Zeta Station - Official Thread
Posted: Fri Aug 23, 2019 1:53 am
*UPDATE*
Zeta Station is officially ded given that it's so big and probably isn't practical to test multi-z, but I have other things in the works and may revamp the map in the future. Feel free to use any design implements you see here in other maps, I know some inspired additions have already been made to meta based off this, so that's great! : )
As you know, I'm in the process of making a station with the current features:
-Multi-z Functionality: Adds a lot of extra avenues for engagement, crew and antags alike. Bomb the supermatter from the ceiling or just push cripples over railings and into disposals. Makes isolated departments not so impenetrable
-Centralized Common Area: It's not a square, 'nuff said. But seriously though, it should give different roles more of the spotlight and force the crew to go through there if they want to take the optimal path to another department
-Isolated Departments: Adds a lot more interesting tactics behind defending/engaging a department. People will have to think more tactically if they intend to invade a department and it will be harder for antags/sec to control situations.
-Disposal Chute Transportation: Helps assuage the isolated nature of departments and allows for great sabotage points on the station (I would use transit tubes if they weren't crap)
-Many other small differences from Meta
Why am I making this map?
-I feel like Meta is stale and on highpop it can get very crowded.
-I'd like to offer up a map which mixes up the standard meta for the game and allows for different methods of engagement
-I want to make a map that incorporates multi-z so we can finish the development of that side of things and encourage more people to design multi-z maps (Come back, stairs, my love q.q)
What is my To-Do List?
[x] Create a 1x1 pixel ratio map of the station to use as a base for the design
[x] Get feedback on the layout of the map from those interested
[-] Design the departments based on feedback from people who main in that department
[ ] Add in the boring stuff like distro, disposals, APCs, Intercoms, Air Alarms, Areas, etc.
[ ] Get the map in a play testable version and submit to players to look at
[ ] Round two of feedback
[ ] Edit in whatever changes to make sure the map works well and accomplishes what the players want (except powercreep)
[ ] Testmergies
[ ] Continue maintenance on the map as time goes on
F.A.Q.
-Does atmos/disposals/power work in multi z?
Yes, there is a PR that should go through any day now if it hasn't already.
-Will Multi-z explosions be a thing?
Yes, but not until later and only if Oranges wants it / we get better flooring for the second level
-How do you move between z levels currently?
The way you do it inside of the station is through ladders. (Currently, stairs are not implemented). In space, you'll have an option in the IC tab to move up/down the z-level if you are A. Next to a wall B. Have a jetpack on or C. You are a ghost. If the gravity is on, you will not be able to move z levels if you are standing on a tile affected by gravity. If you try to move between z levels when you cannot or when there is no z-level above/below, a message will pop up telling you so.
-How the h*ck do I inflitrate x department if it's isolated like this?
Plenty of ways to get in/out through maintenance, space, and of course the traditional means. Good luck explaining why you're in a department if you get caught! ; )
-Can I have x powergamey thing be added to the map like roundstart cakehat, armory contraband loot, or anything else that isn't a quality of life improvement / makes the department not so obnoxious?
No. If any powergamey stuff exists, it's to add soul to the map or for me to add weaknesses elsewhere.
-Can x department be designed in a way that's more like MetaStation?
No.
-Can I tip you for working on this map?
God yes I'm broke, and money could help me finish this sooner.
Can I just complain about how much I love Meta and how development on any other map is a waste of time?
Yes. I will laugh at you.
What I'd like from the playerbase
Feedback on what I already have
Feedback on what you'd like to see
Feedback on how to give the map as much SOUL as possible
Volunteers for who would like to design departments with me and who will not try to powercreep the department (Remember that if someone else worse than you volunteer's first, it means your department will take longer to make better. Sign up quickly).
Zeta Station is officially ded given that it's so big and probably isn't practical to test multi-z, but I have other things in the works and may revamp the map in the future. Feel free to use any design implements you see here in other maps, I know some inspired additions have already been made to meta based off this, so that's great! : )
As you know, I'm in the process of making a station with the current features:
-Multi-z Functionality: Adds a lot of extra avenues for engagement, crew and antags alike. Bomb the supermatter from the ceiling or just push cripples over railings and into disposals. Makes isolated departments not so impenetrable
-Centralized Common Area: It's not a square, 'nuff said. But seriously though, it should give different roles more of the spotlight and force the crew to go through there if they want to take the optimal path to another department
-Isolated Departments: Adds a lot more interesting tactics behind defending/engaging a department. People will have to think more tactically if they intend to invade a department and it will be harder for antags/sec to control situations.
-Disposal Chute Transportation: Helps assuage the isolated nature of departments and allows for great sabotage points on the station (I would use transit tubes if they weren't crap)
-Many other small differences from Meta
Why am I making this map?
-I feel like Meta is stale and on highpop it can get very crowded.
-I'd like to offer up a map which mixes up the standard meta for the game and allows for different methods of engagement
-I want to make a map that incorporates multi-z so we can finish the development of that side of things and encourage more people to design multi-z maps (Come back, stairs, my love q.q)
What is my To-Do List?
[x] Create a 1x1 pixel ratio map of the station to use as a base for the design
[x] Get feedback on the layout of the map from those interested
[-] Design the departments based on feedback from people who main in that department
[ ] Add in the boring stuff like distro, disposals, APCs, Intercoms, Air Alarms, Areas, etc.
[ ] Get the map in a play testable version and submit to players to look at
[ ] Round two of feedback
[ ] Edit in whatever changes to make sure the map works well and accomplishes what the players want (except powercreep)
[ ] Testmergies
[ ] Continue maintenance on the map as time goes on
F.A.Q.
-Does atmos/disposals/power work in multi z?
Yes, there is a PR that should go through any day now if it hasn't already.
-Will Multi-z explosions be a thing?
Yes, but not until later and only if Oranges wants it / we get better flooring for the second level
-How do you move between z levels currently?
The way you do it inside of the station is through ladders. (Currently, stairs are not implemented). In space, you'll have an option in the IC tab to move up/down the z-level if you are A. Next to a wall B. Have a jetpack on or C. You are a ghost. If the gravity is on, you will not be able to move z levels if you are standing on a tile affected by gravity. If you try to move between z levels when you cannot or when there is no z-level above/below, a message will pop up telling you so.
-How the h*ck do I inflitrate x department if it's isolated like this?
Plenty of ways to get in/out through maintenance, space, and of course the traditional means. Good luck explaining why you're in a department if you get caught! ; )
-Can I have x powergamey thing be added to the map like roundstart cakehat, armory contraband loot, or anything else that isn't a quality of life improvement / makes the department not so obnoxious?
No. If any powergamey stuff exists, it's to add soul to the map or for me to add weaknesses elsewhere.
-Can x department be designed in a way that's more like MetaStation?
No.
-Can I tip you for working on this map?
God yes I'm broke, and money could help me finish this sooner.
Can I just complain about how much I love Meta and how development on any other map is a waste of time?
Yes. I will laugh at you.
What I'd like from the playerbase
Feedback on what I already have
Feedback on what you'd like to see
Feedback on how to give the map as much SOUL as possible
Volunteers for who would like to design departments with me and who will not try to powercreep the department (Remember that if someone else worse than you volunteer's first, it means your department will take longer to make better. Sign up quickly).