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Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 15, 2014 5:15 am
by Hibbles
Erro started it seventeen billion years ago, Jordie unfucked it, and I helped him make a map that technically functioned. Then time moved on. Then allura very helpfully unfucked it again, and now it's modernized for our codebase and ready to rock and roll.

Current Edition Also avaliable on Github
https://dl.dropboxusercontent.com/u/169 ... ationv7.7z

Full Map
https://dl.dropboxusercontent.com/u/169 ... tation.png

Features of the Map
A Nanotrasen facility embedded into a gigantic asteroid!
A central Singularity engine as the beating heart of the station.
Prison labor rather than a permabrig, to put those crooks to use.
Open space in abundance, supports a large station population.
AI back on the station, in a well-defended core near the bridge.
Maintenance with random stuff thrown in to re-purpose or use.

Jordie's Revision log

Current Update Log Hijacked by Jordie, see above
hugestation3.0.0d - Starting point for the current map. Updated to work with modern code.
hugestation3.0.0e - Escape shuttle changed to r-glass sandwiches. Chair added near Sec Escape airlock for prisoner detention. Gravgen moved near EVA. Tech Storage internal windows added. Dorms airlocks added. More door examine descriptions added. Lights and floors touched up. Out-of-place APCs fixed.

Feedback, design advice, and anything else is welcomed.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 15, 2014 5:30 am
by Jordie0608
But now I'll have to finally get around to updating this with all the ideas I've had when I have so many other things to procrastinate making because I can't claim I'm waiting until I get around to making it compile. Thanks Hibbles

RIP everything I was planning to code for the next month.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 15, 2014 5:35 am
by Steelpoint
Still a good map, glad some of my feedback got in when I was talking to Allura.

Some minor notes I'll make.
  • I really like how the entire Asteroid is fully mapped out, so you can dig through to other Z-Levels.
  • 4 Lasers and 4 Eguns in the Armoury, worth mentioning
  • CMO has a Medical Hardsuit, I support this.
  • Really, REALLY, hate all the windows, I prefer the single pane versions though I do know replacing them would take forever.
  • I actually like how atmospherics is done, same with the wires.
  • Tech Storage seems a bit unsecure
  • All those public access medical supplies in the Medbay will disappear very fast.
  • Departmental Security works very well considering it was built into the department instead of being tacked on. Has great vision of the department.
  • Pretty bad and unsecure vault we have
  • Why the fuck is there a gun in maintenance?
  • I like the makeshift "Emergency Response Team" equipment on centcom
  • The Nuke Ops base will need to be brought up to code with the latest Ops changes.
Its a good map, it will need some tender care to get up to scratch but overall it seems to work well.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 15, 2014 3:09 pm
by QuartzCrystal
- Is there some way to connect robotics to R&D?

- The arrivals security station could be re-worked to have the desk need to be passed by new arrivals (right now it's off to the side instead, I know this "feature" is never used but it does add nice atmosphere when the arrivals desk actually could potentially do it's job)

- What's up with disposals? Does the garbage just pile up now? A mass driver would be easy enough to add

- While EVA is better accessed by security, it could really use an extra bit of protection

- Chaplain doesn't have a mass driver

- The library could use some additional windows

- The two dorms areas (north and south of the bar/kitchen/hydro) ought to have airlocks (this is because the entire area is rife for yakkity-sax-ing from security, while people will certainly still use the dorm areas as short cuts, the added airlocks at least will give pursuers hints where abouts their target is running)

- While I get the intention of having the bar/restaurant be so open, it will make security's life infinitely more difficult every time "FIGHT IN THE BAR!" is yelled out. Also, if you were thinking of what the station would look like from the 3D perspective of a crewman, the bar is basically one huge ass room so I'd suggest adding in walls (to kinda act like pillars) at the very least if no one wants to enclose the bar more where I've put red X's: http://i.imgur.com/R2WgJ62.png

EDIT: Added a reasoning for my dorms area airlocks suggestion

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 15, 2014 6:04 pm
by Hibbles
I dunno, the objective was to get Robotics into its own little corner, as it was in say, the assembly line a while back. We could probably work out some kind of delivery system back and forth, or at least a way for Roboticists to access the system. Not a bad idea regarding Arrivals, I've thought it would be cool to have a way to like, close shutters to deny new entrants to the station and make them loiter in the lobby/break in and overrun security.

Disposals has a grinder that takes care of any trash. As a note, it also takes care of people, making getting dunked a more dire situation now; default grinders have safety protocols to prevent it, but a person will just go right into this one if they touch it. A lot of security concerns are from the tile-windows, which are both more ugly IMO and less safe. We used them just kinda to be different and see how it went, but I am tempted to put in the effort to make them r-glass grille sandwiches like other maps have.

