have space on their south side.
If you want them for more types of tile, just ask and I'll do it.
If you think I can do better, tell me how to fix it and I will.
If you think YOU can do better, go ahead.
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Reinforced tile:
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Floor tile:
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Bare plating:
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Also - where are the DMIs for lattice and catwalks? I wanted to do those but couldn't find them.
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Saegrimr
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Re: Perspective for floors adjacent to space

Post by Saegrimr » #266141

This is such a tiny and barely noticeable change.
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Re: Perspective for floors adjacent to space

Post by Smoopadoop » #266145

But it'd still look aight
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Re: Perspective for floors adjacent to space

Post by Armhulen » #266148

Saegrimr wrote:This is such a tiny and barely noticeable change.
If it wasn't it would be annoying.
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Re: Perspective for floors adjacent to space

Post by Saegrimr » #266169

Yeah that's a good point.

Maybe put the bare plating bottom on the bottom of the plated tile because it seems weird to have a tiled edge of something exposed to space. Maybe that's just my autism.
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Re: Perspective for floors adjacent to space

Post by Smoopadoop » #266182

Like this?
I think I fucked it up a little

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Re: Perspective for floors adjacent to space

Post by Armhulen » #266183

IMO the un-tiled flooring should be a little lower than the tiled flooring
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Re: Perspective for floors adjacent to space

Post by Smoopadoop » #266186

Armhulen wrote:IMO the un-tiled flooring should be a little lower than the tiled flooring
I actually do want to do this but I can't quite find how to...?
I made a diagram to explain, but you posted before I could finish it.
You mean like this, right?
Image

If I wanted to do this, I'd have to move the entire sprite for un-tiled plating down, and add a SECOND bit of perspective for the north side of the plating.
And then maybe people would say we're going too far.
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Re: Perspective for floors adjacent to space

Post by Armhulen » #266189

Smoopadoop wrote:
Armhulen wrote:IMO the un-tiled flooring should be a little lower than the tiled flooring
I actually do want to do this but I can't quite find how to...?
I made a diagram to explain, but you posted before I could finish it.
You mean like this, right?
Image

If I wanted to do this, I'd have to move the entire sprite for un-tiled plating down, and add a SECOND bit of perspective for the north side of the plating.
And then maybe people would say we're going too far.
This is exactly what I mean, go for it.
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Re: Perspective for floors adjacent to space

Post by Smoopadoop » #266192

Image

uhhhhhhhhhhhhhhh i fucked it up
it looks a bit flat still... how would I fix that?
probably shading right

maybe one of you guys could edit it to make it better
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Re: Perspective for floors adjacent to space

Post by Dagdammit » #281846

It's shading, yeah. The vertical surfaces would be darker due to lighting. Compare the front of an emergency 02 locker to the side of it.
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Re: Perspective for floors adjacent to space

Post by DemonFiren » #281848

breddy ebig negro
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non-lizard things:
Spoiler:
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Re: Perspective for floors adjacent to space

Post by Iatots » #281852

Without this, I can at least pretend the station is not a really wide box about 9 feet high.
Now, you want to force that perpective on me.
Why do you do this to me?
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Re: Perspective for floors adjacent to space

Post by Dagdammit » #281984

Iatots could have a point. This is an awkward road to go down- I mean, there are human-size disposal pipes that fit between the floor plating and floor tiles.
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Re: Perspective for floors adjacent to space

Post by WJohnston » #282049

This ads a smidge of 3/4th perspective to everything, so I don't mind it all that much, honestly.
Apparently I was an director or something.
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Re: Perspective for floors adjacent to space

Post by FantasticFwoosh » #284172

There's lattice under the flooring, you could atleast add some support struts or some knobbly bits to also give it some depth so it doesnt look so FLAT.

Spoiler:
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Re: Perspective for floors adjacent to space

Post by Smoopadoop » #285543

Oh shit the thread's back.
Maybe I'll start spriting again, try fix this shit.
Maybe I'll finish those perspective walls from a longass time ago.
Maybe I'll actually start fucking playing again.
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Re: Perspective for floors adjacent to space

Post by danno » #285584

Not super sure if this really would add anything that valuable
It's kind of hard for me to visualize just how this adds depth
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Re: Perspective for floors adjacent to space

Post by Smoopadoop » #286617

Image
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Re: Perspective for floors adjacent to space

Post by Iatots » #286696

thought provoking picture.png
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Re: Perspective for floors adjacent to space

Post by TrustyGun » #286698

This is so unnoticable its kinda useless
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Re: Perspective for floors adjacent to space

Post by Smoopadoop » #287201

Iatots wrote:pic
yeah alright i guess
this would only work if perspective was added to heaps of other things too
Including 3/4ths humans which will never happen.

However I will still try a slightly better sprite, just to try make it a bit better
bigger sprite incoming
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Re: Perspective for floors adjacent to space

Post by Cheridan » #287718

The concept is good, but I'd instead just make it the whole tile of overhang instead of just a couple of pixels, because this way just implies that the station is wafer-thin.

Wasn't Remie or someone working on something like this a while back? I guess they gave up or something.
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Re: Perspective for floors adjacent to space

Post by bman » #287858

Cheridan wrote:The concept is good, but I'd instead just make it the whole tile of overhang instead of just a couple of pixels, because this way just implies that the station is wafer-thin.

Wasn't Remie or someone working on something like this a while back? I guess they gave up or something.
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Re: Perspective for floors adjacent to space

Post by danno » #287924

I doubt there is a reasonable way to accomplish this effect
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Re: Perspective for floors adjacent to space

Post by Qbopper » #292914

danno wrote:I doubt there is a reasonable way to accomplish this effect
short of completely reworking the perspective this is probably dead in the water
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