Tool for screenshotting a .dmm file?

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cacogen
 
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Tool for screenshotting a .dmm file?

Postby cacogen » Wed Sep 18, 2019 12:58 am #515250

I'm tired of having to run the game, set view range to 128 (manually setting higher values make no difference), ghost around laggily and hit F2 then stitch the resulting shots together in MS Paint. Goon has perfect, zoomable interactive maps of all their previous stations. Is there something to screenshot an entire map (in-game preferably) in /tg/ code?
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Atlanta-Ned
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Re: Tool for screenshotting a .dmm file?

Postby Atlanta-Ned » Wed Sep 18, 2019 12:07 pm #515340

Not that I’ve found. The best tool is probably going to be SpacemanDMM
Feedback pls (Don't bother though, because I am perfect)
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skoglol
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Re: Tool for screenshotting a .dmm file?

Postby skoglol » Wed Sep 18, 2019 12:51 pm #515344

Not in game, but I think this is the closest thing we got. https://affectedarc07.co.uk/TGStuff/MapGen

cacogen
 
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Re: Tool for screenshotting a .dmm file?

Postby cacogen » Fri Sep 20, 2019 9:13 am #515668

Atlanta-Ned wrote:Not that I’ve found. The best tool is probably going to be SpacemanDMM

this works pretty well, thank you
Spoiler:
Image

unfortunately still not a replacement for screenshotting in-game though


someone needs to code that
technokek wrote:Cannot prove this so just belive me if when say this

SpaceManiac
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Re: Tool for screenshotting a .dmm file?

Postby SpaceManiac » Sun Sep 22, 2019 3:50 am #516046

cacogen wrote:unfortunately still not a replacement for screenshotting in-game though


It was very close when it was written but hasn't totally kept up with changes (cables are the big obvious one in that screenshot)

cacogen
 
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Re: Tool for screenshotting a .dmm file?

Postby cacogen » Sun Sep 22, 2019 11:19 pm #516163

It hadn't even occurred to me it could properly display the directionality of cables as they appear in game. I was more referring to the X, which is a landmark corpse spawner. The turret controls don't display their state either, but that's nitpicky
technokek wrote:Cannot prove this so just belive me if when say this

kopoba
 
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Re: Tool for screenshotting a .dmm file?

Postby kopoba » Mon Sep 23, 2019 6:53 am #516228

cacogen wrote:I'm tired of having to run the game, set view range to 128 (manually setting higher values make no difference), ghost around laggily and hit F2 then stitch the resulting shots together in MS Paint. Goon has perfect, zoomable interactive maps of all their previous stations. Is there something to screenshot an entire map (in-game preferably) in /tg/ code?

Im not sure this can help but
https://github.com/TauCetiStation/TauWebMap
https://map.taucetistation.org/

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Re: Tool for screenshotting a .dmm file?

Postby cacogen » Thu Sep 26, 2019 10:29 pm #516954


That's pretty impressive. I wouldn't know where to begin getting it to work, and the readme's all in Russian.
technokek wrote:Cannot prove this so just belive me if when say this


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