Boxstation General Feedback

Mapping Ideas and Sprite Galleries

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Not-Dorsidarf
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Re: Boxstation General Feedback

Postby Not-Dorsidarf » Sun May 10, 2015 2:19 pm #87056

Saegrimr wrote:That sounds like a topic for another thread.

To elaborate, if something is meant to not be used, removing it is the best option. Not keeping it around unable to be used. I wouldn't be against just removing the unloading machine entirely since its only purpose is to pull ores out of ore crates, something i'm fairly sure the smelter does already. However this is a simple var fix.


it only exists to let drones mass-smelt ores, frankly. You can smelt without it but you use fuel stupidly fast
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Re: Boxstation General Feedback

Postby Saegrimr » Sun May 10, 2015 10:41 pm #87134

Yes that's what I was attempting to use it for, the smelter should stay but the unloading machine directly above it does essentially nothing important in the process of smelting the ores.
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Re: Boxstation General Feedback

Postby Jordie0608 » Mon May 11, 2015 1:51 pm #87338

Fixed in #9433
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Re: Boxstation General Feedback

Postby RocKeD » Fri May 15, 2015 2:54 am #88254

Jordie0608 wrote:Fixed in #9433

Jordie is kicking some arse in bug fixing, if anyone has looked at github recently there is a massive wall of fixes by this guy. :)

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Re: Boxstation General Feedback

Postby Phalanx300 » Wed Jul 08, 2015 5:07 pm #102684

That Freezer in maintanance to the top-right of Toxins is not connected to the local pipes. The Heater is though.

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Re: Boxstation General Feedback

Postby SkipsPro » Mon Jul 20, 2015 6:58 am #105752

box is boring as fuck. maint is too cramped and uninteresting for the high pop that sybil gets. It's been the same map for literally years, I think it's time to put box on basil or at least make it not the primary map. Box leads to the same scenarios, how many times has the holodeck catched on fire? how many times has medbay and that section of the hallway been bombed? how many times have you been esworded or revolver'd in those long narrow maint. hallways, especially the one between genetics and science, where there is almost opportunity to duck into some random corner and hide?
fuck

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Re: Boxstation General Feedback

Postby Luke Cox » Mon Jul 20, 2015 7:18 am #105755

It's not a bad map but nothing but Box does get stale after a while.
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Re: Boxstation General Feedback

Postby SkipsPro » Mon Jul 20, 2015 7:23 am #105758

Luke Cox wrote:It's not a bad map but nothing but Box does get stale after a while.


you're completely correct, box isn't bad at all. It's just so. stale.
fuck

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Re: Boxstation General Feedback

Postby Luke Cox » Mon Jul 20, 2015 7:29 am #105759

SkipsPro wrote:
Luke Cox wrote:It's not a bad map but nothing but Box does get stale after a while.


you're completely correct, box isn't bad at all. It's just so. stale.

There are a finite number of things you can do with a single map. Every traitor tactic is known, and how to counter it. There's never any surprise.
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Re: Boxstation General Feedback

Postby Tornadium » Mon Jul 20, 2015 9:45 am #105784

Box is a fantastic map.

I'm just so fucking bored of it though.

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Re: Boxstation General Feedback

Postby Incoming » Mon Jul 20, 2015 5:17 pm #105915

Burnout is real but I don't think it's "just the map" for some people. Take a month or two away from the game and then jump back in, it'll probably feel better.
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Re: Boxstation General Feedback

Postby Scott » Mon Jul 20, 2015 5:31 pm #105923

I got Metastation burnout in one round of playing it.

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Re: Boxstation General Feedback

Postby Steelpoint » Mon Jul 20, 2015 6:11 pm #105929

The one area of box I do see as pressing to look at is the southern arrivals maintenance, its the most linear of all maint sections.
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Re: Boxstation General Feedback

Postby Tornadium » Mon Jul 20, 2015 10:36 pm #105973

Wait so I should just stop playing for 2 months instead of playing a different map every other day?

