The 7th Z

Mapping Ideas and Sprite Galleries
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Cheridan
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The 7th Z

Post by Cheridan » #41450

Ever since https://github.com/tgstation/-tg-station/pull/4960 which necessitated it, we've had a 7th Z-level, which is exactly the same as the 6th Z-level. Totally empty space.

With team-space exploration now possible (enabling actual roleplay as opposed to lone aimless wandering) and a blank canvas, I think we're ripe for some new space content.

Post ideas here!
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paprika
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Re: The 7th Z

Post by paprika » #41462

More small things. Maybe some randomized tiny asteroid fragments that have high chance blocks on them. More blank canvases for people to build autism forts in.
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QuartzCrystal
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Re: The 7th Z

Post by QuartzCrystal » #41488

It'd be cool to see Paprika's idea plus have some of the tiny asteroid fragments be completely different, one may be a small abandoned laboratory, another may just be a washroom, another may be a clown outpost.
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Steelpoint
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Re: The 7th Z

Post by Steelpoint » #41490

It would be a nice idea to encourage people to contribute small map areas.

Construction sites, asteroids, crashed ships, etc.

It just depends on how dense we want this Z-Level to be, and if we want a consistent theme in content.
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Nienhaus
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Re: The 7th Z

Post by Nienhaus » #41557

I still want a space bar.
Hey.
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Re: The 7th Z

Post by JStheguy » #41590

Maybe some sort of abandoned rev/cult/syndie/whatever outpost in an asteroid or something?
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Re: The 7th Z

Post by specyalic » #41602

A small research outpost on the edge of the edge of explored space, that time has forgot. the purpose to create sweet hats for NT, but long since abandoned. Its head-covering glory gathering dust, awaiting a dutiful explorer to find its lost riches
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Re: The 7th Z

Post by specyalic » #41663

Violaceus wrote:I think every place should have own z-level, so it would require actual space exploring, not "ok, to reach abandoned teleporter I leave derelict south of arrivals".
time to go to abandoned teleporter
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Aranclanos
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Re: The 7th Z

Post by Aranclanos » #42578

There's a cool idea about an entire random-z level for exploration, to dumb down telescience to simple numbers and make it focus most of their gameplay on that level.
Of course it requires a lot of work so
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Re: The 7th Z

Post by JStheguy » #42580

This is probably relevant,
Image
Huge Image of the various locations: http://i.imgur.com/0bfjdYs.png
I went ahead and made a z7 design.
Edit: Fuck I used the old image
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Re: The 7th Z

Post by kosmos » #42645

Nienhaus wrote:I still want a space bar.
Yes, please! A small, run down Space Bar with western, wooden design. Would be awesome to renovate, build a teleporter there and call everyone for a drink.
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Re: The 7th Z

Post by mrpain » #44862

An abandoned, small, functional Clown Station
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Intigracy
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Re: The 7th Z

Post by Intigracy » #44956

     .
Last edited by Intigracy on Wed Dec 10, 2014 8:53 pm, edited 1 time in total.
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youngbuckliontiger
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Re: The 7th Z

Post by youngbuckliontiger » #45023

The 7th z level can be a dungeon with a lot of really strong monsters. There is like a boss at the end of the dungeon that has 1000 hp and drops a surplus crate if killed. It would need a group effort of people to defeat the monster.
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RG4
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Re: The 7th Z

Post by RG4 » #45032

JStheguy wrote:This is probably relevant,
Image
Huge Image of the various locations: http://i.imgur.com/0bfjdYs.png
I went ahead and made a z7 design.
Edit: Fuck I used the old image
Could tack on shit like:
Syndicate listening posts
Pirate ships
Spider Clan Scout Ship
etc/
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oranges
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Re: The 7th Z

Post by oranges » #45778

Load the away missions in to z7
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Re: The 7th Z

Post by peoplearestrange » #45792

I'd like to see a Mob station. I.e. a really small space station populated entirely by Corgi's or Monkey's. That would be a weird thing to accidentally find.
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Re: The 7th Z

Post by Ricotez » #48632

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Re: The 7th Z

Post by A4Brogan » #48673

How about a fortified station with traps, angry critters, and a fat load of loot worth risking life and limb to explore it?
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ThanatosRa
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Re: The 7th Z

Post by ThanatosRa » #52020

A reversed copy of the current map in use as an evil mirror universe type place.
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RG4
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Re: The 7th Z

Post by RG4 » #52056

If you're an antagonist you meet your non-antagonist NPC counterpart and can kill him.
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Skorvold
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Re: The 7th Z

Post by Skorvold » #52121

Paste ministation in.
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