Giving the Chaplain a mass driver would require a huge change in the design, I'm cool with him having to cremate. Most people don't want to be buried, anyhow; people who can be saved get back into the ground, braindeads get shoved into the morgue or whatever. People looking to be launched to adventures in space can just use nearby Escape.

Where would the library windows be put?

I kind of like the more open feel of the civilian areas, tbh. I know it'll be tougher on security, but... it's got a certain style to it? I definitely understand what you're saying though; when I'm on a chase, usually my only clue is open airlocks. The gun in maint can be removed but it's part of the fat loots that can spice up the ground (for good or bad). Same reason there's certain other things in maint that could throw off the balance.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 15, 2014 6:08 pm
by Steelpoint
My only concern therein is that its a free, lethal, gun that undoubtedly is going to be very popular to nab and its not that hard to get.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 15, 2014 6:37 pm
by allura
there's some changes i want to make to science tbh, so if you dont mind hbl i can do them

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 15, 2014 7:29 pm
by Hibbles
The first and last things are understandable but IMO it comes down to personal taste, it can be interesting with them away. Atmos Techs barely act like part of Engineering anyhow, and Robotics used to be an island unto itself.

I agree Tech Storage is a little unsafe, a window from the Sec guard post and surrounding it with R-walls would probably help that. Given it's in a more remote location, the tougher walls seem warranted. And the HoP has quarters, like all of the other Heads. In fact, they spawn in there rather than in their work offices. Personally, the first time I see Heads do is check in with each other on the radio, so that just makes it a personal thing.

Go for it allura, and send me like images of the new version, what sort of changes do you mean?

EDIT: Regarding the gun, it can be removed easily, I don't mind, but we need stuff to put in maint. Or, like, a random-spawner like for costumes that puts random dangerous loot in random areas so it's not just 'race for the gun'.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 15, 2014 9:09 pm
by Nexendia
Could you possibly upload it as a file rather then a wall of text?

or am I just doing something wrong...
Spoiler:
Image
no idea how to resize it..

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 15, 2014 9:27 pm
by Scott
That's the map file, just do "Save as".

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 15, 2014 10:28 pm
by Cipher3
Swap out every window with the version we already use.

I'll play it.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 3:14 am
by Hibbles
Map updated and the full preview image has been changed to reflect that!
hugestation3.0.0e - Escape shuttle changed to r-glass sandwiches. Chair added near Sec Escape airlock for prisoner detention. Gravgen moved near EVA. Tech Storage internal windows added. Dorms airlocks added. More door examine descriptions added. Lights and floors touched up. Out-of-place APCs fixed.
Fine-tuning details (hopefully) for the upcoming run on Badger and, if it works, Sibyl.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 6:52 am
by Septavius
OH YEAHHH, WHEN CAN WE RUN THIS SHIT ON SYBIL?

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 2:04 pm
by QuartzCrystal
HBL:

Two windows on either side of the airlock for the library would work I think, it also helps it's a glass airlock of course. Though I wouldn't want more, I like that the library has an area that's quite secluded.

And as I said, I get the intention and for the open civilian area, but it really is going to make security's life a lot harder. The addition of doors for the dorms areas really helps, but I think if we start running this on badger and then sybil if all goes well, there will be some complaints about how open the bar is.

All your other points I agree with, so I take back my comments. Although I just noticed there's no door between the kitchen/bar. I know this isn't crazy necessary but it allows some cooperation between the bartender and chef (also allows one person to do both jobs in some cases).


EDIT: Something I just noticed, the position of the lawyer's office doesn't allow them to see if someone is being taken into custody. The benefit of the lawyer's office position in boxstation is that they can (unless someone is taken through maintenance) see whenever someone is being taken to the brig through their office window. Is there any issue with putting it on the other side of the hallway (inside the singulo hole more or less) so they can see the brig entrance?

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 3:31 pm
by Hibbles
Putting windows at the doors seems like it's really easy to do, sure. And the windoor-less desk provides ingress and egress but I'll probably add an actual proper door between the Bar and the Kitchen, sure.

As for the Lawyer's office, that wouldn't be a terribly big change either, although moving rooms always messes with atmos and power lines (which are literally the worst things ever invented by a human) it would also give the Lawyer a nice view of space, and increase his risk of being eaten by the Singularity, so it seems like everybody would win.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 5:34 pm
by allura
lawyer on meta can't see new prisoners and it doesn't present a problem at all. if the lawyer is anywhere OTHER than the brig (ie his own office) then he's shit

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 5:46 pm
by Saegrimr
I lack words for atmos. I just can't right now. I will end up spending the better part of the night improving this. Also lacking the transit tube dispense.

Spoiler:
Image

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 5:48 pm
by Steelpoint
I think I should have said that while I generally like how atmo is done for the station, atmospherics itself is just trying to live up to the idea of being a "orgy of pipes".