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Re: Boxstation General Feedback

Postby Incoming » Mon Jul 20, 2015 10:48 pm #105977

well no I mean if you THINK playing meta will solve your problems then by all means the servers RIGHT THERE.
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Re: Boxstation General Feedback

Postby Saegrimr » Mon Jul 20, 2015 10:51 pm #105978

This is the wrong thread for your metastation crybabying. Theres like two other threads for it.
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Re: Boxstation General Feedback

Postby Saegrimr » Fri Sep 25, 2015 11:46 am #121195

There's something weird with the viro/xeno disposal bins. Anything that ejects from either of those bins shoot backwards and hit the wall behind the outlet. (the black jumpsuit)

I created an inlet conveyer belt thing, and anything that goes through there gets shot out normally. (the pile of junk)

Placing a wall where the black jumpsuit currently is will make everything fire correctly. I'm not sure why this happens, but it makes spacing evidence from viro/xeno a pain in the ass.

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Re: Boxstation General Feedback

Postby Shadowlight213 » Fri Sep 25, 2015 7:16 pm #121292

Noticed that with disposals, where junk would shoot off of the conveyor belts.

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Re: Boxstation General Feedback

Postby peoplearestrange » Thu Oct 01, 2015 11:55 am #122506

Would it be possible to expand box? As in keep the layout the same, but expand almost everything.
I.e. make the main corridors 4 wide. Expand each room/department. Basicly keep the map we all know and love but give more space to the ever increasing population.

Probably the best idea might be to start at the bridge and expand everything outward, doubling up some things, such as various service window and door ways.

I realise this would be a massive project though, so maybe something that slowly happens.
Whatever
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oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment

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IM TRYING

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Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...


Are you having a stroke

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I'm a box

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Re: Boxstation General Feedback

Postby Not-Dorsidarf » Thu Oct 01, 2015 12:54 pm #122513

peoplearestrange wrote:Would it be possible to expand box? As in keep the layout the same, but expand almost everything.
I.e. make the main corridors 4 wide. Expand each room/department. Basicly keep the map we all know and love but give more space to the ever increasing population.

Probably the best idea might be to start at the bridge and expand everything outward, doubling up some things, such as various service window and door ways.

I realise this would be a massive project though, so maybe something that slowly happens.


We don't really need wider corridors though. 3-wide is pretty much plenty.
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Re: Boxstation General Feedback

Postby peoplearestrange » Thu Oct 01, 2015 2:21 pm #122519

Its more about making it feel bigger and more spacious. Also 3 wide can still get fairly busy. Specially in the bar/med/sci corridor. Maybe medbay needs a new corridor/entrance?
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment

miggles wrote:it must have been quite the accomplishment, killing a dead butterfly

WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.

Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.

TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...

NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.

Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!

Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!

Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.

IM TRYING

Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch

Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...


Are you having a stroke

bandit wrote:you are now manually GLORFing

MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.

PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"

I'm a box

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Re: Boxstation General Feedback

Postby tuypo1 » Sat Oct 03, 2015 6:22 am #122793

i realy dont like the new pipe layouts i made a thread in feedback for it but i think i should also mention it here

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Re: Boxstation General Feedback

Postby JackHunt » Sat Oct 03, 2015 1:45 pm #122829

I'm actually working on a 4-wide revision of box at the moment. Goddamn is it a lot of work though. Which departments really need more space? Which ones are fine?

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Re: Boxstation General Feedback

Postby Gun Hog » Sat Oct 03, 2015 6:16 pm #122876

I would like to put in a request to add respective hardsuits for CMO (Medical) and RD (Prototype) in their offices. Remove the Command section of EVA to compensate, as it contains the two space suits reserved for them.

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Re: Boxstation General Feedback

Postby Qbopper » Sat Oct 03, 2015 9:48 pm #122905

peoplearestrange wrote:Its more about making it feel bigger and more spacious. Also 3 wide can still get fairly busy. Specially in the bar/med/sci corridor. Maybe medbay needs a new corridor/entrance?


I think if you moved chemistry to where the medbay sec outpost is, moved the sec outpost to the top left corner, and had the lobby in the hallway to the left (like, across from teleporter room) it would make it a little easier and less busy

Shit, maybe even have the lobby accessible from both sides
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Re: Boxstation General Feedback

Postby DaemonBomb » Tue Oct 06, 2015 12:11 pm #123584

Hey what the fuck is with that area near the bottom of the engineering hallway. It is always having these awful pressure issues that are nearly impossible to fix without fiddling with the air alarms for 30 minutes.
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Re: Boxstation General Feedback

Postby tuypo1 » Wed Oct 07, 2015 2:50 pm #124004

it may be coming from the nearby air pumps and portable scrubers but i doubt it.

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Re: Boxstation General Feedback

Postby peoplearestrange » Fri Oct 09, 2015 12:02 pm #124646

JackHunt wrote:I'm actually working on a 4-wide revision of box at the moment. Goddamn is it a lot of work though. Which departments really need more space? Which ones are fine?


