Tiny Fans and airlocks.

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tab
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Tiny Fans and airlocks.

Post by tab » #507884

I have decided I wanted to make it my mission to retrofit the maps with these sweet little doodads. I can not think of any reason each airlock to space shouldn't have them

yay/nay?
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PKPenguin321
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Re: Tiny Fans and airlocks.

Post by PKPenguin321 » #507885

tab wrote:I have decided I wanted to make it my mission to retrofit the maps with these sweet little doodads. I can not think of any reason each airlock to space shouldn't have them

yay/nay?
I thought we hated those things
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Re: Tiny Fans and airlocks.

Post by SpaceManiac » #507886

Tiny fans are ungood and should be limited to places where an atmos system is unavailable or cannot possibly fit (some ruins, Lavaland shelter pods).

Maintenance airlocks just leak air to space, it's nanotrasen, they don't care.

If you want to use official cycling airlocks I'm all for that, but they tend to be annoying to pipe, and annoying to play because they involve sitting and waiting rather than sprinting in/out.
tab
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Re: Tiny Fans and airlocks.

Post by tab » #507889

ah so you're saying don't. Got it!
well, mission complete
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Re: Tiny Fans and airlocks.

Post by cacogen » #508066

make linked airlocks where one cant open until other close
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Re: Tiny Fans and airlocks.

Post by Stickymayhem » #508122

They're a bit too gamey.

They're useful and necessary in a lot of places but it's such a massive waste to have this advanced atmos system and then neuter it with magic
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Re: Tiny Fans and airlocks.

Post by SpaceManiac » #508131

cacogen wrote:make linked airlocks where one cant open until other close
these are already coded btw, you just have to map them correctly (start with something like viro airlocks and add a double-ended vent pump)
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Mickyan
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Re: Tiny Fans and airlocks.

Post by Mickyan » #508146

Aren't brig doors also paired so that they can't both be open at the same time
Stickymayhem wrote: They're useful and necessary in a lot of places but it's such a massive waste to have this advanced atmos system and then neuter it with magic
Not that I disagree but then again you get atmos techs with portable air blocking holograms :roll:
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Re: Tiny Fans and airlocks.

Post by PKPenguin321 » #508160

Mickyan wrote:Aren't brig doors also paired so that they can't both be open at the same time
Stickymayhem wrote: They're useful and necessary in a lot of places but it's such a massive waste to have this advanced atmos system and then neuter it with magic
Not that I disagree but then again you get atmos techs with portable air blocking holograms :roll:
totally the same as the round-start always-there hardcoded in pre-mapped tiny fans, yeah
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Re: Tiny Fans and airlocks.

Post by SpaceManiac » #508161

Mickyan wrote:Aren't brig doors also paired so that they can't both be open at the same time
They don't bolt and that only activates if you bump into them, clicking on them bypasses it
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Re: Tiny Fans and airlocks.

Post by Mickyan » #508167

PKPenguin321 wrote:totally the same as the round-start always-there hardcoded in pre-mapped tiny fans, yeah
as far as being gamey and made of magic yes, they totally are
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Re: Tiny Fans and airlocks.

Post by PKPenguin321 » #508206

Mickyan wrote:
PKPenguin321 wrote:totally the same as the round-start always-there hardcoded in pre-mapped tiny fans, yeah
as far as being gamey and made of magic yes, they totally are
But they don't passively waste the potential of the atmos system the way the fans do, which sticky and I are talking about
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Re: Tiny Fans and airlocks.

Post by zxaber » #508223

Truth be told, the real annoying part of the constant venting is when the shit placed near airlocks just yeets out into space or clutters up the floor. You'd think NT would have solved this issue somehow.
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Re: Tiny Fans and airlocks.

Post by Jalleo » #522806

That costs money though. Metal is cheap. If they need to they will just get a planet to farm metal slimes.
Also I know its kinda of a necro but isnt there a possible option of using the transit tubes as a in and out with the stations rather than airlocks?
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