JStheguy's Sprite Thread

Mapping Ideas and Sprite Galleries
Post Reply
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

JStheguy's Sprite Thread

Post by JStheguy » #35785

NOTE: As of April 6th, 2017, I have completely redone this post, removing most of my older work. So basically ignore all the replies before April 6th because they are about things that no longer exist.

Image
Various structural elements and items from a perpetually revised and reworked pet project to add some ruins that look ruined.

Image
Armorcrafting, including a vague approximation of Greek hoplite armor, including a shield able to bear departmental coats of arms in the unlikely scenario of a Nations round.

Image
Re-sprites of various guns, including additional states for being empty, or for during the pump cool-down in the case of the pump-action shotguns. Also some sprites for sawed-off pump-action shotguns and Mosins.

Image
Ammo boxes, now with way to many extra states for literally every single bullet.

Image
Propaganda posters of a different design to normal.

Image
Various articles of clothing. Though the suits are just recolored Vice Suits.

Image
Re-sprites of the various toy armaments, including a new laser tag rifle, for some serious heavy-duty fun.

Image
Ponies, because space OSHA won't let you take a proper horse into space.

Image
Skateboards and hoverboards.

Image
A meteor gun and some vending machines. They are only together because they were part of the same PR.

Image
2D Spessmannequins with full dismemberment support because ¯\_(ツ)_/¯

Special thanks to Danno for the color pallet I have been using near-religiously.
Last edited by JStheguy on Sat Apr 08, 2017 2:22 am, edited 23 times in total.
miggles
Joined: Fri Apr 18, 2014 9:02 am
Byond Username: Miggles
Contact:

Re: JStheguy's Sprite Thread

Post by miggles » #35830

the military jacket is my favorite
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: JStheguy's Sprite Thread

Post by JStheguy » #44405

Added a bunch of shit.
I need your feedback, nerds.
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: JStheguy's Sprite Thread

Post by paprika » #44412

>not bagged milk

trash, i could make a powdered milk reagent that becomes milk when combined with water and imagine how fun that would be
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Nienhaus
Joined: Wed Apr 16, 2014 7:18 am
Byond Username: Nienhaus2

Re: JStheguy's Sprite Thread

Post by Nienhaus » #44421

I like the psoters.
Hey.
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: JStheguy's Sprite Thread

Post by JStheguy » #266398

Sprite Dump (03/12/17)
-Added 40 new posters because why not
-Massively expanded the "Rusty Structures" sprite sheet
-Added new Desert Eagle sprites, including some additional finishes
-Added more vending machines and a meteor gun
Been making use of Danno's Spaceman palette for most of my new stuff. I think it helps a lot with the quality of sprites, what do you guys think?
User avatar
Atlanta-Ned
In-Game Game Master
Joined: Fri Apr 18, 2014 2:11 pm
Byond Username: Atlanta-ned

Re: JStheguy's Sprite Thread

Post by Atlanta-Ned » #266403

If the detectives office doesn't get those Venetian blinds sprites we riot.
Statbus! | Admin Feedback
OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are
User avatar
MMMiracles
Code Maintainer
Joined: Fri Aug 29, 2014 2:27 am
Byond Username: MMMiracles
Github Username: MMMiracles

Re: JStheguy's Sprite Thread

Post by MMMiracles » #266404

Do you mind posting the .dmi for the rusty structures and the venetian blinds? The rusty structures would play nice into adding more interesting visuals for things like ruins and the blinds might fit nicely as custom shutters for the detective's office.
Spoiler:
Hints:
------
Submitted by: sandstorm

The best way to get a girl/boy friend is to click on them say "hi" then push enter
then say "your cute" then push enter,wait until they say somthing back if they
don't go for another.
Nienhaus
Joined: Wed Apr 16, 2014 7:18 am
Byond Username: Nienhaus2

Re: JStheguy's Sprite Thread

Post by Nienhaus » #266574

Welcome back!
Hey.
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: JStheguy's Sprite Thread

Post by JStheguy » #266728

MMMiracles wrote:Do you mind posting the .dmi for the rusty structures and the venetian blinds? The rusty structures would play nice into adding more interesting visuals for things like ruins and the blinds might fit nicely as custom shutters for the detective's office.
Actually, the rusty structures and venetian blinds are pretty old sprites. I don't have the .dmi files for them anymore.
Smoopadoop
Joined: Thu Sep 24, 2015 8:43 am
Byond Username: Smoopadoop

Re: JStheguy's Sprite Thread

Post by Smoopadoop » #266769

JStheguy wrote:Image
Your computer will need a psychiatrist...

A+ reference tho
Mains:
David Bellic the Scientist (usually)
Guy Fieri the Cook (not anymore)
Nienhaus
Joined: Wed Apr 16, 2014 7:18 am
Byond Username: Nienhaus2

Re: JStheguy's Sprite Thread

Post by Nienhaus » #266877

What were the Rusty Structures originally for?
Hey.
JStheguy
Joined: Sat May 17, 2014 4:49 am
Byond Username: JStheguy

Re: JStheguy's Sprite Thread

Post by JStheguy » #266950

Nienhaus wrote:What were the Rusty Structures originally for?
They were supposed to be for a set of ancient ruins I never made with an aesthetic and functionality that would make said ancient ruins actually feel like they're old and outdated. The hatch especially was supposed to be a big part of it, being slow and entirely manually operated, down to using a regular physical lock and key system.
Post Reply

Who is online

Users browsing this forum: No registered users