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Re: Sprite Requests

Posted: Wed Aug 10, 2016 7:30 pm
by PlaugeWalker

Bottom post of the previous page:

Wyzack wrote:I need your clothes and your motorcycle

Really though, Spess Hulk 13 when
When norc from the 40k server hands over sprites and a tad bit of the goose code.

Re: Sprite Requests

Posted: Tue Aug 23, 2016 11:34 pm
by PKPenguin321
one tile four-directional sprite of an ash drake
like a mini ash drake basically

Re: Sprite Requests

Posted: Wed Aug 24, 2016 12:06 am
by Reyn
Could we posibly have spriting to get a character which resembles luke fon Fabre from tales of the abyss?

Re: Sprite Requests

Posted: Wed Aug 24, 2016 1:51 am
by Bombadil
Need 1 tile wide Ash Drake for Sprite toggle

https://github.com/tgstation/tgstation/pull/20052

4 directional

Re: Sprite Requests

Posted: Sat Aug 27, 2016 10:55 pm
by PKPenguin321
i need an explosion sprite that's all electric-like instead of fire-y for the tesla explosions PR
the current explosion sprite:
http://i.imgur.com/2muxVSt.gif
(gif doesnt loop sorry about that)

what an electric explosion looks like irl:
http://arcadvisor.com/images/electricalexplosion.jpg

you could make it look all realistic and such or you could make it all blue and zappy like the tesla, whichever you prefer
thanks

Re: Sprite Requests

Posted: Tue Sep 06, 2016 4:13 pm
by JJRcop
Some sort of dog-like alien that resembles a dog but isn't quite a dog, has some features that are well, alien. Being cute is a requirement.

Re: Sprite Requests

Posted: Wed Sep 07, 2016 6:49 pm
by Reyn
Sprites for a borg which is basicly blade wolf from metal gear rising revengance.

Re: Sprite Requests

Posted: Thu Sep 08, 2016 12:10 am
by TheColdTurtle
That is in vg code last time I checked

Re: Sprite Requests

Posted: Thu Sep 08, 2016 11:46 pm
by Slignerd
Anyone up for spriting a brand-new captain's hardsuit, with helmet light sprites included?

Re: Sprite Requests

Posted: Fri Sep 09, 2016 12:20 am
by TechnoAlchemist
well most hardsuits are just recolours of the other ones with tiny modifications so it wouldn't be that hard

Re: Sprite Requests

Posted: Fri Sep 09, 2016 12:23 am
by Slignerd
I admit I'd prefer a new design, just like it was done with EVA space suit sprites ages ago.

Captain's space suit seems to be the ugliest one left at this point.

Re: Sprite Requests

Posted: Fri Sep 09, 2016 11:00 pm
by Reece
Image
Coke float sprite attempt, progress has been made, stopped using the all black outline and the transition between colours looks less shit than before.
EDIT: adding a black background version so you can see the icecream on the top.
Image

EDIT2: Skeleton key sprite.
Image

Still haven't really got the hang of the transition to different colours, and MS paint doesn't really give me a lot to work with pallete wise, this was supposed to be a blue flame sword with a skull as the handle, but got turned into a pun because I couldn't do the blade or handle or flames right.

Image
Flintlock sprite

Re: Sprite Requests

Posted: Sun Sep 11, 2016 9:09 pm
by Cuboos
Not so much a request but a critique request.

Image

I wanna bring vape memes to TG as a contraband item from the smoke machines. I can't decide which is better. the diagonal or the horizontal one? And what can i do the improve the sprite?

Re: Sprite Requests

Posted: Sun Sep 11, 2016 11:07 pm
by PKPenguin321
horizontal one looks almost too clean, i think the lighting gets too bright on it. also at a glance it looks more like a stick of dynamite (this isn't the fault of your sprite, more the fault of the size restrictions on the sprite), consider using a different color

Re: Sprite Requests

Posted: Mon Sep 12, 2016 1:31 am
by Cuboos
PKPenguin321 wrote:horizontal one looks almost too clean, i think the lighting gets too bright on it. also at a glance it looks more like a stick of dynamite (this isn't the fault of your sprite, more the fault of the size restrictions on the sprite), consider using a different color
There's going to be a variety of colors.

