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"New" ID sprites criticism

PostPosted: Sat Nov 02, 2019 6:05 am
by deedubya
This will mostly mirror my feedback from the PR itself, but frankly I'm astonished that such a sloppy and unfinished attempt was even merged as-is, so it definitely bears repeating here.

Image (image refuses to embed for some reason)

These are the new cards and wallets that were made, along with the old card in the top left for comparison. I'm aware of why these were made. The ID cards preceding the clean square look were also diagonally slanted, and people are nostalgic. That's a fine reason to want to want to change back, if you can improve on what currently exists. The aesthetic design of the card itself is something that I believe is an improvement over the horizontal cards, and if applied to the horizontal style would look great. However, let me quickly go over why these new cards were unfit to replace the old ones.

1: Most important issue: Not all of the icons have been rotated to match the alignment of the new cards. Regardless of if this was done out of necessity(due to the limited pixels available and not all icons looking good after being rotated) or not, it's incredibly sloppy and inconsistent and just comes across as an unfinished product. This is by far the biggest strike against the new cards, and they never should have been merged without this being dealt with. If it's impossible to deal with this issue, then the new cards should have been abandoned entirely. Yes, it sucks to have to abandon hard work after encountering an unsolvable issue, but that's how development works. The old cards were functional, consistent, and not aesthetically displeasing to look at. They should have never been replaced with something that looks this sloppy. It sets an extremely poor example for our codebase as a whole.

2: The stripe in the center of the card denoting the department with a different color surrounding the icon(and in the icon itself) is not immediately intuitive, especially compared to the older cards which had a consistent color for each department. This is just muddy design that can confuse people easily. The lawyer's card having the red outline is the most immediate example I can think of, giving less experienced players the impression that the lawyer is part of security's chain of command. The design should be immediately identifiable and informative at a glance.

3: The sprite itself just looks incredibly aliased and rough to look at. This becomes especially apparent on silver and gold ID cards, due to the contrasting colors. This is more of an aesthetic preference rather than a design flaw, so this point could be ignored, but it's one I know I'm not alone on.



tl;dr: New cards look inconsistent and unfinished due to the icon rotation issue, and the color patterns aren't immediately intuitive. Should never have been merged to replace perfectly consistent and functional cards. Nostalgia is not an excuse. Revert.

Re: "New" ID sprites criticism

PostPosted: Sat Nov 02, 2019 6:40 am
by kopoba
Yep looks like shit but its merged already no way back =(

Re: "New" ID sprites criticism

PostPosted: Sat Nov 02, 2019 11:31 am
by Tlaltecuhtli
https://www.strawpoll.me/18882202
i made a direct democracy poll if we get 100+ votes we ll have an auto revert

Re: "New" ID sprites criticism

PostPosted: Sat Nov 02, 2019 2:10 pm
by PKPenguin321
Also revert new toolboxes

Re: "New" ID sprites criticism

PostPosted: Sat Nov 02, 2019 3:48 pm
by cacogen
yeah they're shit glad i'm not the only one who actually preferred the "old" new ones. the idea was good, just poorly executed

Re: "New" ID sprites criticism

PostPosted: Sat Nov 02, 2019 4:39 pm
by cacogen
IDs through the ages
card.dmi
2010 (original IDs)
Image
2016 ("old" IDs)
Image
23/10/2019 (final version of first job-specific IDs)
Image
24/10/2019 (current IDs)
Image

Re: "New" ID sprites criticism

PostPosted: Sat Nov 02, 2019 11:29 pm
by gum disease
old diagonal cap id was the best bc it looked like a golden ticket from willy wonka

old new ones are ok but i don't like the emag sprite, not sure why

Re: "New" ID sprites criticism

PostPosted: Sun Nov 03, 2019 4:47 pm
by wesoda25
2016 were still the best but the ones that just got replaced are much better than what we have now.

