Sprite Requests

Mapping Ideas and Sprite Galleries
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DemonFiren
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Re: Sprite Requests

Post by DemonFiren » #274223

Bottom post of the previous page:

Man, no. Canadians are way too nice to insult like that.

Really, you should leaf them alone.
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non-lizard things:
Spoiler:
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Lombardo2
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Re: Sprite Requests

Post by Lombardo2 » #274739

Armhulen wrote:Reminder that we still need cuck cult sprites
I wasn't satisfied with my version so I discarded it. Just came out of midterms so I'll try to do them this weekend
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Re: Sprite Requests

Post by Lombardo2 » #274980

So here's a draft

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I'm not too sure about the gear on its back but it was suggested on coderbus, here's without the gear

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Alipheese
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Re: Sprite Requests

Post by Alipheese » #275194

Lombardo2 wrote:
Alipheese wrote:
Lombardo2 wrote:
Alipheese wrote:I need a nice bit of sprites, preferably message me.
What do you need?
Various plant sprites. Inhands. And food sprites. I've tried but they always turn out horrible.

Edit for clarification. Palm tree, napalm tree, basil, queen basil, cashew, then the grown plant produce. bagels, peanut butter jar, pb&j sandwich.
I'm quite busy these days but I can help. Why don't you make a google doc or something listing the sprites you need? With trees you mean trees for hydroponics or for decoration? Also which foods and indhands.
Thanks again, sorry for late reply, been doing IRL stuff for abit and havent even been able to play,
made a document with the sprites I need and some pictures to clarify.

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cedarbridge
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Re: Sprite Requests

Post by cedarbridge » #279626

Looking for somebody to help greyscale/whitescale an existing mob sprite set I have to work reasonably with color vars. PM me directly if you're interested since I don't really check this subforum regularly.

Also, I need Too much N2 and Not enough N2 alert icons like we have for Oxygen and Co2
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Re: Sprite Requests

Post by bman » #280370

cedarbridge wrote:Looking for somebody to help greyscale/whitescale an existing mob sprite set I have to work reasonably with color vars. PM me directly if you're interested since I don't really check this subforum regularly.

Also, I need Too much N2 and Not enough N2 alert icons like we have for Oxygen and Co2
just put it in paint.net or something or paint and then use the posterize function button lol
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Re: Sprite Requests

Post by XDTM » #286282

A sprite for an open briefcase on the ground containing a mini-bluespace pad.

A teleportation pad with directional arrow sprites, ideally also for half-dirs like NW-NE, although this one is not really crucial to my idea.
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FantasticFwoosh
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Re: Sprite Requests

Post by FantasticFwoosh » #287072

Hi, if its at all possible, id like a sprite for a goopy mess of pulp for paper.

Ideally small enough to come off a drying rack but not too small because its a stack item, my prior attempt uh, turned out BAD.

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Spoiler:
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Qbopper
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Re: Sprite Requests

Post by Qbopper » #294532

https://tgstation13.org/phpBB/viewtopic ... ad#p294179

I'm working on this now - dunno what dimensions would look best, but I had something like these rats in mind

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vcordie
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Re: Sprite Requests

Post by vcordie » #296436

Looking for sprites for the G.L.O.O cannon. Need in hand, on character sprites, projectile sprite, and a sprite for a "gloo barrier" which is what happens when gloo hardens on a tile, also possibly overlays for reinforcing a wall/window. willing to pay, memo me in coderbus with your price point and how long. I'll probably ask for examples of past work.


edit: it occurs to me all of you won't know what the gloo cannon is. well here you go. https://youtu.be/MCr2LjrO1Jw I've decided against using it as a immobilization weapon and purely have its functionality be a tool, to quickly patch breaches, make barriers, and reinforce your autism fort.
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Re: Sprite Requests

Post by danno » #296498

people need to stop trying to add weapons from their current FOTM games, for fucks sake.
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vcordie
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Re: Sprite Requests

