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The 7th Z

Posted: Thu Nov 06, 2014 3:31 pm
by Cheridan
Ever since https://github.com/tgstation/-tg-station/pull/4960 which necessitated it, we've had a 7th Z-level, which is exactly the same as the 6th Z-level. Totally empty space.

With team-space exploration now possible (enabling actual roleplay as opposed to lone aimless wandering) and a blank canvas, I think we're ripe for some new space content.

Post ideas here!

Re: The 7th Z

Posted: Thu Nov 06, 2014 4:14 pm
by paprika
More small things. Maybe some randomized tiny asteroid fragments that have high chance blocks on them. More blank canvases for people to build autism forts in.

Re: The 7th Z

Posted: Thu Nov 06, 2014 5:24 pm
by QuartzCrystal
It'd be cool to see Paprika's idea plus have some of the tiny asteroid fragments be completely different, one may be a small abandoned laboratory, another may just be a washroom, another may be a clown outpost.

Re: The 7th Z

Posted: Thu Nov 06, 2014 5:26 pm
by Steelpoint
It would be a nice idea to encourage people to contribute small map areas.

Construction sites, asteroids, crashed ships, etc.

It just depends on how dense we want this Z-Level to be, and if we want a consistent theme in content.

Re: The 7th Z

Posted: Thu Nov 06, 2014 8:49 pm
by Nienhaus
I still want a space bar.

Re: The 7th Z

Posted: Thu Nov 06, 2014 10:40 pm
by JStheguy
Maybe some sort of abandoned rev/cult/syndie/whatever outpost in an asteroid or something?

Re: The 7th Z

Posted: Thu Nov 06, 2014 11:04 pm
by specyalic
A small research outpost on the edge of the edge of explored space, that time has forgot. the purpose to create sweet hats for NT, but long since abandoned. Its head-covering glory gathering dust, awaiting a dutiful explorer to find its lost riches

Re: The 7th Z

Posted: Fri Nov 07, 2014 3:30 am
by specyalic
Violaceus wrote:I think every place should have own z-level, so it would require actual space exploring, not "ok, to reach abandoned teleporter I leave derelict south of arrivals".
time to go to abandoned teleporter

Re: The 7th Z

Posted: Tue Nov 11, 2014 2:05 am
by Aranclanos
There's a cool idea about an entire random-z level for exploration, to dumb down telescience to simple numbers and make it focus most of their gameplay on that level.
Of course it requires a lot of work so

Re: The 7th Z

Posted: Tue Nov 11, 2014 2:10 am
by JStheguy
This is probably relevant,
Image
Huge Image of the various locations: http://i.imgur.com/0bfjdYs.png
I went ahead and made a z7 design.
Edit: Fuck I used the old image

Re: The 7th Z

Posted: Tue Nov 11, 2014 7:23 am
by kosmos
Nienhaus wrote:I still want a space bar.
Yes, please! A small, run down Space Bar with western, wooden design. Would be awesome to renovate, build a teleporter there and call everyone for a drink.

Re: The 7th Z

Posted: Fri Nov 21, 2014 4:27 am
by mrpain
An abandoned, small, functional Clown Station

Re: The 7th Z

Posted: Fri Nov 21, 2014 5:56 pm
by Intigracy
     .

Re: The 7th Z

Posted: Fri Nov 21, 2014 9:57 pm
by youngbuckliontiger
The 7th z level can be a dungeon with a lot of really strong monsters. There is like a boss at the end of the dungeon that has 1000 hp and drops a surplus crate if killed. It would need a group effort of people to defeat the monster.

Re: The 7th Z

Posted: Fri Nov 21, 2014 10:23 pm
by RG4
JStheguy wrote:This is probably relevant,
Image
Huge Image of the various locations: http://i.imgur.com/0bfjdYs.png
I went ahead and made a z7 design.
Edit: Fuck I used the old image
Could tack on shit like:
Syndicate listening posts
Pirate ships
Spider Clan Scout Ship
etc/

Re: The 7th Z

Posted: Tue Nov 25, 2014 10:54 am
by oranges
Load the away missions in to z7

Re: The 7th Z

Posted: Tue Nov 25, 2014 12:35 pm
by peoplearestrange
I'd like to see a Mob station. I.e. a really small space station populated entirely by Corgi's or Monkey's. That would be a weird thing to accidentally find.

Re: The 7th Z

Posted: Sat Dec 06, 2014 2:33 pm
by Ricotez
Corgistation 13

Re: The 7th Z

Posted: Sat Dec 06, 2014 9:31 pm
by A4Brogan
How about a fortified station with traps, angry critters, and a fat load of loot worth risking life and limb to explore it?

Re: The 7th Z

Posted: Thu Dec 18, 2014 10:46 pm
by ThanatosRa
A reversed copy of the current map in use as an evil mirror universe type place.

Re: The 7th Z

Posted: Fri Dec 19, 2014 2:22 am
by RG4
If you're an antagonist you meet your non-antagonist NPC counterpart and can kill him.

Re: The 7th Z

Posted: Fri Dec 19, 2014 10:20 am
by Skorvold
Paste ministation in.