Sigma Station

Mapping Ideas and Sprite Galleries
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naltronix
Joined: Wed Aug 02, 2017 9:33 pm
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Location: inside of a singularity, send help

Sigma Station

Post by naltronix » #338355

this is my first time mapping a station 100%, so if there are any bad practices/it looks like shit please point me in the right direction
anyways, i was originally gonna use transit tubes but because they are a little buggy
and really easy to sabotage
i said no
so now, we are left with the start of the station
Image
i know its small, but its still being worked on
Last edited by naltronix on Sun Sep 17, 2017 3:57 pm, edited 1 time in total.
I play as Asia Maclagan on Bagil, I dont play on Sybil often.

memes lie unseen down in ze spoiler
Spoiler:
god i do love diving into the fourms and finding gems like this
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Armhulen
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Re: Sigma Station

Post by Armhulen » #338357

I'm not a mapper but shouldn't you wait to put the piping and power systems in
naltronix
Joined: Wed Aug 02, 2017 9:33 pm
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Location: inside of a singularity, send help

Re: Sigma Station

Post by naltronix » #338358

i wanted to get them out of the way quickly, so it isnt as much of a pain in the ass later
I play as Asia Maclagan on Bagil, I dont play on Sybil often.

memes lie unseen down in ze spoiler
Spoiler:
god i do love diving into the fourms and finding gems like this
Image
Image
Image
Image
Image
Image
Image
Image
naltronix
Joined: Wed Aug 02, 2017 9:33 pm
Byond Username: Naltronix
Location: inside of a singularity, send help

Re: Sigma Station

Post by naltronix » #338359

im also getting a literal mountain of runtimes, no idea what for
it looks like air issues
I play as Asia Maclagan on Bagil, I dont play on Sybil often.

memes lie unseen down in ze spoiler
Spoiler:
god i do love diving into the fourms and finding gems like this
Image
Image
Image
Image
Image
Image
Image
Image
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Qbopper
Joined: Fri Jul 10, 2015 6:34 pm
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Re: Sigma Station

Post by Qbopper » #338413

naltronix wrote:im also getting a literal mountain of runtimes, no idea what for
it looks like air issues
could be related to pipes existing without anything connected to them

also be sure you're using simulated turfs

edit: like, really, you're best off just not doing wires or piping until the layout is down, trust me
Limey wrote:its too late.
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Armhulen
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Re: Sigma Station

Post by Armhulen » #338419

Armhulen wrote:I'm not a mapper but shouldn't you wait to put the piping and power systems in
told you
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Tokiko2
Joined: Mon Apr 21, 2014 12:18 am
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Re: Sigma Station

Post by Tokiko2 » #338448

I'd second the suggestion to not finalize areas by doing their atmos/wiring/machines when you haven't mapped out the entire layout. If any area layout ends up being unsatisfactory in your opinion, you'll have to redo all the things you mapped in it which will cost you a lot of time.
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Iatots
Joined: Thu Oct 13, 2016 3:17 pm
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Re: Sigma Station

Post by Iatots » #338540

But if you ended up not leaving enough space for pipes you will have to remap alot anyways.
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CPTANT
Joined: Mon May 04, 2015 1:31 pm
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Re: Sigma Station

Post by CPTANT » #338546

Iatots wrote:But if you ended up not leaving enough space for pipes you will have to remap alot anyways.
The only area's in which that is an issue are the engine, atmos and maybe the toxins mixing lab.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
naltronix
Joined: Wed Aug 02, 2017 9:33 pm
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Location: inside of a singularity, send help

Re: Sigma Station

Post by naltronix » #338564

just hopped back to check on the thread, i dont have atmos hooked up to anything so thats probably why
I play as Asia Maclagan on Bagil, I dont play on Sybil often.

memes lie unseen down in ze spoiler
Spoiler:
god i do love diving into the fourms and finding gems like this
Image
Image
Image
Image
Image
Image
Image
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