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Barricades - Sprite Test

Posted: Tue Feb 12, 2019 3:58 am
by nullbear
Made some 'barricade' sprites. Did a test to see how they look in-game.

Image

Character has a y-offset of 8 pixels, which looks great imo. But would need a fair bit of work to change permanently. (primarily an issue with layers, and how /tg/ uses them. I think it would be relatively easy to fix.

See full post here: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=21602

Re: Barricades - Sprite Test

Posted: Wed Feb 13, 2019 10:22 am
by obscolene
They look good, but why the Y-pixel offset?

Re: Barricades - Sprite Test

Posted: Wed Feb 13, 2019 4:23 pm
by nullbear
i tweaked the layer and pixel-y variables a bit to show an example of how it COULD look if the layering system was changed

Re: Barricades - Sprite Test

Posted: Thu Feb 14, 2019 11:48 pm
by obscolene
Perhaps you could instead make them work somewhat like flat-windows do, and change the y-pixel offset of the barricade itself instead of the player. I believe that would fix the layering issue, but I'm not sure.

Re: Barricades - Sprite Test

Posted: Fri Feb 15, 2019 12:42 am
by nullbear
Oh i only changed the player's pixel offset to see how it looked and to exaggerate the layering stuff. It's absolutely unnecessary to the layers and barricades whatsoever.