Planetstation Map Bounty

Mapping Ideas and Sprite Galleries
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onleavedontatme
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Planetstation Map Bounty

Post by onleavedontatme » #304744

My best gaming pal captain sawrge said he will pay 50 dollars to whoever is able to make a map of the station to my liking, so PM me if you're interested I guess.

I outlined generally what I wanted in this thread, including the bridge/gatehouse and layout of the base within the walls/against ocean/surrounded by chasm and lava

https://tgstation13.org/phpBB/viewtopic ... 57&t=10538

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Here is more specifically where I think departments would go well

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As to questions I've gotten about size, just a normal station map size (though keep in mind it will be spread across two levels, and you'll be able to drop into things from above by bombing the floor out). I'll paste it in to the planet later.
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Re: Planetstation Map Bounty

Post by Iatots » #304769

did you at least settle on a size yet?
ninjaedit: or even the features and general design goal.
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Re: Planetstation Map Bounty

Post by MMMiracles » #304781

Are you still going for something similar to the idea in the station thread?

Also, yeah, map size is pretty important here.
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Re: Planetstation Map Bounty

Post by captain sawrge » #304783

$50 CAD*
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Re: Planetstation Map Bounty

Post by onleavedontatme » #304834

I updated the thread with more details
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Re: Planetstation Map Bounty

Post by leibniz » #305308

Is this something amateurs would want to attempt?
Also, is mapping for planetstation different than mapping for normal ss13?
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Re: Planetstation Map Bounty

Post by onleavedontatme » #305311

leibniz wrote:Is this something amateurs would want to attempt?
Also, is mapping for planetstation different than mapping for normal ss13?
It is different in that you will be making the station across two z levels so you need to be able to keep an extra dimension in mind when planning spaces.

Otherwise no, mostly the same inside the walls
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Re: Planetstation Map Bounty

Post by lumipharon » #305469

So for clarification, the top level is ground level, bottom is subterranean?
is the atmosphere supposed to be safe to breath? Because I'm thinking about less a fully linked station and more a cluster of separate spessman yurts. (under level may or may not be unified, haven't figured that out yet.)
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Re: Planetstation Map Bounty

Post by allura » #305474

If sawrge will actually pay me 50 CAD I will do it.
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Re: Planetstation Map Bounty

Post by danno » #305475

yo what up allura
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Re: Planetstation Map Bounty

Post by danno » #305476

father is garbage
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Re: Planetstation Map Bounty

Post by captain sawrge » #305576

allura wrote:If sawrge will actually pay me 50 CAD I will do it.
yeah
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Re: Planetstation Map Bounty

Post by bman » #305578

are the bills unmarked?
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Re: Planetstation Map Bounty

Post by allura » #306709

captain sawrge wrote:
allura wrote:If sawrge will actually pay me 50 CAD I will do it.
yeah
Kor told me I wasn't allowed to do it. Sad!
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Re: Planetstation Map Bounty

Post by onleavedontatme » #306738

You're welcome to do it
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Re: Planetstation Map Bounty

Post by lumipharon » #306786

@Kor

Is the atmos safe to breath? Is it hot/cold? Is it the same in lavaland and surface?
I was making a draft where the surface base was the big wall with multiple self contained buildings plonked down inside as though NT had air dropped demountables or something to rapidly setup the base.
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Re: Planetstation Map Bounty

Post by John_Oxford » #306820

>kor doesnt like the station you spent 100 hours making
>doesnt pay you 50 cad (37 dollars)
>you wasted your time making it

great idea kor
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Re: Planetstation Map Bounty

Post by Luke Cox » #306854

Even though I'm a vocal critic of the idea, I doubt that Kor would try to scam someone out of 50 bucks.
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Re: Planetstation Map Bounty

Post by onleavedontatme » #306914

I'm not gonna stiff whoever creates the map out of 50 bucks no.

But I am worried that the people making maps that don't end up chosen will feel cheated though, since several people are now working on their own versions
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Re: Planetstation Map Bounty

Post by Steelpoint » #307067

Anyone making a map for this should be going in under the full knowledge that there is a strong chance their map may be passed over for someone elses.
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Re: Planetstation Map Bounty

Post by danno » #307082

I would not doubt Kor nor Sawrge's willingness to hold up their end of the bargain but yeah there is something prohibitive about this entire arrangement
mapping is already the most arduous hassle you can attempt related to space station 13 (barring improving it)
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Re: Planetstation Map Bounty

Post by Luke Cox » #307085

Kor isn't scamming people out of 50 bucks, he's scamming himself out of 50 bucks.

