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Re: Sprite Requests

Posted: Fri Jun 27, 2014 5:19 pm
by Cipher3

Bottom post of the previous page:

The steampunk look for that is awesome.

Re: Sprite Requests

Posted: Fri Jun 27, 2014 11:41 pm
by paprika
now you have to make all the consoles holographic ausops :)

Re: Sprite Requests

Posted: Sat Jun 28, 2014 7:24 am
by Brotemis
Requesting multiple things, just turfs.

Need fleshy bloody floor (like actual floors made of flesh), bony fleshy walls (walls made of bone and flesh, and if possible all connected sections, can do without but hey if you can do it, more power to you) and lastly a red miasma kind of space. For flesh space.

This is a sprite request

Re: Sprite Requests

Posted: Sat Jul 05, 2014 5:29 am
by carnie
imblyings wrote:
carnie wrote:
kept you waiting huh

Image

http://filesmelt.com/dl/coil.dmi
http://filesmelt.com/dl/lightning.dmi
http://filesmelt.com/dl/particle_accelerator.dmi
http://filesmelt.com/dl/sing.dmi

included in coil dmi is two sprites of the tesla coil, one normal and one hit by lightning because it looks cool. If can include that in your code cool if not oh well

lightning dmi has three variations of a 64x32 sprite, I'm still not sure how you were going to implement your lightning but anyway, these sprites are lined up so they align at both ends. The variation is there so it doesn't look too copy paste

particle_accelerator is a completely reskinned PA

sing.dmi is the anomaly. There only is one, a 3x3. It is animated, don't worry.
OMG I LOVE YOU
Absolutely perfect on all counts.

Re: Sprite Requests

Posted: Tue Jul 08, 2014 6:33 am
by Psyentific
imblyings wrote:
carnie wrote:
kept you waiting huh

Image

http://filesmelt.com/dl/coil.dmi
http://filesmelt.com/dl/lightning.dmi
http://filesmelt.com/dl/particle_accelerator.dmi
http://filesmelt.com/dl/sing.dmi

included in coil dmi is two sprites of the tesla coil, one normal and one hit by lightning because it looks cool. If can include that in your code cool if not oh well

lightning dmi has three variations of a 64x32 sprite, I'm still not sure how you were going to implement your lightning but anyway, these sprites are lined up so they align at both ends. The variation is there so it doesn't look too copy paste

particle_accelerator is a completely reskinned PA

sing.dmi is the anomaly. There only is one, a 3x3. It is animated, don't worry.
port to nanocode
port now

Re: Sprite Requests

Posted: Thu Jul 31, 2014 10:00 am
by Chanterelle
I was curious if anyone could sprite more female formal dresses. Reason I ask is because we had a lounge singer in the bar on another server, and there wasn't a lot of dresses to choose from normally. http://photos.posh24.com/p/1364385/z/fa ... ess_at.jpg <-- Possibly something a bit more risque? Maybe some opera gloves, shoes, and a tiara/headband to go with the look? I dunno. Thoughts?

Re: Sprite Requests

Posted: Thu Jul 31, 2014 3:29 pm
by Nienhaus
Chanterelle wrote:I was curious if anyone could sprite more female formal dresses. Reason I ask is because we had a lounge singer in the bar on another server, and there wasn't a lot of dresses to choose from normally. http://photos.posh24.com/p/1364385/z/fa ... ess_at.jpg <-- Possibly something a bit more risque? Maybe some opera gloves, shoes, and a tiara/headband to go with the look? I dunno. Thoughts?
Image

Re: Sprite Requests

Posted: Thu Jul 31, 2014 8:35 pm
by Chanterelle
Nienhaus wrote:
Chanterelle wrote:I was curious if anyone could sprite more female formal dresses. Reason I ask is because we had a lounge singer in the bar on another server, and there wasn't a lot of dresses to choose from normally. http://photos.posh24.com/p/1364385/z/fa ... ess_at.jpg <-- Possibly something a bit more risque? Maybe some opera gloves, shoes, and a tiara/headband to go with the look? I dunno. Thoughts?
Image
Eee!! It's gorgeous! Thank you so much~! What shoes in-game would look good with that? Sandals, lace-up shoes? I love, love, love the dress~!

