Away Mission Stuff (15+ USD for spritework)

Mapping Ideas and Sprite Galleries
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MMMiracles
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Away Mission Stuff (15+ USD for spritework)

Post by MMMiracles » #373358

I've been re-making some of my older away missions (caves, snowdin) during my freetime, mostly making them more visually appealing and proper systems set up. I've got a lot of work done on Snowdin's surface side with some ideas on how to do the dungeon/caves part.

Just as an idea of the changes, here's a before and after of the main outpost where majority of people spawn in the mission:

Before:
Spoiler:
Image
After:
Spoiler:
Image
I hope to eventually finish these and get some playtime with them on the main servers for a month or two while they're still fresh and cheese tactics on how to bee-line for the best gear haven't been publicized yet. If not, I still enjoy working on these so it doesn't hurt to update them a bit for downstream servers to have.

SPRITEWORK REQUEST:
I've run into an issue with a lack of decent sprites for the underground segment. I'm in need of some cave-like structures with that icey-blue color you see in pictures of ice caves. Something like the images here are a good idea of the visuals I'm aiming for in this deeper segment.

Things Needed:
  • Liquid plasma turf (something similar to how the lava turfs look but chilled plasma)
  • Ice chasms (essentially current chasms but ice-themed)
  • Generic ice-rock structures (stalagmites, ice chunks, ect)
  • Overlay for iced-over airlocks (generic, external, and hatch airlocks)
Payment would be sent via Paypal, we can discuss a deal on how the exchange would work in PMs.

PR for Snowdin can be found here.
Last edited by MMMiracles on Mon Jan 29, 2018 4:30 am, edited 3 times in total.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
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Dax Dupont
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Re: Away Mission Stuff

Post by Dax Dupont » #373426

Away missions are disabled though because they derailed the rounds, will they be renabled? If so I would love to make some away areas that don't have loot and are just places to hang out and what not
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Alipheese
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Re: Away Mission Stuff

Post by Alipheese » #373440

They may be disabled by default but admins can still place map templates and manually set the gateway.

Screenshots.
Spoiler:
Image
Image
Image
Image
Image
Image
Quotes.
Spoiler:
PKPenguin321 wrote:holy shit that engineering setup
that man deserves a medal
Anonmare wrote:Gee Engie, why does your mom let you have TWO singulos?
The Legend of Scrubs, MD
You are a traitor!
Your current objectives:
Objective #1: They mocked you in life, a lesser janiborg they said. Now they shall know terror.
Objective #2: Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody.
Cuboos wrote: > That god damn engineer who let the singularity loose was a traitor and the only reasonable person on that whole entire station.
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Armhulen
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Re: Away Mission Stuff

Post by Armhulen » #373457

if they're revamped and all that i'd love trying them out for a tiny bit i'm a huge fan of snowdin but people know that
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D&B
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Re: Away Mission Stuff

Post by D&B » #373492

Rather than an abandoned shack in the middle of a snow map it just feels like a relocation of the deep storage base in a snow map.

Kinda loses the charm of the original design in my opinion.
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?
J_Madison wrote: that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you
ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.
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Dax Dupont
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Re: Away Mission Stuff

Post by Dax Dupont » #373589

I hope away missions will get readded with all the template fixes lately.
https://github.com/tgstation/tgstation/pull/34486
I put this pr in to try and get the old derailing rounds argument fixed
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Armhulen
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Re: Away Mission Stuff

Post by Armhulen » #373595

I wish the loot people found was research points for rnd, that would be great incentive without having every crewmember hulking around like an asshole in syndicate tech
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MMMiracles
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Re: Away Mission Stuff

Post by MMMiracles » #373827

D&B wrote:Rather than an abandoned shack in the middle of a snow map it just feels like a relocation of the deep storage base in a snow map.

Kinda loses the charm of the original design in my opinion.
Eh, Deep Storage has a lot more gear in it and feels more like a bunker, this is meant to be more of an outpost for research. The 'abandoned shack' vibe is being turned into more of an 'abandoned arctic post' vibe, something more akin to The Thing. I was just sort of a shitty mapper back then so the visuals were more of a limitation than intended.

All of the major landmarks of the 'surface' section of the map are mostly done with some in-between fluff being thrown in for people who like to search every corner of the area. I've also added snow storms that periodically come and go similar to Lavaland's ash storms, giving people reason to chill out and maybe indulge in my shitty snowdin lore while waiting out the storm.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
MMMiracles
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Joined: Fri Aug 29, 2014 2:27 am
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Re: Away Mission Stuff (15 USD for spritework)

Post by MMMiracles » #374214

I've got pretty much the entire top-side done and with work on the underground structures under-way. Ran into an issue with sprite assets on the underground segment, so I'm putting out a request for some paid work to get this rolling along again.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: Away Mission Stuff (15+ USD for spritework)

Post by MMMiracles » #374817

I've done some stuff in making the underground section more random. The original version tries to subvert blatant loot spawns by turning individual items into loot spawns with lower-tier loot piles spawning in lesser areas with higher-tier piles further into the dangerous parts. This made some effort into not having a guaranteed 'x' item, but it still meant there was a few spots that you hit for the real good shit.

I've decided to say 'fuck it' and just turn the cavern section into what I could only call a slightly worse Spelunky. A pre-set grid with each box having a random cave/loot room/danger room/misc that'll get pulled from a list of pre-made rooms I'm making. There are of course some static areas where you start, but past that is just semi-random bits. All the indestructible ice walls were also changed into minable asteroid turf, so issues with rooms not connecting should be avoidable by just bringing mining tools.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
Jalleo
Joined: Tue Apr 15, 2014 1:27 pm
Byond Username: Jalleo

Re: Away Mission Stuff (15+ USD for spritework)

Post by Jalleo » #374995

You can probably make a child of the astroid rock to be a ice version if you want to make it look like ice still.
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