Barricades - Sprite Test

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nullbear
 
Joined: Tue Apr 26, 2016 11:32 pm
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Barricades - Sprite Test

Postby nullbear » Tue Feb 12, 2019 3:58 am #475971

Made some 'barricade' sprites. Did a test to see how they look in-game.

Image

Character has a y-offset of 8 pixels, which looks great imo. But would need a fair bit of work to change permanently. (primarily an issue with layers, and how /tg/ uses them. I think it would be relatively easy to fix.

See full post here: viewtopic.php?f=9&t=21602



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obscolene
 
Joined: Sun Apr 23, 2017 1:37 am
Location: In it 2 win it :-]
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Re: Barricades - Sprite Test

Postby obscolene » Wed Feb 13, 2019 10:22 am #476249

They look good, but why the Y-pixel offset?
sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)

Image
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
Image
ImageImageImage
Image

nullbear
 
Joined: Tue Apr 26, 2016 11:32 pm
Byond Username: Nullbear

Re: Barricades - Sprite Test

Postby nullbear » Wed Feb 13, 2019 4:23 pm #476292

i tweaked the layer and pixel-y variables a bit to show an example of how it COULD look if the layering system was changed

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obscolene
 
Joined: Sun Apr 23, 2017 1:37 am
Location: In it 2 win it :-]
Byond Username: Obscolene

Re: Barricades - Sprite Test

Postby obscolene » Thu Feb 14, 2019 11:48 pm #476651

Perhaps you could instead make them work somewhat like flat-windows do, and change the y-pixel offset of the barricade itself instead of the player. I believe that would fix the layering issue, but I'm not sure.
sc#4622 | everybodygangstauntilnig.ga (UPDATED FREQUENTLY)

Image
[03:46:59]EMOTE: The Dreamweaver/(Steve Leaf) : <b>Steve Leaf</b> starts jacking lizard dick. (129,128,2)
[03:47:33]SAY: Steve Leaf/The Dreamweaver : OH FUCK IM CHOAKING (129,128,2)
Spoiler:
Image
ImageImageImage
Image

nullbear
 
Joined: Tue Apr 26, 2016 11:32 pm
Byond Username: Nullbear

Re: Barricades - Sprite Test

Postby nullbear » Fri Feb 15, 2019 12:42 am #476659

Oh i only changed the player's pixel offset to see how it looked and to exaggerate the layering stuff. It's absolutely unnecessary to the layers and barricades whatsoever.


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