Post by vcordie » #296505

its not a gun. IT'S A CANNON...that shoots harmless glue that'll do fuck all to mobs.
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Re: Sprite Requests

Post by danno » #296530

doesn't matter what it does
people always see something in a fresh viddie game and go "ahhhh im going to put it in ss13!!!" whether or not it fits or the game needs it
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Re: Sprite Requests

Post by Not-Dorsidarf » #301242

danno wrote:doesn't matter what it does
people always see something in a fresh viddie game and go "ahhhh im going to put it in ss13!!!" whether or not it fits or the game needs it
first i'm agreeing with sawrge now with danno what the fuck is going on.

Also no stop putting in references to your favorite new game.
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bandit
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Re: Sprite Requests

Post by bandit » #309407

can someone sprite growth states in hydro trays for the mushrooms and cacti from lavaland?
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Re: Sprite Requests

Post by imblyings » #309410

the little shrooms that surround the large shrooms/cacti are essentially growth states, you just gotta position it around to fit on the trays
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bandit
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Re: Sprite Requests

Post by bandit » #309417

good call

it always bugged me that you couldn't get seeds from those
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Re: Sprite Requests

Post by tacolizard » #313451

I need liver and stomach sprites for plasmamen. They can be alien looking, they don't have to look like human organs.
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Re: Sprite Requests

Post by Gun Hog » #313528

You might want some robotic ones too!
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Re: Sprite Requests

Post by tacolizard » #313593

Gun Hog wrote:You might want some robotic ones too!

we already got some sprites for robotic livers and stomachs but they look kinda crappy, so that's bonus points if someone makes em.
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Re: Sprite Requests

Post by kosmos » #318622

This poor, super-deadly chem sprayer for the nuke ops has been left without an in-hand sprite.
Could someone please make one?
Current off-hand sprite:
Image
Also DRAGnet needs one.
All done!
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Re: Sprite Requests

Post by Y0SH1M4S73R » #329907

I need some sprites for my hardsuit rework. In particular, here's what I need:

Absolutely necessary sprites:
  • Worn and item sprites for the four main types of hardsuit frames - regular, improvised, compact, and ultracompact. The ultracompact hardsuit frame should have a blood cult-themed appearance because only the cult hardsuit uses it.
  • Worn and item sprites for an "insulated pressure suit" - a tight-fitting, unencumbering, spaceproof suit.
  • A greyscaled underlay for hardsuits that have a lining to them. It should be cloth-white when colored #ffffff, because white cloth is a usable hardsuit lining.
  • Worn and item sprites for bare hardsuit hemlets, as well as an underlay for when the helmets have internal plating.
  • Worn and item sprites for hardsuit visors - metal, glass, reinforced glass, plasmaglass, reinforced plasmaglass, and electronic. Like the lining sprites should underlay onto hardsuit frames, these should seamlessly underlay onto hardsuit helmets. These can be greyscaled, and I'll just code in the appropriate colors.
  • Item sprites for all the different types of hardsuit plating. Every currently-existing hardsuit gets its own kind of external plating.
Optional sprites whose absence will be graphically awkward:
  • "combat mode" sprites for every currently existing hardsuit. You can do just the helmets if you want.
  • Replace every hardsuit having a separate sprite for having the flashlight on with every hardsuit having an overlay for when the flashlight is on. Also add these overlays to hardsuit helmets that never had flashlights to begin with.
Totally optional sprites (and what I'll do if these aren't made):
  • Remove the visors from the helmets of existing hardsuits, and replace them with separate greyscaled versions that are overlaid onto the helmet sprite. (If I don't get these sprites, I'll just require hardsuits to have visors before applying the external plating)
Finished sprites:
  • An item sprite for a flashlight upgrade for hardsuits.
  • An item sprite for a bundle of hydraulics.
  • An item sprite for an integrated shield generator. (Thanks Gun Hog)
  • An item sprite for a wizardly shielding gem. (I used a Hand of God sprite that got left in despite the gamemode being removed)
Last edited by Y0SH1M4S73R on Fri Aug 25, 2017 7:09 pm, edited 2 times in total.
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Re: Sprite Requests