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 8:59 pm
by QuartzCrystal
Other than the things that need to be tweaked and fixed, this map is super exciting in it's current form and I cannot wait for it to become Sybil's primary map in the future.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 9:32 pm
by Remie Richards
QuartzCrystal wrote: Sybil's primary map in the future.
lolno

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 9:42 pm
by allura
the map is very, very broken. while it's technically functioning on a station-level, the z levels are unable to support movement between parts of the asteroid. the map as an idea is completely broken.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 9:56 pm
by Hibbles
Weren't the z-levels already fucked or has that already been resolved? And if so, I can't believe it would be difficult at all to make each z-level actually connect rather than randomize. Part of the reason, without knowing code stuff, why I think that, is because it was done that way in the past. And with erro gone, there is at least like, some possibility? of changing how space works without instant wall nope never?

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 10:51 pm
by Remie Richards
Violaceus wrote:
Remie Richards wrote:
QuartzCrystal wrote: Sybil's primary map in the future.
lolno
lolwhy

The Sibyl playerbase? a lot of them avoid the other server(s) primarily because of map, they prefer Box, and I very much doubt that'll change any time soon.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Oct 16, 2014 10:55 pm
by Apsis
I don't like how the bar/kitchen is setup. Too formal, slightly big, and it's in the open.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Oct 17, 2014 12:36 am
by paprika
Stop. We've tried to change the map. Just stop.

Put it on basil. But don't change box. Box is /tg/, box is life.

Do what metacide did. Put it on /tg/2, the players will come to try out the new map and give feedback on it to continue the development.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Oct 17, 2014 1:42 am
by paprika
That's why we have a second server. For something fresher and new. To test new things on.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Oct 17, 2014 2:46 am
by QuartzCrystal
paprika wrote:That's why we have a second server. For something fresher and new. To test new things on.
So even when people say they enjoy having more space in their 80+ rounds we wont switch it over?

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Oct 17, 2014 1:13 pm
by allura
weve tried bigger maps including rockbase, and people do not give one fuck about if the map is big or not. they prefer box.
regardless of that, rockbase is not the kind of map i would like to see ran on sybil indefinitely. it's actually not even as big as metastation and some places are fuckin ESPECIALLY small, like engineering and security.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Oct 17, 2014 1:59 pm
by Steelpoint
Seems like every dedicated /tg/ mapper is dropping of the face of the planet, Allure seems to have dropped /tg/ map development for the foreseeable future. He did ask me to take over and help maintain the station, so that does technically make me a de-facto Asteroidstation mapper now.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Oct 17, 2014 4:22 pm
by Jordie0608
Steelpoint wrote:Seems like every dedicated /tg/ mapper is dropping of the face of the planet, Allure seems to have dropped /tg/ map development for the foreseeable future. He did ask me to take over and help maintain the station, so that does technically make me a de-facto Asteroidstation mapper now.
Well you're welcome to do what you want with it but meanwhile I've already picked up work on what I quasi-started so long ago sometime last year. And seeing how unproductive collaborative mapping was last time I'm not inclined to try that again.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Oct 17, 2014 4:47 pm
by Steelpoint
Its less that and more that if there is more than one person doing work on the map, it tends to screw it up for the other people. Since merge conflicts and all that.

I intend to mainly replace the mess that is the full pane windows with single pane windows, once you've got your changes done. Since it would be easier on all of us.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Sat Oct 18, 2014 12:19 am
by Hibbles
I wouldn't mind seeing this become a collaboration; help from any source is welcome, in fact, this map is as collaborative as the 'private project' model gets short of the design-by-committee thing Box has going on. Point is, if you guys want to improve the map, you have my blessing. I'll hold off on major changes until the Atmos and then the windows have been changed. Maybe we could even have a full-tile window version for people who want that instead, at least at first. Most people seem to prefer the grille sandiches though, myself included.

As to map preferences, I dunno if liking one map or the other makes you either Hitler or a retard, and I'm also super-unconvinced of any conclusion you draw about a map or its quality or popularity... based on server pops. There are so many other factors. I need to ask SoS to make an in-game poll about it, that's the closest we could come to knowing.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Sat Oct 18, 2014 4:17 pm
by Hibbles
HBL removing posts in their own thread this proves all the charges against them

Please keep the thread on-track about like, Rockbase things like feedback, development, even comparing it to other maps or whatever, but not just server wars and stuff.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Sat Oct 18, 2014 4:25 pm
by Steelpoint
As much as I love theorycrafting, the only real way we can get solid feedback on how the map flows is if its put on a server. As I said, I'll wait for Jordie to do what he is doing before I do my window changes.

However, I'm not a fan of the current Gulag option. Gives too much freedom to the prisoners.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Sat Oct 18, 2014 5:44 pm
by Jordie0608
Z level size changing fun.

