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Limey wrote:its too late.
feem wrote:wtf i like fwooshposts now
Qbopper wrote:that's kinda cool, but I don't know if having the "train" be a shuttle is a good idea, it might be too easy of a way to instantly gib a corpse
huehuehue wrote:>crew quarters right next to command
>greytiders spawn in cq
>grab tools, break into command, cause a shitstorm
may want to rework the layout a lil
MMMiracles wrote:huehuehue wrote:>crew quarters right next to command
>greytiders spawn in cq
>grab tools, break into command, cause a shitstorm
may want to rework the layout a lil
The tide will do as it pleases, no matter what you do to circumvent it. People breaking into the command area is as much of an issue on this map as it'd be on any other map.
feem wrote:wtf i like fwooshposts now
huehuehue wrote:>crew quarters right next to command
>greytiders spawn in cq
>grab tools, break into command, cause a shitstorm
may want to rework the layout a lil
BeeSting12 wrote:wheres the AI minisat/upload
Yakumo_Chen wrote:Vg tried this with taxi and it was widely hated. It won't work here.
MMMiracles wrote:I'm crazy so I've picked back up on this project from scratch since I forgot to push what progress I had to git and lost the initial map. Made quite a bit of progress on the mid-section, will post pictures when I make it all pretty.
MMMiracles wrote:If you got a set of wall sprites that look nice I'd be more than happy to add them in, otherwise there ain't much I can do.
PKPenguin321 wrote:stoppp making these every 4 months
Limey wrote:its too late.
PKPenguin321 wrote:i guess but they all look nasty and they NEVER remember that wall mounted machines that face any direction but down are absolutely ruined aesthetically
Limey wrote:its too late.
BeeSting12 wrote:I'm still salty about new APCs and toolboxes
Limey wrote:its too late.
⠀technokek wrote:Cannot prove this so just belive me if when say this
huehuehue wrote:MMMiracles wrote:huehuehue wrote:>crew quarters right next to command
>greytiders spawn in cq
>grab tools, break into command, cause a shitstorm
may want to rework the layout a lil
The tide will do as it pleases, no matter what you do to circumvent it. People breaking into the command area is as much of an issue on this map as it'd be on any other map.
it's concerning tome because if the captain spawns in/near the bridge, the greytide would rush in, steal his ID, most likely kill him, and do things like:
(warning:worst-case scenarios ahead)
call the shuttle for stupid reasons
let everyone into the armory and have everyone kill everyone not them
break into HoP office and manufacture all-access IDs for all
blow up the station
etc.
even if they are(or were) stopped by sec, there's still the casualties, station damage and (presumably)wrecked bridge that everyone would have to deal with
ShibaInuLord wrote:uh sometimes the tram pits look just like normal floor, might be because of lag, and the bartender backroom is missing a wall behind the booze-o-mat
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:I guess this got on the server for playtesting? If so, the map's design sounds poorly thought out and the map itself sounds like it barely works so I wouldn't focus on reporting minor issues until the larger problems are fixed and it's actually viable for rotation (which I'm guessing won't happen any time soon). I'm not sure why you'd think trying to funnel a bunch of players into a tight space that's easy to sabotage in order for people to travel around the station would be a good idea. But then I don't even know what passes for a "tram" here. It just sounds dumb on the face of it.
I understand wanting a fun gimmick to make a map exciting and not boring like all of them (except for Delta, with its huge maintenance) but I don't think this is one of them. Ice Box has potential with its dungeon to crawl and fall into but nobody here is doing anything with that and the shit outside which sort of resembles that is just boring Lavaland except with chasms to become trapped in.
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:How do I know when it's being tested? What part of that is wrong? Also yes, I was jumping to a conclusion based on other people's anecdotes from after the test and my reasoned assumption that a tram gimmick (whatever the tram actually amounts to) is a bad idea.
⠀technokek wrote:Cannot prove this so just belive me if when say this
cacogen wrote:I'll reserve my possibly correct judgement until I don't end up being online to play it.
MMMiracles wrote:cacogen wrote:I'll reserve my possibly correct judgement until I don't end up being online to play it.
this is my third map and I don't think ive ever gotten a piece of feedback more useless than "i heard someone say it was bad so i im going to also say it's bad without having even looked at it"
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