Sprite Requests

Mapping Ideas and Sprite Galleries

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paprika
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Re: Sprite Requests

Postby paprika » Sun Sep 28, 2014 4:44 pm #31828

Those are actually cool but not sprites
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Re: Sprite Requests

Postby Nurdock » Mon Sep 29, 2014 1:20 pm #32106


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Re: Sprite Requests

Postby Steelpoint » Mon Sep 29, 2014 4:24 pm #32142

I would be interested in a alternative Syndicate Energy Gun, to replace the current three Energy Guns on the Nuke Ops ship. The design should follow the syndicate gun design, something akin to the C20r.

It will function exactly as the current Energy Gun does, unless people are up for a balance discussion on the Syndi Egun
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Re: Sprite Requests

Postby paprika » Mon Sep 29, 2014 6:14 pm #32182



It doesn't actually have an animation for spraying foam, but maybe I could add that, I dunno.
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Re: Sprite Requests

Postby miggles » Mon Sep 29, 2014 9:22 pm #32243

Steelpoint wrote:I would be interested in a alternative Syndicate Energy Gun, to replace the current three Energy Guns on the Nuke Ops ship. The design should follow the syndicate gun design, something akin to the C20r.

It will function exactly as the current Energy Gun does, unless people are up for a balance discussion on the Syndi Egun

or we could port paprika's syndie changes to /tg/
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Re: Sprite Requests

Postby paprika » Mon Sep 29, 2014 10:17 pm #32273

I'd have to make changes to the map to do that and map changes take fucking forever to get merged and steelpoint and ikarrus are both working on the map right now it's kind of a pain in the ass.

Also there's 5 energy guns on the nuke op ship.
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Re: Sprite Requests

Postby Steelpoint » Tue Sep 30, 2014 4:09 am #32357

To be fair, so long as only your the one touching a area of the map you should not have big problems with map making.

Unfortunately, my PR did touch the Nuke Ops base a little, mainly in removing loose pipes and wires that were still there.
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Re: Sprite Requests

Postby allura » Tue Sep 30, 2014 4:19 am #32360

north sprites for sink?

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Re: Sprite Requests

Postby paprika » Mon Oct 13, 2014 11:36 pm #35989

Need a crucifix and a vampire hunter whip to add to the chaplain's arsenal and any other holy weapons you might find cool
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Re: Sprite Requests

Postby Phalanx300 » Tue Oct 14, 2014 5:40 pm #36139

Some guy on reddit is taking requests and turning them out fast: http://www.reddit.com/r/SS13/comments/2 ... even_free/ . For those interested.

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Re: Sprite Requests

Postby miggles » Tue Oct 14, 2014 6:17 pm #36149

oh god why is there an ss13 subreddit
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Re: Sprite Requests

Postby NikNakFlak » Thu Oct 16, 2014 7:19 pm #36632

I would like someone to actually finally sprite a book-stocking mech. I want to hand them out to librarians who fully stock the library. Librarians who do that deserve that shit. I never see it done.
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Re: Sprite Requests

Postby allura » Thu Oct 16, 2014 7:21 pm #36633

thats retarded

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Re: Sprite Requests

Postby paprika » Thu Oct 16, 2014 8:16 pm #36645

You're retarded
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Re: Sprite Requests

Postby Apsis » Fri Oct 17, 2014 9:53 pm #36959

I require a cockroach sprite. Make it around the size of a mouse.

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Re: Sprite Requests

Postby paprika » Thu Oct 23, 2014 9:27 am #38220

Can someone make some viscera cleanup detail mops for ss13 but in the janitor's purple color?

reference:
Spoiler:
Image
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Re: Sprite Requests

Postby Nienhaus » Thu Oct 23, 2014 2:10 pm #38253

Apsis wrote:I require a cockroach sprite. Make it around the size of a mouse.

I don't remember how big the mouse actually is so I took a guess.
Image
paprika wrote:Can someone make some viscera cleanup detail mops for ss13 but in the janitor's purple color?

reference:
Spoiler:
Image

Image
I kinda made it blue but it isn't a hard change.
I can change it later if you want.
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Re: Sprite Requests

Postby paprika » Sat Oct 25, 2014 2:08 am #38577

Need some defibs. This is a tall order.

1) Defib item. This is a red satchel-type defibrillator with paddles attached to it. It slings around like a satchel. I need the object itself as well as seperate paddles that attach to the defib unit's sprite so it doesn't have the paddles on it when they're in hand.
I also need a mob sprite for slinging it on your back. The mob sprite doesn't need to have a defib/no defib version, it will look the same on sprite whether or not the defibs are attached to it. Essentially, just edit one of the satchel sprites and make it red and resembling the defib object sprite.
The defib item itself needs a charge meter on it, split up into four sections for 25,50,75, and 100, like e-guns. Only on the object sprite, not the mob back sprite.

2) Paddles. I need an object both for both defib paddles together. Inhands as well. The inhands will just be a paddle in each hand. A coiled cord on them would be nice, as well as a red/green dot to show when they're ready to be used or charging.

