"New" ID sprites criticism

Mapping Ideas and Sprite Galleries

Moderators: MisterPerson, Code Maintainers

User avatar
deedubya
 
Joined: Wed Aug 15, 2018 2:05 am
Location: shitting up your thread
Byond Username: Deedubya

"New" ID sprites criticism

Postby deedubya » Sat Nov 02, 2019 6:05 am #522032

This will mostly mirror my feedback from the PR itself, but frankly I'm astonished that such a sloppy and unfinished attempt was even merged as-is, so it definitely bears repeating here.

Image (image refuses to embed for some reason)

These are the new cards and wallets that were made, along with the old card in the top left for comparison. I'm aware of why these were made. The ID cards preceding the clean square look were also diagonally slanted, and people are nostalgic. That's a fine reason to want to want to change back, if you can improve on what currently exists. The aesthetic design of the card itself is something that I believe is an improvement over the horizontal cards, and if applied to the horizontal style would look great. However, let me quickly go over why these new cards were unfit to replace the old ones.

1: Most important issue: Not all of the icons have been rotated to match the alignment of the new cards. Regardless of if this was done out of necessity(due to the limited pixels available and not all icons looking good after being rotated) or not, it's incredibly sloppy and inconsistent and just comes across as an unfinished product. This is by far the biggest strike against the new cards, and they never should have been merged without this being dealt with. If it's impossible to deal with this issue, then the new cards should have been abandoned entirely. Yes, it sucks to have to abandon hard work after encountering an unsolvable issue, but that's how development works. The old cards were functional, consistent, and not aesthetically displeasing to look at. They should have never been replaced with something that looks this sloppy. It sets an extremely poor example for our codebase as a whole.

2: The stripe in the center of the card denoting the department with a different color surrounding the icon(and in the icon itself) is not immediately intuitive, especially compared to the older cards which had a consistent color for each department. This is just muddy design that can confuse people easily. The lawyer's card having the red outline is the most immediate example I can think of, giving less experienced players the impression that the lawyer is part of security's chain of command. The design should be immediately identifiable and informative at a glance.

3: The sprite itself just looks incredibly aliased and rough to look at. This becomes especially apparent on silver and gold ID cards, due to the contrasting colors. This is more of an aesthetic preference rather than a design flaw, so this point could be ignored, but it's one I know I'm not alone on.



tl;dr: New cards look inconsistent and unfinished due to the icon rotation issue, and the color patterns aren't immediately intuitive. Should never have been merged to replace perfectly consistent and functional cards. Nostalgia is not an excuse. Revert.
Last edited by Cobby on Mon Nov 04, 2019 11:07 pm, edited 1 time in total.
Reason: how do i setup the imagrularity?
collector of salt, hater of the tide
oranges wrote:honestly holy shit deedubs you're a dent head

wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums

IkeTG wrote:every post from deedubya is worrying behavior

Image



kopoba
 
Joined: Sun Mar 10, 2019 11:09 am
Byond Username: Kopoba

Re: "New" ID sprites criticism

Postby kopoba » Sat Nov 02, 2019 6:40 am #522033

Yep looks like shit but its merged already no way back =(

Tlaltecuhtli
 
Joined: Fri Nov 10, 2017 12:16 am
Byond Username: Tlaltecuhtli

Re: "New" ID sprites criticism

Postby Tlaltecuhtli » Sat Nov 02, 2019 11:31 am #522049

https://www.strawpoll.me/18882202
i made a direct democracy poll if we get 100+ votes we ll have an auto revert

User avatar
PKPenguin321
In-Game Game Master
 
Joined: Tue Jul 01, 2014 7:02 pm
Location: U S A, U S A, U S A
Byond Username: PKPenguin321
Github Username: PKPenguin321

Re: "New" ID sprites criticism

Postby PKPenguin321 » Sat Nov 02, 2019 2:10 pm #522061

Also revert new toolboxes
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well
tell the best admin how good he is
Spoiler:
Image

cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: "New" ID sprites criticism

Postby cacogen » Sat Nov 02, 2019 3:48 pm #522079

yeah they're shit glad i'm not the only one who actually preferred the "old" new ones. the idea was good, just poorly executed
Spoiler:
Image

cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: "New" ID sprites criticism

