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Re: INDUSTRISTATION [pick a name pls]

Posted: Tue Jun 27, 2017 12:39 pm
by Anonmare

Bottom post of the previous page:

Also are the radiators for the engine?

Re: INDUSTRISTATION [pick a name pls]

Posted: Tue Jun 27, 2017 2:57 pm
by tacolizard
are you gonna put in maint shafts on top of what you have laid out?

Re: INDUSTRISTATION [pick a name pls]

Posted: Tue Jun 27, 2017 3:00 pm
by tacolizard
also mabye you've said it somewhere else in this thread but what engine are you using?

Also what are the 'hypersleep pods'?

Re: INDUSTRISTATION [pick a name pls]

Posted: Tue Jun 27, 2017 5:35 pm
by Atlanta-Ned
Anonmare wrote:Also are the radiators for the engine?
Christ I hope so. I hate that we have no concept of heat

Re: INDUSTRISTATION [pick a name pls]

Posted: Tue Jun 27, 2017 10:38 pm
by bman
tacolizard wrote:also mabye you've said it somewhere else in this thread but what engine are you using?
im not sure, probably TEG
Spoiler:
Image
Also what are the 'hypersleep pods'?
there's no arrival shuttle, the crew wakes up a couple of years into the future when the station is readily operational.
tacolizard wrote:are you gonna put in maint shafts on top of what you have laid out?
yes
Anonmare wrote:Also are the radiators for the engine?
yes

Re: INDUSTRISTATION [pick a name pls]

Posted: Wed Jun 28, 2017 3:49 am
by bman
i revised the map some more
Image

Re: INDUSTRISTATION [pick a name pls]

Posted: Wed Jun 28, 2017 11:20 am
by FantasticFwoosh
This doesn't seem in the same format as other stations because there is no departures (or even just more than 2 escape pods), so really unless you pass it off to someone else like CM you can't really replicate a round here because of the stark difference in gameplay quality to the norm.

Either that or its enforced lowpop or something.

Re: INDUSTRISTATION [pick a name pls]

Posted: Wed Jun 28, 2017 7:13 pm
by bman
fwoosh it's like you put the constructive criticism in bleach then put that into a blender

then throw the blender into an active volcano

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 8:38 am
by bman
here's a non-ingame preview of some room, displaying support beams too

thingy idk about this

Image

beware of the fact that there is no lighting in this picture

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 10:28 am
by FantasticFwoosh
Why did you put the bordered malteser floor back in? I mean generic borderless reinforced flooring looks good contrasted with your walls previously.

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 11:38 am
by bman
FantasticFwoosh wrote:Why did you put the bordered malteser floor back in? I mean generic borderless reinforced flooring looks good contrasted with your walls previously.
the original one was bordered too but dont worry this is for offices only

also hey did someone order more corridor
Image

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 12:05 pm
by Remie Richards
The support beams don't work.

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 12:41 pm
by bman
Visually? The black color sure is jarring, but I'll make them thematically correct later, is their structure okay?

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 12:57 pm
by bman
Image
here we go no support beam booms

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 1:33 pm
by Anonmare
I like it sans support beams. It's more clean and crisp

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 5:53 pm
by Remie Richards
Anonmare wrote:I like it sans support beams. It's more clean and crisp

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 7:06 pm
by tacolizard
Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 7:13 pm
by FantasticFwoosh
Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 8:28 pm
by bman
FantasticFwoosh wrote:Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.
fwoosh, what do you ever mean, like what the fuck, here look
joints of a wall
what
rather than on the actual tile per tile sprite
WHAT
tacolizard wrote:Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.

yeah it's cause i ripped my airlock frame sprite look
Image
airlock is not sprited yet, it goes in the middle

Re: INDUSTRISTATION [pick a name pls]

Posted: Sun Jul 02, 2017 8:57 pm
by FrozenGuy5
walls look too white but yes i know it's supposed to be retro unless i don't like retro then my opinion is false
also the beams could be improved by literally just cutting half of the sprite, i could do it myself just to show an example but lazy :^)

Re: INDUSTRISTATION [pick a name pls]

Posted: Mon Jul 03, 2017 6:13 am
by tacolizard
bman wrote:
FantasticFwoosh wrote:Beams are way too big, if they only connected between the joints of a wall rather than on the actual tile per tile sprite (on the corners etc, so a 4x4 has 4 support beams on each corner and between the tiles) and were a lot less noisy by not externally sticking out of the wall towards the viewer they might be more palatable.
fwoosh, what do you ever mean, like what the fuck, here look
joints of a wall
what
rather than on the actual tile per tile sprite
WHAT
tacolizard wrote:Mabye you could make support beams work, I think the idea is cool, but the sprites you used looked nothing like support beams.

yeah it's cause i ripped my airlock frame sprite look
Image
airlock is not sprited yet, it goes in the middle

Don't listen to fwoosh, he can only form coherent thoughts about 25% of the time.