Post by BeeSting12 » #330131

If anyone is willing, can I get a sprite of a cyborg disabler. The general idea is that it is placed on a cyborg similar to handcuffs and that locks up it's ability to move or use modules- would basically impose a lockdown. I'd imagine it's a magnetic circular object placed on the borg's side. Need an inhand sprite, a sprite for the object, and if you feel like, a sprite for what it looks like on each cyborg type. Doesn't really have to be anything fancy.
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Re: Sprite Requests

Post by Gun Hog » #330153

How about this codersprite for one of your hardsuit upgrade modules? Image
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Re: Sprite Requests

Post by XDTM » #331019

A flesh golem sprite - the best would be a thickly built humanoid built with stitched meat, but pretty much anything would be better than using the ling fleshsuit. Since human sprites are built out of single limbs, it'd be awesome if the sprite was already divided instead of full (i can still cut it and use it, but it takes me a while)
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Re: Sprite Requests

Post by FantasticFwoosh » #331030

I think it being a tangled mess of arms legs and heads would be thematically appropriate, red and gross like slabs of meat thrown together.

Spoiler:
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Re: Sprite Requests

Post by MMMiracles » #331038

I need something like a holo-wall, like those openings you see in sci-fi hangers that allow you to pass through but blocks atmosphere changes between the inside and outside. Should have an on and off state.
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Re: Sprite Requests

Post by GuyonBroadway » #331911

Hello, I am from hippie, I have finished all the necessary code for a makeshift mech. I only need sprites of something that barely resembles a mech constructed from a locker, a pair of toolboxes(for feet), rods, pipes and wires. This slapdash assistant mech also needs a shitty looking makeshift drill and clamp.

Be safe in the knowledge that this unholy abomination will probably never be ported from hippie to /tg/, so you can enjoy watching your unholy creation destroy all that is good in the world with none of the repercussions.
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Re: Sprite Requests

Post by FantasticFwoosh » #331935

GuyonBroadway wrote:watching your unholy creation destroy all that is good in the world with none of the repercussions.
We already have gorillas for doing that.

Spoiler:
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Image
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Re: Sprite Requests

Post by GuyonBroadway » #331971

FantasticFwoosh wrote:
GuyonBroadway wrote:watching your unholy creation destroy all that is good in the world with none of the repercussions.
We already have gorillas for doing that.
Yeah but all the powergamers here at hippie started crying when I mentioned its existence, do it to piss off the powergamers!
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Re: Sprite Requests

Post by Cobby » #334851

I need a Pharaoh costume and an egyptian staff this is very important!
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Re: Sprite Requests

Post by Bawhoppennn » #335029

GuyonBroadway wrote:Hello, I am from hippie, I have finished all the necessary code for a makeshift mech. I only need sprites of something that barely resembles a mech constructed from a locker, a pair of toolboxes(for feet), rods, pipes and wires. This slapdash assistant mech also needs a shitty looking makeshift drill and clamp.

Be safe in the knowledge that this unholy abomination will probably never be ported from hippie to /tg/, so you can enjoy watching your unholy creation destroy all that is good in the world with none of the repercussions.
Sounds fun to me. I'd say if you ever do finish it, atleast try to PR it to tg. I'll certainly support you.
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Re: Sprite Requests

Post by Onule » #335173

ExcessiveCobblestone wrote:I need a Pharaoh costume and an egyptian staff this is very important!
Hopefully this will suit your needs, had fun making these.
I made the staff as a reference to another game.

Image

DMIs in the attachment.