The most populated areas are normal these:
Medbay
Bar
Robotics
RnD
HoP area
Cargo reception?
Brig (particularly the entrance, a separate in and out might go down well)
Escape
Cloning room

Areas that might need expanding, but are probably ok:
Xenobiology
Toxins
Bridge
Dorms
Tool storage
Janitors closet (maybe double lockers to allow for 2 janitors)
Engineering
Genetics

Areas that are fine as they are:
Chapel
Library
Testing lab
tech store
Atmospherics (seriously dont touch that mess)
The singlo engine
T-comms
Cargo bay
Arrivals
Court room
Surgery
Virology
Armory


Qbopper wrote:I think if you moved chemistry to where the medbay sec outpost is, moved the sec outpost to the top left corner, and had the lobby in the hallway to the left (like, across from teleporter room) it would make it a little easier and less busy
Shit, maybe even have the lobby accessible from both sides


It's best not to move around rooms where possible as people have always strongly fought against anything like this. Plus the idea is to keep the layout the same, just bigger. Obviously that might mean moving doors further down corridors etc, but moving whole sections should really be avoided, otherwise it becomes another station.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment

miggles wrote:it must have been quite the accomplishment, killing a dead butterfly

WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.

Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.

TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...

NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.

Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!

Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!

Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.

IM TRYING

Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch

Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...


Are you having a stroke

bandit wrote:you are now manually GLORFing

MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.

PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"

I'm a box

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Re: Boxstation General Feedback

Postby DaemonBomb » Fri Oct 09, 2015 1:07 pm #124671

peoplearestrange wrote:Brig (particularly the entrance, a separate in and out might go down well)

I'd support it, but that entrance is really important in Rev rounds as the chokiest choke point in all of chokelandia.
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Re: Boxstation General Feedback

Postby peoplearestrange » Fri Oct 09, 2015 1:51 pm #124682

Sure, its nice to have a choke, but it be nice if the double doors were separated by a tile or something. At least to make it so people coming into the brig dont make an obvious route ou-
Actually this flaw is kinda what gives prisoners a chance to escape bad sec... Hmmmm.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment

miggles wrote:it must have been quite the accomplishment, killing a dead butterfly

WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.

Operative wrote:Vote PAS for headmin! Get cucked and feel good getting cucked.

TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...

NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.

Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!

Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!

Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.

IM TRYING

Screemonster wrote:hellmoo is the mud for grown adults who main reaper in overwatch

Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...


Are you having a stroke

bandit wrote:you are now manually GLORFing

MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.

PM:[USER]->IrishWristWatch0: Yeah, im make it on but how im make the station to to sun and not go to sun

OOC: Francinum: Five Rounds at PAS's
"You are destinied to defeat Dr. Uguu and his 5 Robot Masters
(All-Access-Man, ShootyBlackCoat Man, ChloralHydrate Man, Singulo Man and TeleportArmor Man)"

I'm a box

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Re: Boxstation General Feedback

Postby Luke Cox » Mon Oct 19, 2015 9:27 pm #127698

If we could get an air injector, igniter, and connector port in the Xenobiology pen, I would be so happy
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Re: Boxstation General Feedback

Postby TheNightingale » Mon Oct 19, 2015 10:31 pm #127714

This is Chemistry entrance at the moment:
Image.
I propose it looks like this:
Image.

The changes being:
* Double doors added where the reinforced windows were.
* Two buttons; the first opens the doors, requiring no access. The second bolts them, requiring Medical access.
* Surgery Observation and air alarm swapped places to make room for...
* ... the tables, which have been reorganised and moved beside the wall.
* Disposals outlet and NanoMed Plus swapped places.
* A new table added with one medkit and a box of epinephrine medipens.
* RC console moved next to the noticeboard.

This lets Medical staff bolt open (or closed) the side doors in emergencies, as well as creating another entrance (and limited supplies) for paramedics, or if the main doors are inoperable.

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Re: Boxstation General Feedback

Postby ShadowDimentio » Tue Oct 20, 2015 3:24 am #127775

Cloning should be open for doctors to just walk into.
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Re: Boxstation General Feedback

Postby callanrockslol » Tue Oct 20, 2015 3:44 am #127786

TheNightingale wrote:This is Chemistry entrance at the moment:
Image.
I propose it looks like this:
Image.

