Cult Sprite Shortage
Posted: Thu Jan 04, 2018 6:57 am
So I've pretty much finished https://github.com/tgstation/tgstation/pull/33810 and the cult sprite shortage is worse than ever. As I've updated cult over the years it's been a struggle, I can only recolor or tweak so many recycled icons before it shows. I'm doing it all in the Dreammaker editor except for stuff like THE ARM which took like a day of learning Gimp.
The new cult dagger is a ritual blade, which is a thinly disguised fucking banana (honkrender).
The mirror shield's only redeeming quality is that it's pulse syncs with the cult sword.
Almost all cult magic just uses the recolored ei-nath hand icon. Im still using all the old cult visuals for effects, which are in turn recolored spells (jaunt, ninja teleport, magic sparkles, etc.) A lot of it works but it kind of shows when you keep seeing different items and spells pumping out the same effects.
Hopefully a test merge will be in soon so you can see what I'm talking about but I think first and foremost the dagger could use a new icon. The arcane tome was simple, sure, but it was iconic - the reused render icon is a disservice but I haven't been able to come up with an alternative.
The new cult dagger is a ritual blade, which is a thinly disguised fucking banana (honkrender).
The mirror shield's only redeeming quality is that it's pulse syncs with the cult sword.
Almost all cult magic just uses the recolored ei-nath hand icon. Im still using all the old cult visuals for effects, which are in turn recolored spells (jaunt, ninja teleport, magic sparkles, etc.) A lot of it works but it kind of shows when you keep seeing different items and spells pumping out the same effects.
Hopefully a test merge will be in soon so you can see what I'm talking about but I think first and foremost the dagger could use a new icon. The arcane tome was simple, sure, but it was iconic - the reused render icon is a disservice but I haven't been able to come up with an alternative.