Moderators: MisterPerson, Code Maintainers
MMMiracles wrote:Maintenance loot is entirely random and based on a global loot table every map's maintenance uses. There are some static item spawns that can be found near their relevant department, but a lack of light boxes is gonna be mostly due to bad spawn rolls. Custodial should have 2 boxes and I'll toss a few extra in engineering so it doesn't become that big of an issue. Service lathe door will get fixed.
As for the morgue issue, I feel like giving the chaplain view over the morgue makes thematic sense since he's supposed to be the burial guy and my hope was chaplains would adopt the role of making sure bodies made it to their final resting place. If the issue is that big, I could pull a similar thing that I did with Hydroponics and give cloning a chapel-only destination tagger to properly shoot corpses to the the chaplain speedily.
MMMiracles wrote:Morgue/Genetics now have a 1-way disposal chute for corpses because I find it funny that a method of corpse disposal is shoving them down a pressurized pipe and having them be flung out a chute in the morgue. Xenobio now has 3x3 cells and the usual larger containment cell. As for the armory shutters, I figured it was better used as a way to just open the floodgates for the crew to swarm in and arm up instead of having that secondary equipment room you also needed access to.
Yakumo_Chen wrote:I'm not entirely sure having a part of Captain's office directly exposed to the exterior hull is a good idea. It makes things a lot easier for antagonists of certain modes to have a very easy time getting in, leaving the crew less then zero warning of invasion. I guess pubby is similar but it requires at least a modicum more effort to get in.
And, this is something you seemed to disregard on your last map too, which led to very quick (thankfully) nuke ops rounds.
MMMiracles wrote:Gas miners are being gay and randomly deciding whether or not they want to update their atmos. If an admin sees this, all they have to do is update the turf it's on in some way and it'll spread properly for the rest of the round. I'll look into a trying to circumvent this for the time being.
JusticeGoat wrote:MMMiracles wrote:Gas miners are being gay and randomly deciding whether or not they want to update their atmos. If an admin sees this, all they have to do is update the turf it's on in some way and it'll spread properly for the rest of the round. I'll look into a trying to circumvent this for the time being.
There are turfs built for spawning gas just for atmos, also medbay needs a shower in cloning.
MMMiracles wrote:JusticeGoat wrote:MMMiracles wrote:Gas miners are being gay and randomly deciding whether or not they want to update their atmos. If an admin sees this, all they have to do is update the turf it's on in some way and it'll spread properly for the rest of the round. I'll look into a trying to circumvent this for the time being.
There are turfs built for spawning gas just for atmos, also medbay needs a shower in cloning.
Is there any particular reasoning cloning needs a shower? Only reason I could think of is plasmamen but they don't even survive normal cloning without special setups.
gum disease wrote:It needs more doughnut boxes.
Not even joking. Delta has more/the most of any other station.
MMMiracles wrote:the station is a giant metal donut
IcePacks wrote:>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly
carshalash wrote:Donut as a map was always kind of a joke, it existed for people to clap and laugh at the idea of the funny round station with an engine located in the middle. Donutstation as it is right now just, isn't worth it. It has so many obvious problems, the trek from medbay to the chapel whenever you need you store a body in a morgue,
carshalash wrote:the complete removal of waste sorting from cargo means that anyone that gets dumpstered gets lead directly to disposals.
carshalash wrote:Fucking look at this, there is no possible way that this should be acceptable. Any assistant can easily walk in and emag it leaving anyone that gets stunned and pushed into a disposal unit killed with barely any effort, on top of that those that just get thrown in randomly that don't have maint access will be stuck in the room screaming for help from people in an oddly placed part of the station,
carshalash wrote:and speaking of the placement of it on the station. What in the flying fuck is this, literally just a few tiles above disposals.
There is only a single R wall between the infinite gas spawners and maint, on top of that there's absolutely no cameras there so nobody could even know until it's too late and maint is full of plasma, the most mind boggling part of this is that the n2o chamber is separated with that patch of glass to try to prevent that issue but plasma is untouched? Plasma is a lot worse than sleepy gas. There's only 3 maint airlocks separating this area from the main hallways, hacking/rcding/emagging them open and letting an endless flow of plasma to fuck the main hallways.
carshalash wrote:Aaaand because it's me, here is the inevitable silicon bitching portion of this complaint. For only god knows what reason the ai upload was placed in maint, so anyone who is lucky enough to get ai on this terrible map will be receiving an endless flow of notifications from the motion alarmed camera outside of the area, every time it happens you don't know whether it's something actually important or if greymctide is just adventuring around leaving you having to jump to it to waste your time very often. The vault is a whole different brand of stupidity, most of the time the ai will be the one that has to let people into the vault due to the ability to unbolt for people, leaving the only other person to reliably be able to get in be either the captain with the door remote or a borg. Which is just kind of dumb, cargo likes to go in there often with ai assistance to fuck with the bank machine for cargo purposes.