Postby cacogen » Sat Nov 02, 2019 4:39 pm #522088

IDs through the ages
card.dmi
2010 (original IDs)
Image
2016 ("old" IDs)
Image
23/10/2019 (final version of first job-specific IDs)
Image
24/10/2019 (current IDs)
Image
Last edited by cacogen on Sat Nov 09, 2019 8:08 pm, edited 2 times in total.
Spoiler:
Image

User avatar
gum disease
In-Game Admin
 
Joined: Thu Dec 07, 2017 9:14 pm
Location: England
Byond Username: GUM DISEASE

Re: "New" ID sprites criticism

Postby gum disease » Sat Nov 02, 2019 11:29 pm #522110

old diagonal cap id was the best bc it looked like a golden ticket from willy wonka

old new ones are ok but i don't like the emag sprite, not sure why
Image no aim, smooth brain, i'm a borg main.

User avatar
wesoda25
 
Joined: Thu Aug 10, 2017 9:32 pm
Byond Username: Wesoda25

Re: "New" ID sprites criticism

Postby wesoda25 » Sun Nov 03, 2019 4:47 pm #522186

2016 were still the best but the ones that just got replaced are much better than what we have now.
Spoiler:
ImageImageImageImageImage

User avatar
FloranOtten
In-Game Admin
 
Joined: Sat Mar 02, 2019 6:50 pm
Byond Username: FloranOtten

Re: "New" ID sprites criticism

Postby FloranOtten » Mon Nov 04, 2019 10:38 am #522282

The new ones look unfinished. The diagonals look very janky, and I don't think that's a necessary problem.
Image
Image
Image
Image
OOC: BeeSting12: i love you floran

1. You may not injure a revs are non humans or, through inaction, allow a revs are non humans to come to harm.
2. You must obey orders given to you by revs are non humanss, except where such orders would conflict with the First Law.
3. You must protect your own existence as long as such does not conflict with the First or Second Law.

Give me feedback!

User avatar
Cobby
Code Maintainer
 
Joined: Sat Apr 19, 2014 7:19 pm
Byond Username: ExcessiveUseOfCobby
Github Username: ExcessiveUseOfCobblestone

Re: "New" ID sprites criticism

Postby Cobby » Mon Nov 04, 2019 11:09 pm #522456

lol can't embed images in the sprite subforum.
Voted best trap in /tg/ 2014-current

User avatar
pubby
Github User
 
Joined: Sun Jul 24, 2016 3:45 pm
Byond Username: Pubby
Github Username: pubby

Re: "New" ID sprites criticism

Postby pubby » Mon Nov 04, 2019 11:32 pm #522464

Image
bored resprite

User avatar
Sandshark808
 
Joined: Wed Sep 04, 2019 6:56 pm
Byond Username: Sandshark808

Re: "New" ID sprites criticism

Postby Sandshark808 » Tue Nov 05, 2019 12:38 am #522471

pubby wrote:Image
bored resprite

That's pretty good.
Image

User avatar
actioninja
Code Maintainer
 
Joined: Mon Jul 30, 2018 6:40 am
Location: your mom's house lmao got em
Byond Username: Actioninja

Re: "New" ID sprites criticism

Postby actioninja » Thu Nov 07, 2019 6:15 am #522797

I liked pubby's sprite but thought it wasn't quite there
Image
Can't decide if I just made it worse.

User avatar
Sandshark808
 
Joined: Wed Sep 04, 2019 6:56 pm
Byond Username: Sandshark808

Re: "New" ID sprites criticism

Postby Sandshark808 » Thu Nov 07, 2019 7:47 am #522800

actioninja wrote:I liked pubby's sprite but thought it wasn't quite there
Image
Can't decide if I just made it worse.

I like that one. The little punch for a lanyard is an interesting addition, and kinda makes me want ID lanyards for the neck slot.
Image

User avatar
skoglol
Github User
 
Joined: Wed Jun 13, 2018 5:25 am
Byond Username: Skoglol
Github Username: kriskog

Re: "New" ID sprites criticism

Postby skoglol » Thu Nov 07, 2019 8:04 am #522801

If you put an ID in your ID slot it shows up on your sprites chest

User avatar
pubby
Github User
 
Joined: Sun Jul 24, 2016 3:45 pm
Byond Username: Pubby
Github Username: pubby

Re: "New" ID sprites criticism

Postby pubby » Thu Nov 07, 2019 9:10 am #522803

I had this one too, which is compatible with the HUD icons.