Re: Sprite Requests

Posted: Wed Aug 13, 2014 4:41 pm
by Scott
One of you pixel makers get on the case.

http://tgstation13.org/phpBB/viewtopic. ... 175#p23773

Re: Sprite Requests

Posted: Wed Aug 13, 2014 5:06 pm
by Nienhaus
Scott wrote:One of you pixel makers get on the case.

http://tgstation13.org/phpBB/viewtopic. ... 175#p23773
That's already covered for now. Have to wait for Miauw

Re: Sprite Requests

Posted: Fri Aug 15, 2014 8:59 am
by Tokiko2
Can anyone sprite me a stronger, more dangerous looking walking mushroom? Animated if possible. Cap and the body should also be separate like the original so I can keep their randomly generated cap color stuffs. A dead version of the sprite would also be nice if you feel like it but is not necessary.

Re: Sprite Requests

Posted: Sat Aug 23, 2014 2:32 am
by Scott
Red first aid kit? Why isn't this a thing?

Re: Sprite Requests

Posted: Sat Aug 23, 2014 10:39 am
by allura
why would we need a red first aid kit?

Re: Sprite Requests

Posted: Sat Aug 23, 2014 4:57 pm
by Steelpoint
Eh, there could be a "General First Aid Kit" that has a red sprite, it holds one of each different kind of healing item for Burn, Oxy, Brute and Toxin damage.

Re: Sprite Requests

Posted: Sat Aug 23, 2014 9:52 pm
by Scott
Or that could be the white first aid kit and the red first aid kit would have bruise packs and bicaridine.

Re: Sprite Requests

Posted: Sat Aug 23, 2014 10:42 pm
by Ikarrus
<MrPerson> Honestly I kind of wish we put more emphasis on the spriting/mapping section, it seems to get less attention than it deserves
<Ikarrus> well, how would we go about that MrPerson
<Ikarrus> People tend to just create content for things that don't exist yet
<MrPerson> Hey, I'm just the ideas guy!
<MrPerson> I have no idea how to solve the problem, it's a tough one
<D3athrow> Do you have a sprite request sub forum?
<Ikarrus> We have a spriting subforum
<Ikarrus> with a requests sticky
<Ikarrus> I'm thinking all people would need is some direction
<Ikarrus> we could point out things that could use new sprites
<Ikarrus> nice machine variations
<Ikarrus> computers
<MrPerson> Things that use the same sprites as other things
<Ikarrus> old shit like turret control
<Aranclanos> autolathe/protolathe
<Ikarrus> PA sprites that work on all directions, not jsut south
<Aranclanos> current PA sprites work in all directions
<Ikarrus> anything but more useless hair and clothes
<Ikarrus> they dont light up according to power level aran
<Aranclanos> ah
<Ikarrus> you cant see the lights in any of the dirs but south
<MrPerson> North-facing sleepers
<Aranclanos> well that doesn't need a lot of spriting
<Ikarrus> it doesnt
<Ikarrus> but it could improve the game
<Aranclanos> I'd like more machines with off/on sprites
<Aranclanos> like the cryo tubes
<Ikarrus> yes
<Ikarrus> turret control lacks an off sprite
<Aranclanos> the virology machinery still blinks if powerless
<MrPerson> Would need a bunch of sprites but the centcom walls should be smoothwalls
<Aranclanos> we can easily throw those walls to the trash
<Aranclanos> and remove all unsimulated turfs
<Aranclanos> to make sure nobody ever uses them
<MrPerson> Hmm... good idea
<Aranclanos> oh and remove those walls that look like windows
<Aranclanos> people always try to hit them and it's really confusing

tl;dr we could really use less character sprites and more machinery/turf sprites to replace some of our older/reused ones.

Re: Sprite Requests

Posted: Sun Aug 24, 2014 2:58 pm
by Jordie0608
Spiders only have 6 legs from the front/back, we need sprites to rectify this.

Re: Sprite Requests

Posted: Sun Aug 24, 2014 3:17 pm
by RexTheRed
Ikarrus wrote:tl;dr we could really use less character sprites and more machinery/turf sprites to replace some of our older/reused ones.
I made a new mass driver sprite if anyone's interested, and if anyone takes interested, I might do some more

EDIT - Added this thing

Re: Sprite Requests

Posted: Sun Aug 24, 2014 10:04 pm
by Mandurrrh
imblyings wrote:
carnie wrote:
kept you waiting huh

Image

http://filesmelt.com/dl/coil.dmi
http://filesmelt.com/dl/lightning.dmi
http://filesmelt.com/dl/particle_accelerator.dmi
http://filesmelt.com/dl/sing.dmi

included in coil dmi is two sprites of the tesla coil, one normal and one hit by lightning because it looks cool. If can include that in your code cool if not oh well

lightning dmi has three variations of a 64x32 sprite, I'm still not sure how you were going to implement your lightning but anyway, these sprites are lined up so they align at both ends. The variation is there so it doesn't look too copy paste

particle_accelerator is a completely reskinned PA

sing.dmi is the anomaly. There ofnly is one, a 3x3. It is animated, don't worry.
This is beautiful. But really looks like a penis (:

Re: Sprite Requests

Posted: Sun Aug 24, 2014 10:25 pm
by Cheridan
Top Priority Sprites:

Bookbags & Plant Bags
Forensic Scanners
Package Wrapper

Mining mobs, particularly hivelords.

so hideous

Re: Sprite Requests

Posted: Sun Aug 24, 2014 10:49 pm
by Ikarrus
Turret control and cleaner grenade dispenser both just use the prox sensor sprite. And that's awful. We need unique icons, please.