Edit: and here they are, Vape Naysh is coming to SS13

Image Image Image Image Image Image Image Image

Re: Sprite Requests

Posted: Tue Sep 20, 2016 6:26 pm
by nullbear
Request for directional sprites for the Recycler and the Sorter machines in disposals.

Re: Sprite Requests

Posted: Tue Sep 20, 2016 6:28 pm
by nullbear
also cubos they are very large. Maybe to reduce the 'dynamite stick' feel you could go with one of those more square-ish looking vape models?

Re: Sprite Requests

Posted: Thu Oct 13, 2016 12:19 pm
by phil235
I need animated sprites (3-5 frames) for various attack effects that would appear on the attacked mob/object. I need a punch, a kick, a claw attack, a smash attack (for hulk & hostile animals), a disarm attack, a bite attack(larva & monkey), a mech melee attack when using fire damage melee and toxin damage melee(probably like a spray effect).

Re: Sprite Requests

Posted: Mon Oct 31, 2016 9:32 pm
by Reyn
Can we have spriting for the demonica from shin megami tensei strange journey?


Image

Re: Sprite Requests

Posted: Mon Oct 31, 2016 11:12 pm
by Durkel
I need a sprite of a zoot suit for reasons.

Re: Sprite Requests

Posted: Tue Nov 01, 2016 3:12 pm
by Iatots
phil235 wrote:batsignal
Do you still need those animated things?




I think shin megami tensei stuff has already been sprited, but can't find it on this forum or the icons folder.





@durkel
how are these quick mockups?
mockup 2.png
These are modeled based on jumpsuits. If you want more pixels I could try exosuits. (which would made for a nice exo armor for gangs).

EDIT: goldenboy makes for awful mockups.

Re: Sprite Requests

Posted: Tue Nov 01, 2016 6:14 pm
by Durkel
They look pretty good, better than what I was coming up with it anyway. I know this would be a bitch to try to sprite in with the low detail we have but zoot suits occasionally have a small pocket watch chain. Perhaps a accessory/neck slot item for another time. Other than that they look great. Don't worry too much about what slot it would go in, I have no plans to throw any stats on them other than looking good.

Re: Sprite Requests

Posted: Tue Nov 01, 2016 8:38 pm
by Iatots
Well it's not really about armor values, it's that jumpsuits have a predetermined size, and since zoot suits are large using the exo slot could give it a better representation, depending on how you want to use it:
mockup3.png
A bit of bulk gives it a more "mobster" look.

Re: Sprite Requests

Posted: Tue Nov 01, 2016 10:39 pm
by Durkel
True, The suits do look better on the bulkier side (as they're supposed to be). Just give me a heads up when you're happy with a finished product. Thanks for doing this by the way.

Re: Sprite Requests

Posted: Sun Nov 06, 2016 2:36 am
by phil235
Iatots wrote:
phil235 wrote:batsignal
Do you still need those animated things?
Yes. I made some crude sprites for the feature to be merged, but it desperately needs better quality sprites.

Re: Sprite Requests

Posted: Mon Nov 07, 2016 8:37 pm
by Iatots
Alright so I decided to stick with the two-piece design, and added a suspenders item for good measure. (I think this was already part of the game but can't find it).
I have had a bit of a block on the last days because I can't manage the "cold pimp with a zoot as a coat" look, but the base model should be decent:
http://imgur.com/a/oSf8m link with four 800x800 images (not sure on policies regarding file size in attachments)
Any comment is appreciated, by anybody.

Re: Sprite Requests

Posted: Sat Nov 19, 2016 10:29 pm
by Iatots
Alright, I think it's time for me to wrap this up since I have made no real progress in the last few days. Sadly I couldn't get the zoot to work worn over the shoulders, it becomes way too bulky. I will just post what I showed in the last preview plus a bunch of recolors. I will probably revisit this later on when I am more confident.

