Science-only station concept & away mission

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SpaceManiac
Joined: Fri Sep 22, 2017 4:06 am
Byond Username: SpaceManiac
Github Username: SpaceManiac

Science-only station concept & away mission

Post by SpaceManiac » #376729

Recently sketched out a science-only station to occasionally break out in lowpop with my group and then ran an away mission with ~8 players on a modified version. A few chunks are somewhat blatantly copy/pasted from MetaStation but I wanted to share the layout and see if anyone was willing to offer thoughts or feedback. Trying to improve my mapping and away mission skills.

Features:
Toxins, virology, and construction area not usually seen on lowpop maps
Most ghetto atmos of all time
Arrivals elevator
No escape shuttle, set the nuke and take the gateway instead
Asteroid areas to expand into for lab or construction space

Job slots:
Research Director instead of Captain/CMO
Lieutenant (CentCom colors) instead of HoP/QM/HoS
Unlimited sci/medsci instead of assistants
Cyborgs instead of engineering and mining staff
Warden / Janitor
Attachments
Intact station
Intact station
Away mission (spawn at bottom of right side)
Away mission (spawn at bottom of right side)
Selea
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: Science-only station concept & away mission

Post by Selea » #377349

you've posted station double.And forgot to post away mission.
Image
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Science-only station concept & away mission

Post by Gun Hog » #377399

Is there no AI chamber or AI spawn? It seems weird to have a cyborg staff for engineering and mining, yet no AI to control them...
SpaceManiac
Joined: Fri Sep 22, 2017 4:06 am
Byond Username: SpaceManiac
Github Username: SpaceManiac

Re: Science-only station concept & away mission

Post by SpaceManiac » #377402

Selea wrote:you've posted station double.And forgot to post away mission.
Check again, it's there. The thumbnails look similar.
Gun Hog wrote:Is there no AI chamber or AI spawn? It seems weird to have a cyborg staff for engineering and mining, yet no AI to control them...
Yeah, I realized as I was partway through the layout that I didn't have anywhere appropriately secure to put it without sacrificing construction areas. Because the map is for specialized use, I left it up to the crew to construct and populate the AI core. If I were actually deploying this map regularly I might look harder for a good spot.
Selea
Joined: Sat Nov 11, 2017 11:11 am
Byond Username: Serpentarium

Re: Science-only station concept & away mission

Post by Selea » #377435

Put it below athsmos.small 3*2 ai chamber. Just make better defence in athsmos. Maybe make access throught Vault.
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Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Science-only station concept & away mission

Post by Gun Hog » #377442

There is a sufficiently sized area that is currently filled with asteroid rock in the circuit lab, which is also south of Robotics. There is not much reason for that to exist, given the many other good spits for testing DIY mining drones. You could easily replace that location with a small, turreted AI chamber. Any construction room lost as a result of this is insignificant due to the very large area in the northern end of the station.
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