carshalash wrote:There are a ridiculous amount of problems with this map and no pros to it, the entire meme gimmick of "CIRCLE DEATH ENGINE IN MIDDLE OF STATION" has been removed through replacing it with an SME, the entire joke premise of this map has been removed from this. This map is nothing more than a joke without a punchline now, it should be removed from rotation until someone can be fucked enough to fix all of these issues.
carshalash wrote:Donut as a map was always kind of a joke, it existed for people to clap and laugh at the idea of the funny round station with an engine located in the middle. Donutstation as it is right now just, isn't worth it. It has so many obvious problems, the trek from medbay to the chapel whenever you need you store a body in a morgue, the complete removal of waste sorting from cargo means that anyone that gets dumpstered gets lead directly to disposals.
[img]snip[/img]
Fucking look at this, there is no possible way that this should be acceptable. Any assistant can easily walk in and emag it leaving anyone that gets stunned and pushed into a disposal unit killed with barely any effort, on top of that those that just get thrown in randomly that don't have maint access will be stuck in the room screaming for help from people in an oddly placed part of the station, and speaking of the placement of it on the station. What in the flying fuck is this, literally just a few tiles above disposals.
[img]snip[/img]
There is only a single R wall between the infinite gas spawners and maint, on top of that there's absolutely no cameras there so nobody could even know until it's too late and maint is full of plasma, the most mind boggling part of this is that the n2o chamber is separated with that patch of glass to try to prevent that issue but plasma is untouched? Plasma is a lot worse than sleepy gas. There's only 3 maint airlocks separating this area from the main hallways, hacking/rcding/emagging them open and letting an endless flow of plasma to fuck the main hallways.
[img]snip[/img]
[img]snip[/img]
[img]snip[/img]
Aaaand because it's me, here is the inevitable silicon bitching portion of this complaint. For only god knows what reason the ai upload was placed in maint, so anyone who is lucky enough to get ai on this terrible map will be receiving an endless flow of notifications from the motion alarmed camera outside of the area, every time it happens you don't know whether it's something actually important or if greymctide is just adventuring around leaving you having to jump to it to waste your time very often. The vault is a whole different brand of stupidity, most of the time the ai will be the one that has to let people into the vault due to the ability to unbolt for people, leaving the only other person to reliably be able to get in be either the captain with the door remote or a borg. Which is just kind of dumb, cargo likes to go in there often with ai assistance to fuck with the bank machine for cargo purposes.
There are a ridiculous amount of problems with this map and no pros to it, the entire meme gimmick of "CIRCLE DEATH ENGINE IN MIDDLE OF STATION" has been removed through replacing it with an SME, the entire joke premise of this map has been removed from this. This map is nothing more than a joke without a punchline now, it should be removed from rotation until someone can be fucked enough to fix all of these issues.
the complete removal of waste sorting from cargo means that anyone that gets dumpstered gets lead directly to disposals.
FloranOtten wrote:the complete removal of waste sorting from cargo means that anyone that gets dumpstered gets lead directly to disposals.
Why do people insist on making the disposals loop safe for travel? It's the garbage disposals system. Jump into the back of a garbage truck and see where it leads you.
In fact, I'd be in favour of adding danger to every maps disposals system, so Johnny McGreyshirt and Tim the Traitor stop using disposals as a risk free escape.
teepeepee wrote:FloranOtten wrote:the complete removal of waste sorting from cargo means that anyone that gets dumpstered gets lead directly to disposals.
Why do people insist on making the disposals loop safe for travel? It's the garbage disposals system. Jump into the back of a garbage truck and see where it leads you.
In fact, I'd be in favour of adding danger to every maps disposals system, so Johnny McGreyshirt and Tim the Traitor stop using disposals as a risk free escape.
same, I loved Ceres because of the innovative disposals among other things, it really is a beloved feature
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
NoxVS wrote: And what if comms are down and someone shoves you down disposals? Just die?
NoxVS wrote:And then no one responds because they either didn’t notice, didn’t care, or don’t know where disposals is. Last time I got stuck down disposals I was screaming for help for a good couple of minutes before anyone showed up. And what if comms are down and someone shoves you down disposals? Just die?
The rules wrote:10. Losing is part of the game.
Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.
... sometimes you just lose
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