/vg/'s sprites are kinda shoddy and are more of an emergency defib rather than one that will be carried around by MDs. It would be nice to have these sprites within the week before the feature freeze starts at the start of november.
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Re: Sprite Requests

Postby paprika » Sun Oct 26, 2014 4:45 am #38724

CE, CMO, and HoP need alt uniforms. Go nuts.
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Re: Sprite Requests

Postby Steelpoint » Sun Oct 26, 2014 3:30 pm #38874

A formal uniform (or alt in general) for the above three heads would be a great addition, if you need inspiration take a gander at the Captain/HoS's uniforms.
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Re: Sprite Requests

Postby Scott » Tue Oct 28, 2014 12:22 am #39122

I need high clown tech looking clown shoes with on and off states.

asap

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Re: Sprite Requests

Postby TheWiznard » Tue Oct 28, 2014 10:25 am #39206

somebody should sprite a skeleton cyborg and possible skeleton versions of all the modules for maximum spook
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Re: Sprite Requests

Postby Nienhaus » Sat Nov 01, 2014 6:07 pm #39997

Image
http://puu.sh/cz4gx/e7f5a78771.dmi
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Re: Sprite Requests

Postby paprika » Sat Nov 01, 2014 8:50 pm #40023

I thought we already had HoS formals.
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Re: Sprite Requests

Postby Hornygranny » Mon Nov 03, 2014 6:33 pm #40579

we do, but they're weirdly victorian
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Re: Sprite Requests

Postby Remie Richards » Mon Nov 03, 2014 7:21 pm #40584

Hornygranny wrote:we do, but they're awesomely victorian
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Re: Sprite Requests

Postby Gun Hog » Sat Nov 15, 2014 3:46 am #43638

I would like some icons for a machine diagnostic HUD I am thinking about coding. Features would include monitoring borg health and charge levels, and lockdown status (if any). Also, for machines, I would want to see if they are unpowered. For airlocks, I would want to see if an airlock is shocked, bolted, or has wire damage.

Getting to the point, I would like icons, similar to those you would see on a Medical or Security HUD. What I would like:
- Health symbol for borgs - possibly a grey heart or such. (I can just reuse the existing medhud health bars)
- Lighting bolt icon, possibly orange, to indicate unpowered machines
- Different color lighting bolt icon for borg power level.
- A status bar for borg power levels. (Should not be the same color as the health bar)
- A padlock icon for bolted airlocks and locked borgies.
- A caution symbol to indicate shocked status (or maybe swap the lighting bolt icon for something else to avoid confusion, be creative!)
- Some sort of icon to indicate one or more cut wires in an airlock.

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Re: Sprite Requests

Postby MisterPerson » Sat Nov 15, 2014 3:57 pm #43721

We should really resprite the bucket to be metallic considering you can print one from an autolathe out of metal.
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Re: Sprite Requests

Postby RG4 » Sun Nov 16, 2014 8:54 pm #43885

MisterPerson wrote:We should really resprite the bucket to be metallic considering you can print one from an autolathe out of metal.

Blue metal bucket.

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Re: Sprite Requests

Postby Antonkr » Mon Nov 24, 2014 4:38 am #45543

NEED THE FOLLOWING FOR UPCOMING CARGO UPDOOT

1x Clothing Shredder machine thing
Feel free to be creative with this one, but the basic idea is that jumpsuit goes in (or Ian) and cloths as raw material comes out. Sprites with blood on it would also be damn cool.

1x Clothing Fabricator.
Think protolathe, but for clothing.

Do note that these will likely be on a conveyor.

And lastly
While, sprites exist for most of the station's pet's pelts, I would appreciate sprites as if they were to be worn like a bear pelt, as in overlay sprites or whatever they are called.
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Re: Sprite Requests

Postby Nurdock » Sun Nov 30, 2014 3:18 am #47009

Antonkr wrote:NEED THE FOLLOWING FOR UPCOMING CARGO UPDOOT

1x Clothing Shredder machine thing
Feel free to be creative with this one, but the basic idea is that jumpsuit goes in (or Ian) and cloths as raw material comes out. Sprites with blood on it would also be damn cool.

1x Clothing Fabricator.
Think protolathe, but for clothing.


How are these?

Shredder
ImageImage
http://s000.tinyupload.com/index.php?fi ... 2768989732

Fabricator
ImageImageImageImage
http://s000.tinyupload.com/index.php?fi ... 2953434366

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Re: Sprite Requests

Postby Antonkr » Sun Nov 30, 2014 5:04 am #47016

Absolutely perfect! Thank you so much!
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Re: Sprite Requests

Postby ZyloWalsh » Sun Nov 30, 2014 4:52 pm #47090

Steelpoint wrote:A formal uniform (or alt in general) for the above three heads would be a great addition, if you need inspiration take a gander at the Captain/HoS's uniforms.