Small edits, the spectre's righthand had a small problem, updated nemes headdress a tiny bit.
Attachments
Pharaoh Set.zip
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Re: Sprite Requests

Post by Cobby » #335194

YES YES YESSSSSS
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Re: Sprite Requests

Post by Remie Richards » #335238

Can we have your avatar for the ingame crabs? they're only 1-dir atm and that's bad and your avatar crab is cute.
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Re: Sprite Requests

Post by Qbopper » #335257

Remie Richards wrote:Can we have your avatar for the ingame crabs? they're only 1-dir atm and that's bad and your avatar crab is cute.
if you do this can we keep the old one in as a "kreb"

this is really important to me
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Re: Sprite Requests

Post by FrozenGuy5 » #335426

https://github.com/tgstation/tgstation/issues/30213

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sprites for the antimatter please
ййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййййй shitty fucking signatures
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Re: Sprite Requests

Post by Onule » #335432

Remie Richards wrote:Can we have your avatar for the ingame crabs?
Sure, DMIs in the attachment. Including evilcrab variant.
Remie Richards wrote:avatar crab is cute.
Image
Qbopper wrote: can we keep the old one in as a "kreb"

this is really important to me
I'd like to keep the old one too! Also in the DMIs, renamed.
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Re: Sprite Requests

Post by Armhulen » #335448

Onule wrote:
Remie Richards wrote:Can we have your avatar for the ingame crabs?
Sure, DMIs in the attachment. Including evilcrab variant.
Remie Richards wrote:avatar crab is cute.
Image
Qbopper wrote: can we keep the old one in as a "kreb"

this is really important to me
I'd like to keep the old one too! Also in the DMIs, renamed.
https://github.com/tgstation/tgstation/pull/30582
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Re: Sprite Requests

Post by Remie Richards » #335483

Thank you very much Onlue.

Spinny crab is cute too.
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Re: Sprite Requests

Post by Armhulen » #335498

I need 3 sprites, I'm making rare variants of the 3 current spiders to suprise players with a new playstyle.

I need a viper, an extremely poisonous fragile one. Purple eyes!

I need a midwife, same size but with egg sacks and some kind of royal markings. Green eyes!

And I need a goliath, basically a fuckhuge armored spider, maybe scales or something like that.


all done and stuff!
Last edited by Armhulen on Tue Sep 12, 2017 4:16 pm, edited 2 times in total.
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Re: Sprite Requests

Post by Gun Hog » #335548

Armhulen wrote:I need 3 sprites, I'm making rare variants of the 3 current spiders to suprise players with a new playstyle.

I need a viper, an extremely poisonous fragile one. Purple eyes!

I need a queen, same size but with egg sacks and some kind of royal markings. Green eyes!

And I need a goliath, basically a fuckhuge armored spider, maybe scales or something like that.
I saw the PR for that! It is going to be good! (By the way, in this case, the toxin is called "venom")
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Re: Sprite Requests

Post by Armhulen » #335550

midwife done
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Re: Sprite Requests

Post by Onule » #335552

Armhulen wrote:midwife done
Midwife DMI!

Image
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Re: Sprite Requests

Post by bman » #335722

onule is a way better spriter than i am
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Re: Sprite Requests

Post by Onule » #335909

Creepy crawlies!!

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Spiders.zip
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Re: Sprite Requests

Post by Remie Richards » #335946

Those are VERY good.
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Re: Sprite Requests

Post by DemonFiren » #335970

too good actually
Image
Image
Image
ImageImageImageImageImage

non-lizard things:
Spoiler:
Image
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Re: Sprite Requests

Post by FantasticFwoosh » #335989

Could those spider sprites come with some spider icon buttons? Most of the spider functions live on the 'spider' tab.

Also the spider leg/eggs etc will probably be needed to be redone to be respectively meatier.

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Remie Richards
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Re: Sprite Requests

Post by Remie Richards » #335991

No, onules sprites are meat enough.
but yes, some action button sprites (for the already up action button PR) would be nice.
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Re: Sprite Requests

Post by bman » #336059

they said 3/4 mobs cant be done

well fuck you
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