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Re: Boxstation General Feedback

Posted: Thu Mar 03, 2016 5:20 pm
by Atlanta-Ned

Bottom post of the previous page:

The BoxStation overview map at https://dl.dropboxusercontent.com/s/ob0 ... ullbox.png is out of date. Can someone please run a new render (and maybe delete all the oil spills/dried blood/vomit that autospawns)?

Re: Boxstation General Feedback

Posted: Tue May 17, 2016 10:49 pm
by PKPenguin321
if we could make the AI satellite only have 1 layer of windows on the outside instead of two (or make the outer layer not reinforced) that would be nice

Re: Boxstation General Feedback

Posted: Wed May 18, 2016 9:27 pm
by paprika
If we could remove the tumor known as the AI satellite and balance the AI core in ways that isn't making it a mini-station that would be nice

Re: Boxstation General Feedback

Posted: Thu May 19, 2016 12:57 am
by Sidon
Remove the dumb dining setup in the bar. Add shutters to the bar's windows.

Re: Boxstation General Feedback

Posted: Thu May 19, 2016 2:55 pm
by Gun Hog
I would like to request megaphones added to the head offices who are missing them. Even the :honkman: clown :honkman: gets one! Another consideration is having a table + windoors setup like the HoP's office added to the other head offices so there is a proper way for heads to modify IDs without having to take the ID from the crewman, go into the office, and bring it back out.

I would also like to request having electrified grilles for all the head offices, instead of just HoP and CE. Have it include the HoS office, RD, and CMO. Thanks to Tesla grilles, you can even use this against them! :honk:

Re: Boxstation General Feedback

Posted: Fri Jun 10, 2016 5:55 pm
by Atlanta-Ned
Can we do SOMETHING to prevent meteor strikes on the prison common room? A line of grilles? Literally anything would be better than the prison common room becoming uninhabitable round after round after round after round.

Re: Boxstation General Feedback

Posted: Sun Feb 26, 2017 12:54 pm
by Steelpoint
I'm currently going over Box and making minor improvement/changes, if you have anything you want to suggest be changed, removed or improved please state so. I'll link to my PR after the fact.

Re: Boxstation General Feedback

Posted: Sun Feb 26, 2017 1:01 pm
by Steelpoint
Also, is anyone interested in me actually finishing my robotics map rework I had to postpone two years ago?

Image

Re: Boxstation General Feedback

Posted: Sun Feb 26, 2017 1:28 pm
by Iatots
Looks nice. The glass door might become annoying.

Re: Boxstation General Feedback

Posted: Sun Feb 26, 2017 2:24 pm
by Gun Hog
The glass for the southern door and windoor desk are all missing shutters. If you are reviving this, please remember to do that. Also, the surgery corner may not be visible from that one security camera in the room.

Re: Boxstation General Feedback

Posted: Sun Feb 26, 2017 3:53 pm
by Cobby
Gun Hog wrote:The glass for the southern door and windoor desk are all missing shutters. If you are reviving this, please remember to do that. Also, the surgery corner may not be visible from that one security camera in the room.
I think that's the point, to stop any potential issues with AIs when you're taking people's brains out [or maybe I'm just looking too much into it].

Re: Boxstation General Feedback

Posted: Sun Feb 26, 2017 6:04 pm
by XDTM
Looks great! Since robotics now also handles implants, it'd be really nice if they also had a cautery now.

Re: Boxstation General Feedback

Posted: Sun Feb 26, 2017 8:04 pm
by Gun Hog
ExcessiveCobblestone wrote:
I think that's the point, to stop any potential issues with AIs when you're taking people's brains out [or maybe I'm just looking too much into it].
AIs, and even borgs present in the room do absolutely nothing while someone is being brained, unless they show signs of resistance. An AI will not know it is a hostile braining unless the victim is radioing for help.

Re: Boxstation General Feedback

Posted: Mon Feb 27, 2017 12:32 am
by Steelpoint
Considering its been two years I don't know if the lack of cameras near surgery was intention or just overlooked.

Right now I'll consider it to be overlooked and add on in when I get around to making this again.

Re: Boxstation General Feedback

Posted: Mon Feb 27, 2017 10:44 am
by Steelpoint
PR up: https://github.com/tgstation/tgstation/pull/24502

Feel free to suggest further changes or alterations.

Re: Boxstation General Feedback

Posted: Fri Mar 03, 2017 11:06 pm
by Atlanta-Ned
I like it, but I'd swap the Starboard Emergency Storage and that maintenance entrance next to the mechbay. Only because the maint door to the hallway and the mech maint door being right next to each other are offensive.

Re: Boxstation General Feedback

Posted: Sat Mar 04, 2017 12:12 am
by cedarbridge
I must have missed the discussion but what's the point of the belts?

Re: Boxstation General Feedback

Posted: Sat Mar 04, 2017 3:06 am
by oranges
They hold up your pants

Re: Boxstation General Feedback

Posted: Tue Mar 07, 2017 6:54 am
by Quanti
Unless there's something I haven't realised, the bottom fabricator in robotics doesn't connect to the computer when updating the database.

Re: Boxstation General Feedback

Posted: Wed Mar 08, 2017 6:42 pm
by Anonmare
I've checked and yeah the bottom fab is too far away from the console to link to it

Re: Boxstation General Feedback

Posted: Wed Mar 08, 2017 6:45 pm
by ShadowDimentio
You only gave robotics two damn flashes at roundstart, there was a rogue borg about and I asked the robo for one to stop it and he said he spend them making the borg.

HEADLINE: STEELPOINT BRINGS BACK THE TYRANNY OF SECBORGS IN ONE PR, WHAT'S NEXT?

Re: Boxstation General Feedback

Posted: Thu Mar 09, 2017 1:38 am
by Steelpoint
I must have screwed the fab up when i was asked to shuffle the layout a bit.

On the flashes, I'm pretty sure I added the same amount of materials to Robotics as it had prior, in fact I gave it a few extra pieces.

Re: Boxstation General Feedback

Posted: Mon Sep 24, 2018 3:56 am
by LSWraith
Not to Necro this, but Det has less access than Lawyer on this map. Det's can't get into the Sec Office, and Lawyers can, and I'm sure it should be the other way around.

Re: Boxstation General Feedback

Posted: Mon Sep 24, 2018 12:34 pm
by Farquaar
LSWraith wrote:Not to Necro this, but Det has less access than Lawyer on this map. Det's can't get into the Sec Office, and Lawyers can, and I'm sure it should be the other way around.
Yeah, it really is a pain given that detectives are meant to coordinate with security. On lowpop rounds, the detective usually is expected to assist with arrests, which definitely requires the appropriate gear.