The changes being:
* Double doors added where the reinforced windows were.
* Two buttons; the first opens the doors, requiring no access. The second bolts them, requiring Medical access.
* Surgery Observation and air alarm swapped places to make room for...
* ... the tables, which have been reorganised and moved beside the wall.
* Disposals outlet and NanoMed Plus swapped places.
* A new table added with one medkit and a box of epinephrine medipens.
* RC console moved next to the noticeboard.

This lets Medical staff bolt open (or closed) the side doors in emergencies, as well as creating another entrance (and limited supplies) for paramedics, or if the main doors are inoperable.


It works better with the lobby area so you at least have to pretend to be allowed in by someone.

The design of the tables and the placement of the disposal in front of the nanomed is makes it look weirdish.
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Cause it's a circle spinning around
I smile and make circular motions with my finger to imiatate it

petethegoat wrote:slap a comment on it and call it a feature

MisterPerson wrote:>playing
Do you think this is a game?

Gun Hog wrote:Untested code baby

oranges wrote:for some reason all our hosts turn into bohemia software communities after they implode

Malkevin wrote:I was the only one that voted for you Callan.

Miggles wrote:>centration development
>trucking
ill believe it when snakes grow arms and strangle me with them



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OOC: Armhulenn: CALLAN
OOC: Armhulenn: YOU MELTED MY FUCKING REVOLVER
OOC: Armhulenn: AND THEN
OOC: Armhulenn: GAVE ME MELTING MELONS
OOC: Armhulenn: GOD FUCKING BLESS YOU
OOC: Armhulenn: you know what's hilarious though
OOC: Armhulenn: I melted ANOTHER TRAITOR'S REVOLVER AFTER THAT

7/8/2016 never forget

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John_Oxford wrote:>implying im not always right

all we're saying is that you're not crag son


bandit wrote:we already have a punishment for using our code for your game, it's called using our code for your game

The evil holoparasite user I can't believe its not DIO and his holoparasite I can't believe its not Skub have been defeated by the Spacedust Crusaders, but what has been taken from the station can never be returned.

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Ikarrus
 
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Re: Boxstation General Feedback

Postby Ikarrus » Tue Oct 20, 2015 2:36 pm #127848

That side window is pretty important when things break down and you need to get to or through medbay but you can't work the doors.

Replacing the windows with doors here removes a critical break in point.
Former Dev/Headmin
Who is this guy?

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Not-Dorsidarf
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Re: Boxstation General Feedback

Postby Not-Dorsidarf » Sat Oct 24, 2015 11:52 am #128974

There's a wire under the door to the SW solars firefighter room
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leibniz
 
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Re: Boxstation General Feedback

Postby leibniz » Tue Dec 15, 2015 7:35 am #140534

Image

Isn't this a bit too many r-walls?
Founder and only member of the "Whitelist Nukeops" movement

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peoplearestrange
 
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Re: Boxstation General Feedback

Postby peoplearestrange » Tue Dec 15, 2015 10:49 am #140551

Its a brig... its not supposed to be easy to get in. You also have both glass windows and airlocks you can go through. Both are extremely vulnerable to both attack and simple hacking.
Whatever
Spoiler:
oranges wrote:singulo.io is the center point of rational and calm debate, where much of tg's issues are worked out in a fun and family friendly environment

miggles wrote:it must have been quite the accomplishment, killing a dead butterfly

WeeYakk wrote:If you take a step back from everything watching the community argue janitor related changes is one of the most surreal and hilarious things about this game. Four pages of discussing the merits of there being too much or too little dirt in a video game.

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TheNightingale wrote:I want to get off Mr. Scones's Wild Ride...

NikNakFlak wrote:Excuse you, I was doing intentional bug testing for the well being of the server. I do not make mistakes.

Fragnostic wrote:stop cucking the first shitshow ever that revolved around me.
This is my moment, what are you doing?!

Anonmare wrote:Oranges gestures at the thread, it shudders and begins to move!

Saegrimr wrote:
callanrockslol wrote:all you have to do is ban shitters until the playbase improves/ceases to exist, whichever comes first.

IM TRYING

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Kor wrote:
confused rock wrote:...its like if we made fire extinguishers spawn in emergency boxes and have them heal you when you put out fires rather than them being in wall storages...


Are you having a stroke

bandit wrote:you are now manually GLORFing

MrStonedOne wrote:The best part about the election is when I announce my pick because I'm just as surprised as everybody else.

