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Tiny Fans and airlocks.

PostPosted: Fri Aug 16, 2019 5:25 am
by tab
I have decided I wanted to make it my mission to retrofit the maps with these sweet little doodads. I can not think of any reason each airlock to space shouldn't have them

yay/nay?

Re: Tiny Fans and airlocks.

PostPosted: Fri Aug 16, 2019 5:42 am
by PKPenguin321
tab wrote:I have decided I wanted to make it my mission to retrofit the maps with these sweet little doodads. I can not think of any reason each airlock to space shouldn't have them

yay/nay?

I thought we hated those things

Re: Tiny Fans and airlocks.

PostPosted: Fri Aug 16, 2019 5:52 am
by SpaceManiac
Tiny fans are ungood and should be limited to places where an atmos system is unavailable or cannot possibly fit (some ruins, Lavaland shelter pods).

Maintenance airlocks just leak air to space, it's nanotrasen, they don't care.

If you want to use official cycling airlocks I'm all for that, but they tend to be annoying to pipe, and annoying to play because they involve sitting and waiting rather than sprinting in/out.

Re: Tiny Fans and airlocks.

PostPosted: Fri Aug 16, 2019 7:46 am
by tab
ah so you're saying don't. Got it!
well, mission complete

Re: Tiny Fans and airlocks.

PostPosted: Sun Aug 18, 2019 8:20 am
by cacogen
make linked airlocks where one cant open until other close

Re: Tiny Fans and airlocks.

PostPosted: Sun Aug 18, 2019 8:36 pm
by Stickymayhem
They're a bit too gamey.

They're useful and necessary in a lot of places but it's such a massive waste to have this advanced atmos system and then neuter it with magic

Re: Tiny Fans and airlocks.

PostPosted: Sun Aug 18, 2019 9:30 pm
by SpaceManiac
cacogen wrote:make linked airlocks where one cant open until other close

these are already coded btw, you just have to map them correctly (start with something like viro airlocks and add a double-ended vent pump)

Re: Tiny Fans and airlocks.

PostPosted: Sun Aug 18, 2019 10:11 pm
by Mickyan
Aren't brig doors also paired so that they can't both be open at the same time
Stickymayhem wrote:They're useful and necessary in a lot of places but it's such a massive waste to have this advanced atmos system and then neuter it with magic

Not that I disagree but then again you get atmos techs with portable air blocking holograms :roll:

Re: Tiny Fans and airlocks.

PostPosted: Sun Aug 18, 2019 11:50 pm
by PKPenguin321
Mickyan wrote:Aren't brig doors also paired so that they can't both be open at the same time
Stickymayhem wrote:They're useful and necessary in a lot of places but it's such a massive waste to have this advanced atmos system and then neuter it with magic

Not that I disagree but then again you get atmos techs with portable air blocking holograms :roll:

totally the same as the round-start always-there hardcoded in pre-mapped tiny fans, yeah

Re: Tiny Fans and airlocks.

PostPosted: Sun Aug 18, 2019 11:56 pm
by SpaceManiac
Mickyan wrote:Aren't brig doors also paired so that they can't both be open at the same time


They don't bolt and that only activates if you bump into them, clicking on them bypasses it

Re: Tiny Fans and airlocks.

PostPosted: Mon Aug 19, 2019 12:29 am
by Mickyan
PKPenguin321 wrote:totally the same as the round-start always-there hardcoded in pre-mapped tiny fans, yeah

as far as being gamey and made of magic yes, they totally are

Re: Tiny Fans and airlocks.

PostPosted: Mon Aug 19, 2019 3:21 am
by PKPenguin321
Mickyan wrote:
PKPenguin321 wrote:totally the same as the round-start always-there hardcoded in pre-mapped tiny fans, yeah

as far as being gamey and made of magic yes, they totally are

But they don't passively waste the potential of the atmos system the way the fans do, which sticky and I are talking about

Re: Tiny Fans and airlocks.

PostPosted: Mon Aug 19, 2019 4:32 am
by zxaber
Truth be told, the real annoying part of the constant venting is when the shit placed near airlocks just yeets out into space or clutters up the floor. You'd think NT would have solved this issue somehow.

Re: Tiny Fans and airlocks.

PostPosted: Thu Nov 07, 2019 11:04 am
by Jalleo
That costs money though. Metal is cheap. If they need to they will just get a planet to farm metal slimes.
Also I know its kinda of a necro but isnt there a possible option of using the transit tubes as a in and out with the stations rather than airlocks?