Re: "New" ID sprites criticism

PostPosted: Mon Nov 04, 2019 10:38 am
by FloranOtten
The new ones look unfinished. The diagonals look very janky, and I don't think that's a necessary problem.

Re: "New" ID sprites criticism

PostPosted: Mon Nov 04, 2019 11:09 pm
by Cobby
lol can't embed images in the sprite subforum.

Re: "New" ID sprites criticism

PostPosted: Mon Nov 04, 2019 11:32 pm
by pubby
Image
bored resprite

Re: "New" ID sprites criticism

PostPosted: Tue Nov 05, 2019 12:38 am
by Sandshark808
pubby wrote:Image
bored resprite

That's pretty good.

Re: "New" ID sprites criticism

PostPosted: Thu Nov 07, 2019 6:15 am
by actioninja
I liked pubby's sprite but thought it wasn't quite there
Image
Can't decide if I just made it worse.

Re: "New" ID sprites criticism

PostPosted: Thu Nov 07, 2019 7:47 am
by Sandshark808
actioninja wrote:I liked pubby's sprite but thought it wasn't quite there
Image
Can't decide if I just made it worse.

I like that one. The little punch for a lanyard is an interesting addition, and kinda makes me want ID lanyards for the neck slot.

Re: "New" ID sprites criticism

PostPosted: Thu Nov 07, 2019 8:04 am
by skoglol
If you put an ID in your ID slot it shows up on your sprites chest

Re: "New" ID sprites criticism

PostPosted: Thu Nov 07, 2019 9:10 am
by pubby
I had this one too, which is compatible with the HUD icons.

Image
Image

Re: "New" ID sprites criticism

PostPosted: Thu Nov 07, 2019 4:23 pm
by deedubya
pubby wrote:I had this one too, which is compatible with the HUD icons.

Image
Image

This actually looks quite good. That colored line on the bottom could even be used to denote the department.

Hell, I'd even be down to make an entire set of ID sprites using this as a base, with permission/a little help. Less whining about issues and more doing something about them from my part.

Re: "New" ID sprites criticism

PostPosted: Fri Nov 08, 2019 2:57 am
by actioninja
Some random ideas I'm playing around with.
base:
Image
gold:
Image
stubby:
Image

Re: "New" ID sprites criticism

PostPosted: Fri Nov 08, 2019 3:25 am
by wesoda25
I like base more than stubby. Really good though, if you made an entire set it'd be a good match for tg.

Re: "New" ID sprites criticism

PostPosted: Fri Nov 08, 2019 10:33 am
by cacogen
Do they have to look so modern and plasticky? Reminds me more of Starbound than my crude autism simulator.

Image
I rotated one of them, which took fuckever

Re: "New" ID sprites criticism

PostPosted: Sat Nov 09, 2019 6:45 am
by actioninja
full set
Image

Re: "New" ID sprites criticism

PostPosted: Sat Nov 09, 2019 6:48 am
by Sandshark808
Those are awesome. Really nice work!

Re: "New" ID sprites criticism

PostPosted: Sat Nov 09, 2019 9:45 pm
by zxaber
I'd certainly appreciate the robo job icon not being nearly unrecognizable again.

Re: "New" ID sprites criticism

PostPosted: Sat Nov 09, 2019 11:54 pm
by deedubya
The full set looks really good, actioninja. The only criticism I can think of is the data port section of the ID(the brass/silver lines) being inconsistent on the gold cards, and having too little contrast on the gold/silver cards.

That being said, I've been playing around with alternate colors in photoshop and can't seem to find a single color that works on all of the presented cards while still visually representing an electrical contact point.

edit: Also, we could use the "stubby" design to replace the budget card sprites, for when those eventually get re-added into the game.

Re: "New" ID sprites criticism

PostPosted: Sun Nov 10, 2019 2:44 am
by Sandshark808
Deedubya, if you wanted the contacts to stand out in all designs, how about making a strip of a single color over that area in all cards? Say, a black strip with the gold contacts over it.