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I'm a box

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Helios
 
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Re: Boxstation General Feedback

Postby Helios » Tue Dec 15, 2015 6:22 pm #140631

The lack of brig entry points and lack of R-walls removal without being a chemist or having 3 minutes means that brig entries tend to happen very similar ways
Brig assault happens from syndies one of two ways. Down through armory/equipment room. Or the side through gulag shuttle area. Perma assaults never work because syndi assaults can be locked separated, and potentially heavily damaged by a single button press.

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Takeguru
 
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Re: Boxstation General Feedback

Postby Takeguru » Wed Dec 23, 2015 10:04 pm #142429

DaemonBomb wrote:Hey what the fuck is with that area near the bottom of the engineering hallway. It is always having these awful pressure issues that are nearly impossible to fix without fiddling with the air alarms for 30 minutes.


Quoting a months old post, but its people fucking with the air pumps.

Keep them in the open, despite this.
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Cheimon
 
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Re: Boxstation General Feedback

Postby Cheimon » Thu Dec 31, 2015 4:58 pm #143895

The proposed AI satellite didn't have cameras linked up to the science security office camera board. That gives the AI quite a big advantage if it's malfunctioning, since you can't tell what's happening to people on the satellite or if it's purposefully deactivated its cams.

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Gun Hog
 
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Re: Boxstation General Feedback

Postby Gun Hog » Thu Dec 31, 2015 7:16 pm #143940

I passed that along for you, Cheimon

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Re: Boxstation General Feedback

Postby Yakumo_Chen » Sun Feb 21, 2016 1:38 am #155618

I'd really like the main Medbay APC to be somewhere that I can actually access as the AI. The current location it is at is impossible to access, which is bad for emergencies or when I'm rogue and want to shut medbay down / set it on fire.
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Helios
 
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Re: Boxstation General Feedback

Postby Helios » Sun Feb 21, 2016 2:06 am #155626

Yakumo_Chen wrote:I'd really like the main Medbay APC to be somewhere that I can actually access as the AI. The current location it is at is impossible to access, which is bad for emergencies or when I'm rogue and want to shut medbay down / set it on fire.

Yeah, it's really in a shitty spot

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Helios
 
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Re: Boxstation General Feedback

Postby Helios » Tue Feb 23, 2016 10:04 pm #156535

Could someone replace the timer on the top left corner on box, with an igniter?
Timer is literally never used, igniter might ocassionally be used.

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PKPenguin321
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Re: Boxstation General Feedback

Postby PKPenguin321 » Wed Feb 24, 2016 1:34 am #156610

Helios wrote:Could someone replace the timer on the top left corner on box, with an igniter?
Timer is literally never used, igniter might ocassionally be used.

top left corner of what
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Steelpoint
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Re: Boxstation General Feedback

Postby Steelpoint » Wed Feb 24, 2016 2:31 am #156625

If I had to guess I would say Assistant Tool Storage.
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Helios
 
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Re: Boxstation General Feedback

Postby Helios » Wed Feb 24, 2016 3:01 am #156634

PKPenguin321 wrote:
Helios wrote:Could someone replace the timer on the top left corner on box, with an igniter?
Timer is literally never used, igniter might ocassionally be used.

top left corner of what

Oh. Woops, I didn't say. Timer in Security. It's on the table in the center. Never seen it used or touched.

TheNightingale
 
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Re: Boxstation General Feedback

Postby TheNightingale » Wed Feb 24, 2016 11:27 pm #156849

Change it to a voice analyser so you can do voice-activated flashes. It's not like Security will use an igniter either.

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Atlanta-Ned
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Re: Boxstation General Feedback

Postby Atlanta-Ned » Thu Mar 03, 2016 5:20 pm #159135

The BoxStation overview map at https://dl.dropboxusercontent.com/s/ob0up0zh9w1l1ae/fullbox.png is out of date. Can someone please run a new render (and maybe delete all the oil spills/dried blood/vomit that autospawns)?
Feedback pls (Don't bother though, because I am perfect)
### ListVarEdit by Atlanta-ned: /datum/reagents reagent_list: Water=/obj/item/weapon/gun/energy/alien
IcePacks wrote:>all you have is a taser and the cold realization that you're a haphazard bandaid over a problem that may or may not exist, applied by someone who doesn't know or care enough about their job to do it properly

OOC: Pizzatiger: God damn Atlanta, how are you so fucking smart and charming. It fucking pisses me off how perfect you are

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