OmegaStation Update

Mapping Ideas and Sprite Galleries
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sergeirocks100
Joined: Wed Jul 01, 2020 6:30 pm
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OmegaStation Update

Post by sergeirocks100 » #571832

One thing i have noticed is that /tg/ doesn't have any real lowpop maps.

The only "lowpop" map there is PubbyStation, and it's large enough that it's pretty much a regular map with a special name.

Over the past day or so, i have been working on trying to get OmegaStation up to date so we can have a real lowpop map.

Keep in mind, it's very early in development, and i'm not experienced at all with mapping, so there are some problems.

The link is here: https://www92.zippyshare.com/v/CLMkm66Y/file.html
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bobbahbrown
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Re: OmegaStation Update

Post by bobbahbrown » #571833

you should put it on github or some other form of version control instead of a random file link
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sergeirocks100
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Re: OmegaStation Update

Post by sergeirocks100 » #571834

I went ahead and added it to my /tg/ copy: https://github.com/sergeirocks100/tgstation

It's in the _maps folder.
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Re: OmegaStation Update

Post by sergeirocks100 » #571835

Here's a more direct link to the .dmm file, for anybody who wants it: https://raw.githubusercontent.com/serge ... tation.dmm
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BrotherBeyond
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Re: OmegaStation Update

Post by BrotherBeyond » #571859

Got a big giant fuckoff issue with this - the map selection effectively makes it so each map is chosen at least once so sometimes the lowpop map will get forced when theres like 60 players on. Correct me if I'm wrong, though.
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Flatulent
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Re: OmegaStation Update

Post by Flatulent » #571863

BrotherBeyond wrote:Got a big giant fuckoff issue with this - the map selection effectively makes it so each map is chosen at least once so sometimes the lowpop map will get forced when theres like 60 players on. Correct me if I'm wrong, though.
this is pretty much true

you won’t be able to force lowpop maps unless you make it so rounds never end
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
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trollbreeder
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Re: OmegaStation Update

Post by trollbreeder » #571876

You can set it so there's a maximum player count for the map in config/maps.txt so that the map cannot be selected on non-lowpop. The problem is how much is lowpop?
I'm a dumb feature coder, also a bad (but not terrible) coderspriter and a semi-good mapper and an enforcer of standards.
you can find me playing when i'm not coding or playing csgo as cleans-the-house on event hall, sybil or manuel

screenshot gallery:
Spoiler:
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Flatulent
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Re: OmegaStation Update

Post by Flatulent » #571877

trollbreeder wrote:You can set it so there's a maximum player count for the map in config/maps.txt so that the map cannot be selected on non-lowpop. The problem is how much is lowpop?
up to 25 people should be it, 4-5 people for every department isn’t that much
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
sergeirocks100
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Re: OmegaStation Update

Post by sergeirocks100 » #571895

Here's a list of the changes i've made so far:

Code: Select all

Cloning has been replaced with a Psychologist's Office.
Medbay's sleepers have been replaced with stasis beds.
There is now a small solar array by Atmospherics.
There is a escape pod at Arrivals
All of the reinforced windows into restricted areas have been removed.
The southern Engineering windows have been made plasma glass.
There are now 2 MULEBots in Cargo.
There are motion sensitive cameras in the Armory, Vault, and the AI Sat.
Maybe some other things that i forgot to list.
Last edited by sergeirocks100 on Thu Aug 13, 2020 12:42 pm, edited 1 time in total.
sergeirocks100
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Re: OmegaStation Update

Post by sergeirocks100 » #572004

i made some more updates to the station, namely, adding a vegetable chute to Botany and removing all of the rusty walls.
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Re: OmegaStation Update

Post by sergeirocks100 » #572221

In case i didn't make it clear, i welcome any help with the map.

I am not experienced at all with /tg/ map creation, and there are things i simply don't know how to fix or may be doing incorrectly.
Googles_Hands
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Re: OmegaStation Update

Post by Googles_Hands » #572391

I assume you will be restricting job slots akin to ministation where you only have Captain and HoP as heads, and less station staff/specialisations in general?
sergeirocks100
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Re: OmegaStation Update

Post by sergeirocks100 » #572416

Googles_Hands wrote:I assume you will be restricting job slots akin to ministation where you only have Captain and HoP as heads, and less station staff/specialisations in general?
I'm using the original job changes, so yes, i will.
sergeirocks100
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Re: OmegaStation Update

Post by sergeirocks100 » #573279

Concerning the map, i have began work on adding in Virology, and i also made a special, tiny white ship for it.
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Agux909
Joined: Mon Oct 07, 2019 11:26 pm
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Re: OmegaStation Update

Post by Agux909 » #574647

Can the author like, post an image of the map, please?
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sergeirocks100
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Re: OmegaStation Update

Post by sergeirocks100 » #574653

Agux909 wrote:Can the author like, post an image of the map, please?
Here's a screenshot of the map, as of right now:
Spoiler:
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RaveRadbury
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Re: OmegaStation Update

Post by RaveRadbury » #574654

Service is looking pretty slick.
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Agux909
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Re: OmegaStation Update

Post by Agux909 » #574676

I got things wrong. I forgot Omega was an already existing map that was removed, I immediately recognized the map as I had seen it before on the wiki.

That being said good work and good luck in your efforts to further improving/maintaining it
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sergeirocks100
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Re: OmegaStation Update

Post by sergeirocks100 » #575832

For those who don't know, i actually PRd the map: https://github.com/tgstation/tgstation/pull/53495

Thanks for the support and help.
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Okand37
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Re: OmegaStation Update

Post by Okand37 » #581949

epic
Are you being the neighbour Mr. Rogers would've wanted you to be?
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