Re: INDUSTRISTATION [pick a name pls]

Posted: Tue Jul 04, 2017 3:03 am
by John_Oxford
the bordered metallic floors kind of look like old walls

i got a feeling its going to fuck with some peoples eyes when they first come around to it, maybe changing the palette closer to the grey of the old floor tiles so its more familiar to peoples eyes?

not saying you need to put actual grid tiles but simply changing the color to the old scheme and then adding a different pattern would be nice

looks great tho

Re: INDUSTRISTATION [pick a name pls]

Posted: Wed Jul 12, 2017 9:25 am
by bman
Image comfy walls ignore the white base

Re: INDUSTRISTATION [pick a name pls]

Posted: Thu Jul 13, 2017 3:08 pm
by bman
Image
1 or 2

Re: INDUSTRISTATION [pick a name pls]

Posted: Thu Jul 13, 2017 3:46 pm
by FantasticFwoosh
Two, the first draws the eyes to the corners too much making you miss content on the middle of the wall.

Re: INDUSTRISTATION [pick a name pls]

Posted: Fri Jul 14, 2017 5:35 am
by Gun Hog
Are you an eye doctor? One.

Re: INDUSTRISTATION [pick a name pls]

Posted: Fri Jul 14, 2017 5:54 am
by JStheguy
Two, they both are suffering somewhat from the constraints of the perspective, but number one is far more glaring than number two.

Re: INDUSTRISTATION [pick a name pls]

Posted: Fri Jul 14, 2017 7:12 am
by tacolizard
One. two has no character, it just looks bland

Re: INDUSTRISTATION [pick a name pls]

Posted: Fri Jul 14, 2017 7:34 am
by bman
what do u mean no character

Re: INDUSTRISTATION [pick a name pls]

Posted: Fri Jul 14, 2017 7:38 am
by Armhulen
two or bust

Re: INDUSTRISTATION [pick a name pls]

Posted: Wed Jul 19, 2017 10:11 pm
by PKPenguin321
Two, one draws too much attention to the bright outline and because of the outline the rest of the sprite looks squished

Re: INDUSTRISTATION [pick a name pls]

Posted: Fri Oct 06, 2017 9:35 pm
by FrozenGuy5
beeeeeeeemAAAAAAAAAAAAAAAAAAAAAAAN indrustistation when, fug.

Re: INDUSTRISTATION [pick a name pls]

Posted: Sat Oct 07, 2017 8:15 am
by naltronix
nice necropost faggot

Re: INDUSTRISTATION [pick a name pls]

Posted: Sat Oct 07, 2017 8:31 am
by bman
sorry friends i've had a run in with real life and this project is stalled definitely, ill only be able to work on small potatoes until then

it's kill until i necromance it

Re: INDUSTRISTATION [pick a name pls]

Posted: Fri Jun 08, 2018 2:29 pm
by bman
i will resume work on industristation effective immediately

Re: INDUSTRISTATION [pick a name pls]

Posted: Fri Jun 08, 2018 4:37 pm
by FrozenGuy5
i did this Image

Re: INDUSTRISTATION [pick a name pls]

Posted: Tue Jun 12, 2018 8:43 pm
by bman
Image
tested some medical flooring but they were a bit too bright and shiny, will change later
Image

Re: INDUSTRISTATION [pick a name pls]

Posted: Tue Jun 12, 2018 9:17 pm
by Anonmare
Looks really glossy and kinda like glass

Re: INDUSTRISTATION [pick a name pls]

Posted: Tue Jun 12, 2018 9:31 pm
by bman
Anonmare wrote:Looks really glossy and kinda like glass
yeah it's meant to be glassy, easy-to-clean sterile medical floor

better look at airlocks
Image

Re: INDUSTRISTATION [pick a name pls]

Posted: Wed Jun 13, 2018 10:42 pm
by Farquaar
Those new screenshots are looking good. I'm looking forward to what's coming up next.

As for name suggestions, I'll throw a few out there in case one of them sticks.

PipeStation
MetalStation
DiaStation
FactoStation
CrateStation
B-Station
RetroStation

Re: INDUSTRISTATION [pick a name pls]

Posted: Thu Jun 14, 2018 7:58 am
by bman
Farquaar wrote:Those new screenshots are looking good. I'm looking forward to what's coming up next.

As for name suggestions, I'll throw a few out there in case one of them sticks.

PipeStation
MetalStation
DiaStation
FactoStation
CrateStation
B-Station
RetroStation
btw, it doesnt need to follow the [object]station scheme, you got bay out there with SEV Torch, CM with weyland-yutani and sulaco or whatever ships, cool names and we're here going stationstation

Re: INDUSTRISTATION [pick a name pls]

Posted: Thu Jun 14, 2018 8:51 am
by FrozenGuy5
i like the name industristation

Re: INDUSTRISTATION [pick a name pls]

Posted: Sat Jun 16, 2018 9:12 pm
by bman

Re: INDUSTRISTATION [pick a name pls]

Posted: Wed Jun 20, 2018 5:57 am
by bman
Image
ignore the apc for now it's only there so the lights can work

Re: INDUSTRISTATION [pick a name pls]

Posted: Wed Jun 20, 2018 1:41 pm
by Gun Hog
That is looking really nice!!

Re: INDUSTRISTATION [pick a name pls]

Posted: Thu Jun 21, 2018 4:55 am
by Farquaar
bman wrote:Image
ignore the apc for now it's only there so the lights can work
Looking gorgeous so far. But yeah, it all hinges on the wall-mounts.

Re: INDUSTRISTATION [pick a name pls]

Posted: Fri Jun 22, 2018 3:26 am
by bman

Re: INDUSTRISTATION [pick a name pls]

Posted: Sat Jun 23, 2018 6:12 am
by bman
Image