Since it's a classy item I thought it would be fun if it had a built in coat hanger, you could make an amusing message like "X sets the zoot suit on the hanger" instead of "X picks the zoot suit up". There is also a transparent cover too in there you can just copy paste for added effect. You can of course remove the hangers if you don't like them, or do any other thing to the sprites if you want.
zoot suits.dme
(380 Bytes) Downloaded 277 times
zoot suits.dmi
I think you only need the DMI, but here is everything anyway, .int here because it's not allowed on the forum.

Re: Sprite Requests

Posted: Wed Nov 23, 2016 10:56 pm
by Gun Hog
I am looking for a 'recovery beacon' sprite to use as an overlay for any mech wreckage. It is part of an update to allow AI mech pilots to be recovered from destroyed mechs, players will know an AI is in the mech by this visual cue, and upon examination. I am currently using the green laser pointer for this, but I would like a proper sprite instead. Maybe a few electrical arcs as well?

Example image:
Spoiler:
Image

Re: Sprite Requests

Posted: Wed Nov 23, 2016 11:36 pm
by TechnoAlchemist
Gun Hog wrote:I am looking for a 'recovery beacon' sprite to use as an overlay for any mech wreckage. It is part of an update to allow AI mech pilots to be recovered from destroyed mechs, players will know an AI is in the mech by this visual cue, and upon examination. I am currently using the green laser pointer for this, but I would like a proper sprite instead. Maybe a few electrical arcs as well?

Example image:
Spoiler:
Image
Image

Re: Sprite Requests

Posted: Thu Nov 24, 2016 9:19 pm
by FantasticFwoosh
The 'brandy of italy' grappa needs a sprite.

For artistic inspiration this image should suffice
Spoiler:
Image
This is a sprite request for a existing asset in the game, currently grappa has a mixing recipie (enzyme & wine) but no icon

Re: Sprite Requests

Posted: Fri Nov 25, 2016 12:05 am
by Lexorion
FantasticFwoosh wrote:The 'brandy of italy' grappa needs a sprite.
Image
https://www.dropbox.com/s/pbl24dj03mit2 ... a.dmi?dl=0

Re: Sprite Requests

Posted: Fri Nov 25, 2016 12:07 am
by FantasticFwoosh
Glorious

Re: Sprite Requests

Posted: Sat Nov 26, 2016 4:01 pm
by Iatots
Sorry phil but I can't deliver on the attack animation sprites.
I think I made a couple decent kick variants though, plus a cheesy mech fist.
attack animations.dmi
attack animations.dmi (1.3 KiB) Viewed 21627 times

Re: Sprite Requests

Posted: Sun Nov 27, 2016 1:15 am
by John_Oxford
Need a sprites for a generic dark brown bolt action rifle with a to scale stripper clip in 7.62.

i'd do it myself but im otherwise occupied.

(brownie points if you can provide satisfying bolt racking/round chambering sounds and animations for stripper clips being put in)

Re: Sprite Requests

Posted: Tue Nov 29, 2016 3:17 pm
by Not-Dorsidarf
Image?

Re: Sprite Requests

Posted: Sun Dec 04, 2016 12:36 am
by FantasticFwoosh
A general roll-call of race skins & meat products, currently void (or poor quality)

> Golem skin (rocky, for adamantium golems only)
> Flymen Skin (black, wings and big bug eyes would make it identifiable)
> Podmen meat & skin (thinking someting quite viridian about it, a flowery or twisty viney hide)
> Plasmamen meat - (charring and purple?)
> Skeleton race bone-meat (The reskinned meat to be bones could probably be swapped out completely but its not very neat to look at a quite bad small sprite)

Most of these if they are not omitted as -skin- or replaced with other objects (alternative human meat) could really do with a touch up.

Re: Sprite Requests

Posted: Mon Dec 05, 2016 7:05 am
by DemonFiren
>plasmamen
>burning skeletons
>meat
Fwoosh did it again.