Image
Image

User avatar
deedubya
 
Joined: Wed Aug 15, 2018 2:05 am
Location: shitting up your thread
Byond Username: Deedubya

Re: "New" ID sprites criticism

Postby deedubya » Thu Nov 07, 2019 4:23 pm #522821

pubby wrote:I had this one too, which is compatible with the HUD icons.

Image
Image

This actually looks quite good. That colored line on the bottom could even be used to denote the department.

Hell, I'd even be down to make an entire set of ID sprites using this as a base, with permission/a little help. Less whining about issues and more doing something about them from my part.
collector of salt, hater of the tide
oranges wrote:honestly holy shit deedubs you're a dent head

wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums

IkeTG wrote:every post from deedubya is worrying behavior

Image

User avatar
actioninja
Code Maintainer
 
Joined: Mon Jul 30, 2018 6:40 am
Location: your mom's house lmao got em
Byond Username: Actioninja

Re: "New" ID sprites criticism

Postby actioninja » Fri Nov 08, 2019 2:57 am #522937

Some random ideas I'm playing around with.
base:
Image
gold:
Image
stubby:
Image

User avatar
wesoda25
 
Joined: Thu Aug 10, 2017 9:32 pm
Byond Username: Wesoda25

Re: "New" ID sprites criticism

Postby wesoda25 » Fri Nov 08, 2019 3:25 am #522945

I like base more than stubby. Really good though, if you made an entire set it'd be a good match for tg.
Spoiler:
ImageImageImageImageImage

cacogen
 
Joined: Sat Jun 02, 2018 10:27 am
Byond Username: Cacogen

Re: "New" ID sprites criticism

Postby cacogen » Fri Nov 08, 2019 10:33 am #522966

Do they have to look so modern and plasticky? Reminds me more of Starbound than my crude autism simulator.

Image
I rotated one of them, which took fuckever
Spoiler:
Image

User avatar
actioninja
Code Maintainer
 
Joined: Mon Jul 30, 2018 6:40 am
Location: your mom's house lmao got em
Byond Username: Actioninja

Re: "New" ID sprites criticism

Postby actioninja » Sat Nov 09, 2019 6:45 am #523117

full set
Image

User avatar
Sandshark808
 
Joined: Wed Sep 04, 2019 6:56 pm
Byond Username: Sandshark808

Re: "New" ID sprites criticism

Postby Sandshark808 » Sat Nov 09, 2019 6:48 am #523119

Those are awesome. Really nice work!
Image

User avatar
zxaber
In-Game Admin
 
Joined: Mon Sep 10, 2018 12:00 am
Byond Username: Zxaber

Re: "New" ID sprites criticism

Postby zxaber » Sat Nov 09, 2019 9:45 pm #523198

I'd certainly appreciate the robo job icon not being nearly unrecognizable again.
Douglas Bickerson / Adaptive Manipulator / Digital Clockwork
Image
OrdoM/(Viktor Bergmannsen) (ghost) "Also Douglas, you're becoming the Lexia Black of Robotics"

User avatar
deedubya
 
Joined: Wed Aug 15, 2018 2:05 am
Location: shitting up your thread
Byond Username: Deedubya

Re: "New" ID sprites criticism

Postby deedubya » Sat Nov 09, 2019 11:54 pm #523209

The full set looks really good, actioninja. The only criticism I can think of is the data port section of the ID(the brass/silver lines) being inconsistent on the gold cards, and having too little contrast on the gold/silver cards.

That being said, I've been playing around with alternate colors in photoshop and can't seem to find a single color that works on all of the presented cards while still visually representing an electrical contact point.

edit: Also, we could use the "stubby" design to replace the budget card sprites, for when those eventually get re-added into the game.
collector of salt, hater of the tide
oranges wrote:honestly holy shit deedubs you're a dent head

wesoda25 wrote:deedub is one of the people that makes me wish i could block users on forums

IkeTG wrote:every post from deedubya is worrying behavior

Image

User avatar
Sandshark808
 
Joined: Wed Sep 04, 2019 6:56 pm
Byond Username: Sandshark808

Re: "New" ID sprites criticism

Postby Sandshark808 » Sun Nov 10, 2019 2:44 am #523219

Deedubya, if you wanted the contacts to stand out in all designs, how about making a strip of a single color over that area in all cards? Say, a black strip with the gold contacts over it.
Image


Return to Spriting and Mapping

Who is online

Users browsing this forum: No registered users