And as I noted, Particle Accelerator sprites with all the different icon_states required. Our current PA's lights are only visible when it's being pointed south.

Re: Sprite Requests

Posted: Mon Aug 25, 2014 1:31 am
by Skorvold
Psyentific wrote:The third and fifth look more like ghetto blastaz or gats than SMGs. Something you'd bust caps in niggas with, or take on a drive-by, not a professional military SMG for operating operators. Paprikas looks like the sort of thing I'd hold sideways.
For reference, look up the MP-5, the UMP-45, the Uzi, and the Sten. For future-y SMGs, there's the P90 and the Kriss Vector. Visually, submachineguns tend to have stocks and longer barrels, and are meant to be wielded two-handed, while machine pistols tend to be wielded one-handed, with shorter barrels and often integrate the magazine with the grip.

What if, instead of an SMG, the R&D gun was just a small caliber high-capacity handgun? A Glock 17, Stetchkin, CZ75, Beretta 92, a Sig P226? Heck, maybe a Space Tokarev?
But muh Paratrooper guns
Spoiler:
Image
Seeing as we're in space, you shouldn't necessarily have to think small for guns. Really surprised no ones made a Browning .50 sprite yet.

I think we need new/alt borg sprites. Especially for Security and Medical borgs.

>You will never be a glorious SWATbot
Spoiler:
Image

Re: Sprite Requests

Posted: Mon Aug 25, 2014 3:27 am
by Nienhaus
Cheridan wrote:Top Priority Sprites:

Bookbags

Package Wrapper
Image
Edit, If someone adds these sprites in please update the RD alt.
Image

And here are some sprites from Mr.SnapWalk for a Forensic Scanner and destination tagger.
Image

Re: Sprite Requests

Posted: Sat Aug 30, 2014 10:16 am
by Miauw
Currently the sprites for the wall displays and ESPECIALLY the sprites for the letters suck, the letters are so fucking blurry that they're almost unreadable.

It'd be really cool if somebody could resprite the wall displays to have non-blurry letters that can actually be read (You can make the wall consoles larger if you need to, but you'll also have to resprite the rest in that case)

Re: Sprite Requests

Posted: Sat Aug 30, 2014 6:26 pm
by Mechoid
Ikarrus wrote:Turret control and cleaner grenade dispenser both just use the prox sensor sprite. And that's awful. We need unique icons, please.

And as I noted, Particle Accelerator sprites with all the different icon_states required. Our current PA's lights are only visible when it's being pointed south.
Tried making a new sprite for the turret control and foam dispensers, couldn't make a good looking one for the latter, but the control looks decent.
Image
http://imgur.com/49zPhs1

Re: Sprite Requests

Posted: Sun Aug 31, 2014 1:18 am
by Mandurrrh
delete please

Re: Sprite Requests

Posted: Sun Aug 31, 2014 1:32 am
by Nienhaus
Miauw wrote:Currently the sprites for the wall displays and ESPECIALLY the sprites for the letters suck, the letters are so fucking blurry that they're almost unreadable.
I can try later tonight.

Re: Sprite Requests

Posted: Sun Aug 31, 2014 5:16 pm
by Mandurrrh
delete please

Re: Sprite Requests

Posted: Sun Aug 31, 2014 9:28 pm
by allura
i think i'd like to see a roomba-like pet for robotics, the ultra cartoony style of that robot is a little too much

Re: Sprite Requests

Posted: Sun Aug 31, 2014 11:12 pm
by Skorvold
Mandurrrh wrote:
allura wrote:i think i'd like to see a roomba-like pet for robotics, the ultra cartoony style of that robot is a little too much
Too kawaii? I am working on making it less adorable and less cartoonish but man do I love that little guy.
>Not using best bot for reference
[youtube]cLqNmMH4hsg[/youtube]
Spoiler:
Image

Re: Sprite Requests

Posted: Mon Sep 01, 2014 6:25 am
by MisterPerson
Mandurrrh wrote:Ive been working on a pet for robotics. This is my first shot. I think its a little cartoonish but I also think its flipping adorable. So should I go more cartoon adorable or like roomba cleaner small vaccumm bot style?