Before
Image

After
Image

Mining asteroid for comparison
Image

I feel like we missed the chance to call this the red potato station.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 22, 2014 1:16 am
by oranges
Space is a cube now, so theoretically that wouldn't be a problem any more

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 22, 2014 2:03 pm
by Jordie0608
First update complete, still plenty of stuff to do but this revision is functional enough to run.

Download is on OP.

See here or the OP for an abridged list of changes.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 29, 2014 6:35 am
by Hibbles
Very nice work, Jordie. If I happen to vanish or whatever, feel free to take charge of the map however you see fit.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Oct 29, 2014 8:00 pm
by miggles
Hibbles wrote:If I happen to vanish
you dont know about my secret plan

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Nov 06, 2014 5:28 pm
by QuartzCrystal
Can we get an update on this?

What are the chances of seeing this up on either of the servers any time soon to actually play?

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Nov 06, 2014 5:30 pm
by Cham
Really can't wait to sink my teeth into this map. Probably one of the most original layouts we've been offered up.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Nov 06, 2014 5:46 pm
by Hibbles
It's entirely up to SoS and what he feels like doing, of course. I could bother him about it but I don't know if that will actually affect the chances of it ever happening. He's a busy guy.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Nov 06, 2014 5:47 pm
by QuartzCrystal
Probably best left for after all the headmins are chosen and installed into office.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Nov 14, 2014 11:35 am
by Jordie0608
QuartzCrystal wrote:Can we get an update on this?
Been rather busy recently leading to lack of time to update until now; v4 of the map has been added to the OP.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Fri Nov 14, 2014 12:34 pm
by Erbbu
I am more than up for some change. Having mining actually on the station z-level could mean that it gets done more often.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Tue Nov 18, 2014 7:30 am
by iyaerP
I like this layout, I like it a LOT, but there are a couple things I can think of that are forseeable issues:

No solars.

Malf AI will be godmode, because you can't go in from space, you have to mine/bomb in and THEN go through the Rwalls.

Evidence room looks really weak.

Maybe put in a sec mini-office/entry desk in place of one of the cells adjacent to the entryway to brig, kindof like how sybil has it.

I like how each head has their own little bedroom. Although captain's office is now one of the most secure spots on the station.

Also, you have a couple of emitters which don't point at anything, and having the collectors on the far side of LORD SINGULOTH is a recipe for disaster. I like it.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Wed Nov 19, 2014 5:55 pm
by QuartzCrystal
I'm gonna direct SoS to this thread when I get some time later tonight, see if he has any thoughts on implementing this on Sybil or Basil.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Nov 20, 2014 9:11 am
by Jordie0608
v5 is done featuring less runtiming pipes.
iyaerP wrote:No solars.
Intentional, the asteroid is large enough that to block the sun for 3/4 of it's orbit meaning solars are unable to power the station by themselves; you can always still build them during the round if you want.
iyaerP wrote:Malf AI will be godmode, because you can't go in from space, you have to mine/bomb in and THEN go through the Rwalls.
From what I remember of the first playtest malf difficulty for the crew is somewhere between when Box's core was in the center and the current satellite version. It takes a while to mine through to the core but the AI won't notice you doing so. There's also only one layer of r-walls now, the map image is just outdated.
iyaerP wrote:Evidence room looks really weak.
Intentional, brig has no points of sneaky egress otherwise.
iyaerP wrote:Maybe put in a sec mini-office/entry desk in place of one of the cells adjacent to the entryway to brig, kindof like how sybil has it.
I've never really seen the point behind that room but if it's wanted it'd be easy to add.
iyaerP wrote:I like how each head has their own little bedroom. Although captain's office is now one of the most secure spots on the station.
v5 changed bridge maintenance so it's easier to access the captain's office from maintenance.
iyaerP wrote:Also, you have a couple of emitters which don't point at anything, and having the collectors on the far side of LORD SINGULOTH is a recipe for disaster. I like it.
Intentional, the containment field requires a small amount of re-arrangement for it to be assembled. When the singulo is on reaching the collectors is either a dangerous path across the engine room or a longer safe path around the outside.

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Nov 20, 2014 10:28 am
by ErikHanson
10/10 would play on this

Re: Asteroidstation! [aka Rockbase aka TGstation 3]

Posted: Thu Nov 20, 2014 2:56 pm
by Spacemanspark
Jordie0608 wrote:
iyaerP wrote:Maybe put in a sec mini-office/entry desk in place of one of the cells adjacent to the entryway to brig, kindof like how sybil has it.
I've never really seen the point behind that room but if it's wanted it'd be easy to add.
The entry desk is actually pretty damn useful. I think we need to add a security camera monitor console to it, however.