I have a bunch of templates with hardlights from when I was doing stuff for bay. I could push a bunch of them out. What sort of form do you want? Like all contained in the jumpsuit slot or like how the Captain's formal wear is now(in the suit slot). I could do a mix like the lawyer's suit where there is a suit and uniform.
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Re: Sprite Requests

Postby ZyloWalsh » Sun Nov 30, 2014 6:05 pm #47101

I got two styles for the south facing. I can re-color them quickly so the colors don't matter much. I want to know if you like them.

First is with a tie.
Image

Second is without a tie.
Image
How many oats can three goats stuff in their coats while in separate boats sipping on floats?

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Re: Sprite Requests

Postby Intigracy » Sun Nov 30, 2014 6:48 pm #47109

     .
Last edited by Intigracy on Wed Dec 10, 2014 8:39 pm, edited 1 time in total.

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Re: Sprite Requests

Postby Ikarrus » Thu Dec 04, 2014 6:09 am #48085

Random thought time

<Ikarrus> I hate the black tiles
<Ikarrus> why do people use them so much
<Ikarrus> they blend in with the walls
<Ikarrus> hard to tell them apart sometimes
<Ikarrus> someone please lighten/darken one of them up a bit so they can look more different
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Re: Sprite Requests

Postby paprika » Thu Dec 04, 2014 7:03 am #48093

What black tiles?
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Re: Sprite Requests

Postby Gun Hog » Thu Dec 04, 2014 1:16 pm #48142

Requesting an animated on-mob sprite for Nightvision Meson scanners! The item sprite will be based on the borg mesons:
Untitled.png


Simply animating the normal meson sprite may be enough, but feel free to be artistic, and an entirely new sprite is certainly welcome!

Request filled!
Last edited by Gun Hog on Wed Dec 10, 2014 5:20 pm, edited 1 time in total.

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Re: Sprite Requests

Postby fleure » Thu Dec 04, 2014 1:58 pm #48152

Can someone do a sprite for a pint glass of "bitter shandy"? A slightly lighter version of the glass of ale would be fine.

A glass of the stuff: http://s5.shit image host.com/user/AndyDrea ... s.jpg.html
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Re: Sprite Requests

Postby paprika » Thu Dec 04, 2014 11:52 pm #48270

I need mouse pointers, a lot of mouse pointers.

High priority:
- Humans (stylized like the 'midnight' default UI)
- Monkeys
- Aliens

Low Priority:
- Animals
- Slimes
- Better mech pointer
- Maybe a unique pointer for mutantraces (only lizards atm)

They can be animated or not animated, doesn't really matter, but keep animations 5 frames or under. In a game where precise pixel-wide pointer clicking is important, it'd be preferable if they were sharp to the click pixel.
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Re: Sprite Requests

Postby ZyloWalsh » Fri Dec 05, 2014 6:00 pm #48433

I got the first style done for all the heads. I know there are already ones for HoS, HoP and Captain. I just wanted matching suits(sort of).
Image
In following order: RD, CMO, CE, HoS, HoP and Captain
https://dl.dropboxusercontent.com/u/95863168/formal.dmi
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Re: Sprite Requests

Postby Nurdock » Fri Dec 05, 2014 7:14 pm #48445

fleure wrote:Can someone do a sprite for a pint glass of "bitter shandy"? A slightly lighter version of the glass of ale would be fine.

A glass of the stuff: http://s5.shit image host.com/user/AndyDrea ... s.jpg.html


Bottom's up

Image

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Re: Sprite Requests

Postby fleure » Fri Dec 05, 2014 7:55 pm #48452

Nurdock wrote:
fleure wrote:Can someone do a sprite for a pint glass of "bitter shandy"? A slightly lighter version of the glass of ale would be fine.

A glass of the stuff: http://s5.shit image host.com/user/AndyDrea ... s.jpg.html


Bottom's up

Image


thanks bb
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Re: Sprite Requests

Postby MrSnapwalk » Sat Dec 06, 2014 6:47 am #48587

Wooo, I'm back from the dead. I'm going to be trying to do some of these requests over the next couple days, seeing as finals are almost over and I have a bit more time on my hands.

paprika wrote:I need mouse pointers, a lot of mouse pointers.

High priority:
- Humans (stylized like the 'midnight' default UI)
- Monkeys
- Aliens

Low Priority:
- Animals
- Slimes
- Better mech pointer
- Maybe a unique pointer for mutantraces (only lizards atm)

They can be animated or not animated, doesn't really matter, but keep animations 5 frames or under. In a game where precise pixel-wide pointer clicking is important, it'd be preferable if they were sharp to the click pixel.

Image
Left is default human cursor, middle is xenomorph, and right is monkey. I like the monkey one the best, because it's wearing a birthday hat.

Here's the .dmi link.

So yeah. That's a thing.
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Re: Sprite Requests

Postby miggles » Sun Dec 07, 2014 12:09 pm #48800

i love that monkey sprite its adorable
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Re: Sprite Requests

Postby Remie Richards » Sun Dec 07, 2014 3:49 pm #48820

that xenomorph cursor... there's no denying that's a dildo...
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Re: Sprite Requests

Postby danno » Sun Dec 07, 2014 5:15 pm #48830

if you're doing mouse pointers there better be an option to disable them
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