Tool for screenshotting a .dmm file?

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cacogen
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Tool for screenshotting a .dmm file?

Post by cacogen » #515250

I'm tired of having to run the game, set view range to 128 (manually setting higher values make no difference), ghost around laggily and hit F2 then stitch the resulting shots together in MS Paint. Goon has perfect, zoomable interactive maps of all their previous stations. Is there something to screenshot an entire map (in-game preferably) in /tg/ code?
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Atlanta-Ned
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Re: Tool for screenshotting a .dmm file?

Post by Atlanta-Ned » #515340

Not that I’ve found. The best tool is probably going to be SpacemanDMM
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skoglol
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Re: Tool for screenshotting a .dmm file?

Post by skoglol » #515344

Not in game, but I think this is the closest thing we got. https://affectedarc07.co.uk/TGStuff/MapGen
cacogen
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Re: Tool for screenshotting a .dmm file?

Post by cacogen » #515668

Atlanta-Ned wrote:Not that I’ve found. The best tool is probably going to be SpacemanDMM
this works pretty well, thank you
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unfortunately still not a replacement for screenshotting in-game though


someone needs to code that
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SpaceManiac
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Re: Tool for screenshotting a .dmm file?

Post by SpaceManiac » #516046

cacogen wrote: unfortunately still not a replacement for screenshotting in-game though
It was very close when it was written but hasn't totally kept up with changes (cables are the big obvious one in that screenshot)
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Re: Tool for screenshotting a .dmm file?

Post by cacogen » #516163

It hadn't even occurred to me it could properly display the directionality of cables as they appear in game. I was more referring to the X, which is a landmark corpse spawner. The turret controls don't display their state either, but that's nitpicky
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kopoba
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Re: Tool for screenshotting a .dmm file?

Post by kopoba » #516228

cacogen wrote:I'm tired of having to run the game, set view range to 128 (manually setting higher values make no difference), ghost around laggily and hit F2 then stitch the resulting shots together in MS Paint. Goon has perfect, zoomable interactive maps of all their previous stations. Is there something to screenshot an entire map (in-game preferably) in /tg/ code?
Im not sure this can help but
https://github.com/TauCetiStation/TauWebMap
https://map.taucetistation.org/
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Re: Tool for screenshotting a .dmm file?

Post by cacogen » #516954

That's pretty impressive. I wouldn't know where to begin getting it to work, and the readme's all in Russian.
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