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wesoda25 wrote:In General
I know its the intentional design of the map, but I really do question the wisdom of an isolated medbay.
wesoda25 wrote:One thing that I've seen mappers do (namely for space ruins) that is really cool, and adds "soul" to a map, is leave mysteries throughout maintenance. References to past stations, events, etc. Remains of dead traitors, random notes that can be found scattered about that have a loose plot to them. Nothing serious, just small things to add to paranoia and immersion.
wesoda25 wrote:Security
The brig looks pretty spread out. While its not necessarily a bad thing, it'll be pretty tough as warden to keep an eye on brig due to how distant the danger points are (perma and armory).
wesoda25 wrote:Maint
Those double walls in maint to the right of medical storage is pretty ugly, and I don't ever really see that on ever maps. You could probably remove the northern most to free up more space in maint.
On the same topic, grilles blocking passage in maint are not fun and have no place on a map. From a logic standpoint they don't make sense either, if its a place you want less traffic in use barricades (don't overuse those either) or don't put any obstacle there at all. This includes the girders. If departments are already spread out, don't make traveling in maint a nightmare too.
wesoda25 wrote:Closed off areas of maint aren't very cool. I'm not saying we should have one continuous passage through maint, but having a seemingly individual maint section for each department just isn't fun.
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