Re: Sprite Requests

Posted: Mon Dec 05, 2016 10:14 am
by FantasticFwoosh
DemonFiren wrote:>plasmamen
>burning skeletons
>meat
Fwoosh did it again.
But actual skeletons have meat products just renamed bones, remove or define.

Re: Sprite Requests

Posted: Mon Dec 05, 2016 7:24 pm
by XDTM
A fleshy tentacle "chain" texture (like the lightning or medbeam chains) to use for a potential changeling ranged grabbing skill.

Re: Sprite Requests

Posted: Sat Dec 24, 2016 2:28 am
by PetRock
Suspicious Looking Guitar
Suspicious Looking Electric Guitar
Suspicious Looking Violin
Suspicious Looking Piano

Please

Re: Sprite Requests

Posted: Sat Dec 24, 2016 2:54 am
by Armhulen
DemonFiren wrote:>plasmamen
>burning skeletons
>meat
Fwoosh did it again.
it's okay, not everyone's a certified loremaster like us

Re: Sprite Requests

Posted: Wed Jan 18, 2017 8:49 pm
by Dagdammit
XDTM wrote:A fleshy tentacle "chain" texture (like the lightning or medbeam chains) to use for a potential changeling ranged grabbing skill.
Do you still need this? Any guesses as to range and mechanical effect? (like, is it more long-range ensnaring tentacles or GET OVER and yanking them right back to you.)

Re: Sprite Requests

Posted: Thu Jan 19, 2017 3:57 am
by Sweaterkittens
Dagdammit wrote:
XDTM wrote:A fleshy tentacle "chain" texture (like the lightning or medbeam chains) to use for a potential changeling ranged grabbing skill.
Do you still need this? Any guesses as to range and mechanical effect? (like, is it more long-range ensnaring tentacles or GET OVER and yanking them right back to you.)
Since flesh-hook or whatever it's called is in-game now I don't think it's needed anymore. It's a Scorpion-style GET OVER HERE move that also stuns, it's insane.

Re: Sprite Requests

Posted: Thu Feb 02, 2017 11:43 pm
by Mindustry
I need a couple things, one would be syndicate tools similar to the screwdriver found in suspicious toolboxes. Unique enough to be discernible, but in-hands will probably be the same as the tool it replaces. Could even be a similar tool with the same use. (i.e a monkey wrench instead of the normal wrenches we have)
Need something for welding tool, wrench, wirecutters, and crowbar.

Also need a plastitanium airlock.

Re: Sprite Requests

Posted: Fri Feb 03, 2017 5:11 am
by Sweaterkittens
Mindustry, are you looking for a simple "reskin" of the tools or a full on change like the abductor toolkit? Or are you flexible?

Re: Sprite Requests

Posted: Fri Feb 03, 2017 8:58 am
by Mindustry
Flexible, but it's basically going to be abductors toolkits for syndicates. not as fast of course

Re: Sprite Requests

Posted: Fri Feb 03, 2017 2:47 pm
by Steelpoint
One sprite that needs updating is the DragNET. Currently its got a placeholder sprite that could do with updating.

The item in question is a cross between a energy and ballistic weapon. It has two firing modes. Its primary fire mode is to fire a scatter of energy pellets that, if sufficent hit a target, will teleport them away. Its alternative fire mode is to fire a energy bear trap to ensnare a target.

Re: Sprite Requests

Posted: Fri Feb 03, 2017 7:47 pm
by Not-Dorsidarf
Image ?

Re: Sprite Requests

Posted: Sat Feb 04, 2017 10:13 am
by Steelpoint
Not-Dorsidarf wrote:Image ?
Still better than the bull horn.

Re: Sprite Requests

Posted: Sat Feb 04, 2017 12:40 pm
by FantasticFwoosh
<-- Frog suit jumpsuit (not overcoat), arms legs and chest slots seperate, flipper feet at your own leisure.

Its just a fun request.

Re: Sprite Requests

Posted: Sun Feb 05, 2017 3:32 am
by Armhulen
you really like that frog don'cha

hmm