Just out of curiosity, why is there an offer for this if people are already making their own versions?
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Re: Planetstation Map Bounty

Post by iamgoofball » #307106

We have map randomization code guys we can theoretically accept all of them but decide 1 winner
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Re: Planetstation Map Bounty

Post by Steelpoint » #307108

Why don't you do randomization of departments?

Set restrictions on how big each department is, so security has to fit a 50x50 square block or something. Have pre-set area's where piping/wires have to enter.

Then what happens is you have a pool of departments the map chooses from at round start and it picks one at random. So every round your Planet Base is going to have a utterly different look and layout. The actual positions of each department will remain the same, but their layout is difference.
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Re: Planetstation Map Bounty

Post by lumipharon » #307123

That would actually work with what I'm currently working on. Each department is a set of linked 'demountable' style buildings (fluff being NT just air dropped in some space IKEA modular shit to save time), so are physically independent from each other.
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Re: Planetstation Map Bounty

Post by Steelpoint » #307124

The main advantage of that system, as is the same for randomised jungle chunk tiles, is that you can accept the mapping work of a lot of mappers without disgruntling mappers when you have to pick one map over everyone elses.

I would also suggest making it very easy for players to figure out the name of each department style/version so feedback would be easier to give back on that layout.
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Re: Planetstation Map Bounty

Post by allura » #307226

Honestly considering there's no need for an atmos system and there's more natural lighting you can rely on, about 70% of the actual hard work put into a map is not required.
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Re: Planetstation Map Bounty

Post by danno » #307227

That is actually true
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Re: Planetstation Map Bounty

Post by allura » #307228

Mapping on this codevase is essentially sticking together randomly sized squares to all fit into one vaguely box-y station, the only thing you need in your peabrain is the knowledge that medbay and science should actually fucking be next to each other.
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Re: Planetstation Map Bounty

Post by Xhuis » #307238

allura wrote:Mapping on this codevase is essentially sticking together randomly sized squares to all fit into one vaguely box-y station, the only thing you need in your peabrain is the knowledge that medbay and science should actually fucking be next to each other.
Birdstation would like a word.
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Re: Planetstation Map Bounty

Post by imblyings » #307266

>not botany and kitchen and bar and theatre should stick together

tut tut
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Re: Planetstation Map Bounty

Post by XDTM » #307305

Science and mining should be close, for maximum efficiency
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Re: Planetstation Map Bounty

Post by Tokiko2 » #307420

Xhuis wrote:
allura wrote:Mapping on this codevase is essentially sticking together randomly sized squares to all fit into one vaguely box-y station, the only thing you need in your peabrain is the knowledge that medbay and science should actually fucking be next to each other.
Birdstation would like a word.
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Re: Planetstation Map Bounty

Post by onleavedontatme » #307440

I got excited when I saw tokikos name in the thread but it turns out it was just a reponse to Xhuis shit talking the best map. Sad!
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Re: Planetstation Map Bounty

Post by oranges » #307476

Your bounty is way way too low
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Re: Planetstation Map Bounty

Post by Xhuis » #307478

Tokiko2 wrote:
Xhuis wrote:
allura wrote:Mapping on this codevase is essentially sticking together randomly sized squares to all fit into one vaguely box-y station, the only thing you need in your peabrain is the knowledge that medbay and science should actually fucking be next to each other.
Birdstation would like a word.
People sitting in glass houses shouldn't throw stones.
I was just talking about the med/sci thing. I didn't mean to be rude. :(
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I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
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CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
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Re: Planetstation Map Bounty

Post by captain sawrge » #307526

oranges wrote:Your bounty is way way too low
I'm fourteen years old and I work for $3.50 USD an hour.
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Re: Planetstation Map Bounty

Post by Qbopper » #307575

captain sawrge wrote:
oranges wrote:Your bounty is way way too low
I'm fourteen years old and I work for $3.50 USD an hour.
if the amount of money being offered for something related to ss13 is above zero then it's probably a fair amount of money

some of us schmucks do this type of shit for free
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Re: Planetstation Map Bounty

Post by Okand37 » #351907

As per kor's request I'll be doing this for him now. Progress soon! (tm)
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