Image
nigga thats kawaii as fuck

Re: Sprite Requests

Posted: Mon Sep 01, 2014 2:15 pm
by Mandurrrh
delete please

Re: Sprite Requests

Posted: Mon Sep 01, 2014 2:21 pm
by peoplearestrange
I'd love to see a fox mob sprite. Though I realise anything with a tail is fairly difficult to not look kinda "stuck" when it turns east or west.

Re: Sprite Requests

Posted: Mon Sep 01, 2014 6:03 pm
by Nienhaus
peoplearestrange wrote:I'd love to see a fox mob sprite. Though I realise anything with a tail is fairly difficult to not look kinda "stuck" when it turns east or west.
Image
This is a remake of one of my first sprites. Also you could make it so the tail kinda shifts up and down.

Re: Sprite Requests

Posted: Mon Sep 01, 2014 6:05 pm
by Mandurrrh
delete please

Re: Sprite Requests

Posted: Mon Sep 01, 2014 7:22 pm
by peoplearestrange
Oh my! Thats pretty damn perfect. I'd suggest just a tiny bit of white/cream (same as the belly) on the tip of the tail.

Re: Sprite Requests

Posted: Wed Sep 03, 2014 2:41 am
by Ikarrus
Mechoid wrote:
Ikarrus wrote:Turret control and cleaner grenade dispenser both just use the prox sensor sprite. And that's awful. We need unique icons, please.

And as I noted, Particle Accelerator sprites with all the different icon_states required. Our current PA's lights are only visible when it's being pointed south.
Tried making a new sprite for the turret control and foam dispensers, couldn't make a good looking one for the latter, but the control looks decent.
Image
http://imgur.com/49zPhs1
Sorry for the extreme delay, but

https://github.com/tgstation/-tg-station/pull/4678

Give me more. Remove Reused Sprites 2014

Re: Sprite Requests

Posted: Wed Sep 03, 2014 2:52 am
by Nienhaus
Ikarrus wrote: Give me more. Remove Reused Sprites 2014
Nienhaus wrote:
Cheridan wrote:Top Priority Sprites:

Bookbags

Package Wrapper
Image
Edit, If someone adds these sprites in please update the RD alt.
Image

And here are some sprites from Mr.SnapWalk for a Forensic Scanner and destination tagger.
Image

Re: Sprite Requests

Posted: Mon Sep 22, 2014 8:05 pm
by Mandurrrh
ri[

Re: Sprite Requests

Posted: Mon Sep 22, 2014 8:50 pm
by Cipher3
Them Runescape logs.

Re: Sprite Requests

Posted: Mon Sep 22, 2014 9:07 pm
by Mandurrrh
delete please

Re: Sprite Requests

Posted: Tue Sep 23, 2014 3:43 pm
by Mandurrrh
nope.jpeg

Re: Sprite Requests

Posted: Wed Sep 24, 2014 1:48 am
by Gun Hog
It is so...pink! O_O

Re: Sprite Requests

Posted: Wed Sep 24, 2014 1:53 am
by Mandurrrh
welp

Re: Sprite Requests

Posted: Thu Sep 25, 2014 8:36 pm
by Scott
taken care of

Re: Sprite Requests

Posted: Sat Sep 27, 2014 2:28 am
by paprika
Need new sprites for AI core foam dispensers, never thought to ask here.

https://github.com/tgstation/-tg-station/pull/4984

Re: Sprite Requests

Posted: Sun Sep 28, 2014 4:26 pm
by Mandurrrh
delete please

Re: Sprite Requests

Posted: Sun Sep 28, 2014 4:44 pm
by paprika
Those are actually cool but not sprites

Re: Sprite Requests

Posted: Mon Sep 29, 2014 1:20 pm
by Nurdock

Re: Sprite Requests

Posted: Mon Sep 29, 2014 4:24 pm
by Steelpoint
I would be interested in a alternative Syndicate Energy Gun, to replace the current three Energy Guns on the Nuke Ops ship. The design should follow the syndicate gun design, something akin to the C20r.

It will function exactly as the current Energy Gun does, unless people are up for a balance discussion on the Syndi Egun

Re: Sprite Requests

Posted: Mon Sep 29, 2014 6:14 pm
by paprika
Nurdock wrote:How about this?

ImageImage

DMI - http://s000.tinyupload.com/index.php?fi ... 2840145653
It doesn't actually have an animation for spraying foam, but maybe I could add that, I dunno.